Split MM Primaries into two sub-sets


Atilla_The_Pun

 

Posted

This is something I discussed with a couple other people who both agreed it'd be a pretty cool change (albeit not entirely likely with the amount of work it might require, but hey, no harm trying), so here's a thread for it.

Basically the suggestion is that the 3 attack powers in the Mastermind primaries be separated from the main pet part of the set. The idea is that when you create a Mastermind you'd pick the 'pet' subset, the 'attack' subset, and then secondary set as normal. Perhaps something similar to the branching system used for VEATs to accomplish it. This would then allow people to mix and match personal attack themes with pet themes.

So you'd be able to e.g. have a Mercs/Traps MM with dual pistols instead of an assault rifle, or a Ninja/Dark MM with dark blasts instead of a bow.

This would have the obvious immediate benefit of giving Masterminds some more diversity in build options - they maybe don't *need* it, but it'd be nice. However my main thought was that it has the longer term benefit that with the two now separated, the devs would now have the option of releasing extra attack sets for MMs without needing an entire pet set to go with it. As they generally follow the format of 1. standard light attack, 2. standard heavy attack, 3. standard AoE attack, I am thinking that it should not be too difficult to proliferate many existing blast sets to MMs in this way (e.g. 1. Charged Bolts, 2. Lightning Bolt, 3. Ball Lightning). Perhaps also allow the possibility of melee sets too.


Basically my hope would be that a system like this would give the players further options to customise their Masterminds to fit whatever concept they had in mind, while also making it perhaps a bit easier for the devs to provide new powersets to the class in future, particularly during proliferation Issues (e.g. where resources may not have allowed for a new pet set this Issue, they could maybe still squeeze in a new attack set).


 

Posted

Not what I expected when I started reading.

I like it. /signed, do it, make it so, so let it be written ~ so let it be done!


Check out the Repeat Offenders network of SGs! You'll be glad you did.

 

Posted

I think this is a good idea, nice thinking!


 

Posted

Assuming the miscellaneous power(Repair for Robotics or Gang War for Thugs) would be part of the pet subset, and that you couldn't respec to a different pet subset, this sounds cool.

Of course, there could be a possibility of overpoweredness from a Robotics/Force Fields Mastermind with Dark Blast ToHit debuffs, and the slight lack of incentive for taking the lethal damage attack subsets.


Formerly known as Stormy_D

 

Posted

I think the only thing in the 'attack' subset is the three main attacks listed...

However on the Bots MM thing...

A Necro/FF MM has about the same set-up for abuse of -acc +def to the Bots/FF with Dark primary. Sure the Bots MM also gets protector bubbles, but they're less powerful AND he gets Seeker Drones.

I think it balances well. =-3

I'd love to see this implemented, personally. I'd love to make a Necromancer Mastermind with a bow or dual-pistols. As it is I tend to get in the rut of RPing my minions as being something 'else' because we only have the five sets. If I want a Dark Blastermind for example I have to have zombies, even if I'd rather have Street Thugs (skulls) who respec my command over darkness.

-Rachel-


 

Posted

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Assuming the miscellaneous power(Repair for Robotics or Gang War for Thugs) would be part of the pet subset, and that you couldn't respec to a different pet subset, this sounds cool.

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I think the only thing in the 'attack' subset is the three main attacks listed...

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Yeah, that was my intent. No soul extracted assault bots or smoke flashed commandos.


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Of course, there could be a possibility of overpoweredness from a Robotics/Force Fields Mastermind with Dark Blast ToHit debuffs, and the slight lack of incentive for taking the lethal damage attack subsets.

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That'd be something to keep in mind, but I don't think it'd be a real issue with the limited scope of attacks available (especially since the Dark Blasts only provide single target ones). You can already pretty much floor an opponent's chance of hitting as a Bots/FF Mastermind, so it'd only really have an effect vs the few enemies with +tohit buffs. Though granted, I've only been thinking with PvE in mind - I'm not even sure how PvP works anymore


 

Posted

Sounds like a lot of work for minor customization.

Oh well, if I had infinite unsinkable ponies, I'd probably put this on the list.