Res vs def for squishies in i14


BigSung

 

Posted

Its my understanding that squishies in zone pvp start off with a base 28% resist. With a res shield, I believe you can get up to around 44%.

The point to this post is, if all you're getting out of the resist shield is 16% extra resist, what exactly is the point to taking a resist shield now? I understand that def is crap after the nerf, however is the loss of only 16 points of damage resist per 100 that big of a deal, considering you would have a chance with a def shield (however small) of avoiding entire packets of damage from an incoming spike?

Am I missing something obvious here?


 

Posted

I think it is closer to about 42% with slotted epic shield, maybe 41%, but not that it really matters much.

Whether adding 14% res is better than adding def is up to you, but consider this:
squishies cap out at ~20% def and 10% elusivity on the shields that apply it. That really isn't very difficult to blow through*

If we assume a blaster can do 1600 damage in 3 attacks before res would you rather be hit for:
1150 or 930

*some builds can get great mileage out of the def shields, they can be devastating on tohit debuffers and can assist them in keeping up their debuff toggles even in the face of mezzers.

The decision becomes even muddier if you are teaming as it is not hard to hit the res cap w/ minimal buffing and the epic sets with def shields have probably the best utility powers that are hard to ignore even on a solo build.

hibernoob, hoarfrost, pff, poison ray, FA, and powerboost are all pretty good reasons to forgo that bit of extra res.


 

Posted

Very good point. As you insinuated, perhaps the better approach to the question is are the other powers in that epic pool better than those offered by a res set?

From the Dominator standpoint poison ray is ridiculously good. Combine that with a still reasonable PFF for doms and I guess I have my answer.


 

Posted

I'd say you do to


 

Posted

I have to agree with Frosticus that you need to weigh the benefit of whole powers under a patron pool. That being said, for my mind/fire dom, I'm still debating between Mu (Charged Armor, Power Sink, Summon Guardian) vs. Leviathan (Hibernate, Shark Skin, maybe pet). Without phase in the build, Hibernate is really tempting, but Charged Armor provides decent res, Power Sink is nice, Mu guardian is one of the nicer pets that attacks and heals.)


 

Posted

the key thing is this: movement is still king.

when you're running a defense armor, misses don't suppress your movement. hence you're deflecting damage and travel suppression.

i always noticed a huge gap in the survivability in zone of my fire/cold/mace as compared to my sonic/therm/mu. i respec'd the sonic/therm to /mace and the gap is gone. movement is key.


 

Posted

[ QUOTE ]
the key thing is this: movement is still king.

when you're running a defense armor, misses don't suppress your movement. hence you're deflecting damage and travel suppression.

i always noticed a huge gap in the survivability in zone of my fire/cold/mace as compared to my sonic/therm/mu. i respec'd the sonic/therm to /mace and the gap is gone. movement is key.

[/ QUOTE ]

Travel Suppresion kicks in whenever anyone attacks you. It doesn't matter if the attack hits or misses.


 

Posted

pretty sure you're wrong.


 

Posted

If the attack misses you aren't suppressed. If that's not true then it's bugged (Castle said only being hit should trigger suppression).


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I'm pretty sure I've been surpressed even when an attack missed me. Might check this tonite.