Does the # of tickets scale with Arc difficulty?
Most missions that you would consider 'farms' would show up at the top end of any difficulty scale that you could set up to be measured automatically.
No.
The L50 Lt drops the same as a L52 Lt.
Same for minions.
I dont have enough boss data, but I cant imagine it would be different.
From experience tho, (mainly with LTs because there are enough of them to measure, but only 1-2 per group as to not get spammed):
You can get 6-10-14 tickets from a Lt of any level.
You get more 10-14s from higher level Lts, and more 6-10s from even level Lts.
The actual drop rate is the statistically the same, tho.
So you will get more tickets over time, but the number is really quite small because of the longer time/kill.
Net
Tanker Tuesday #72 Oct 5 @Champion
"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."
[ QUOTE ]
The L50 Lt drops the same as a L52 Lt.
Same for minions.
I dont have enough boss data, but I cant imagine it would be different.
[/ QUOTE ]
This is only true if you are level 50 fighting 50s and 52 fighting 52s.
If the mobs are higher level than you then they do drop more tickets. They drop one more ticket over their normal amount for every level over you they are.
Because of this, difficulty does matter.
Note, however, that it may not matter enough to be worth the increased challenge in the mobs for someone worried about min/maxing reward/time. Mobs get a lot more proportionally harder to kill (and hit more often/harder) with level increases than +1 ticket per level represents an increase in total reward. (That's not a complaint, just an observation.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I could be wrong, as I've not done any targeted experimentation but your difficulty setting seems to raise the final number of tickets you gain as the reward for completing the mission, but doesn't change the number dropped off enemy defeats. Aside from, as was mentioned above, the increase gained off having more Lts and full on bosses to deal with on the maps.
The number dropped off mobs DOES increase but it may depend on my type (minion etc) how fast it goes up.
I have definitely noticed more tickets dropping off mobs on harder difficulties and remember more tickets also mean a bigger end of mission reward.
I have to test out how much it went up by though. I didn't pay that much attention.
----------------------------
You can't please everyone, so lets concentrate on me.
It increses with reputation difficuklty setting (heroic-invincible) if thst what you meen. Harder missions (mobs, archvillains, objectives, ECT that are dificult to defeat/complete compared to dev-created content) are NOT worth any more tickets than really gimpy enemies. This is extremely unforutnate in my (unashamedly elitist) opinion, but from a realistic perspective I am not sure how you could program any sort of automatic system to give a truly fair evaluation of custom mob difficulty.
I was hoping that challenging ARCs would drop many more tickets so that people that take the time and headache to play some player's challenging stories becomes more worthwhile than simply doing farms.
Alas, if it only it were so. Unfortunately I dont see how its feasible.
Does the # of tickets scale with Arc difficulty? I haven't really been able to tell. If there was big difference it might incentive people to try Arcs other than farms.