Up Merits from Oro TFs
Upon the psychic plan is supposed to be 27, per Synapse's list.
The design is that Task/Strik forces reward merits at 2.5 times that of story arcs.
http://wiki.cohtitan.com/wiki/Merit_Rewards gives the equation used.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
As I understand it, this is a technical challenge above and beyond any balancing issues.
I agree the merit multiplier should be increased, but because Oro missions can be soloed so easily, I think it should be less than 1.0.
Edit: Note: We didn't use to get really anything for completing these, unless there was a badge or something. So while I do support the suggestion, I'd like to remind the OP and other supporters to be grateful for what we have if this is a low priority rebalancing.

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Oro TFs have the same restrictions as normal TFs do,
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Other than the fact that people have to be there for the entire thing, they have almost none of the same restrictions as true TFs.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
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Oro TFs have the same restrictions as normal TFs do,
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Other than the fact that people have to be there for the entire thing, they have almost none of the same restrictions as true TFs.
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Oh really, can you elaborate? As far as I can tell in Oro TFs, i can't invite other players mid ways, I can't auto complete, I can't go to my contacts and get inspirations or sell, so please illuminate me, on how Oro TFs do ot experience the same restrictions as normal TFs, I am looking forward to see your long list of things...
I must challenge all you to be a bit more even about this. (make up your mind, is merits based on time or challenge?). As is the main metric for determining merits is not challenge it is instead time sunk doing it. So being able to solo it or not has nothing to do with time sunk. In fact, if it is easy, for you, then you would spend less time doing it; and in time the data collection on that particular thread would adjust the value of that thread based on time.
If you all pay attention to the more challenge, it merely adds a few insulting merits to the over all value of the TF. Its not a percentage improvement, so frankly if you are going to be fair about it, if the thread/tf is easier then reduce a few insulting points of it, not major percentages, lets be a bit even about this!
If we don't add major percentages, then we don't deduce major percentages, lets have some fairness and balance, shall we?
Frankly other modifiers to reduce the worth of your effort, are at best arbitrary and usually redundant.
I still believe the penalty of 60% to value of Oro Tfs to be a bogus penalty. Especially when developers make such a big fuzz that time spent is the driver, as much as I disagree with it.
Hugs
Stormy
The only difference is that Oro TF have no player requirements
Posi requires 3 people to start
ITF requires 6
anything in Oro can be started by 1 person
what's more is the actual Oro TFs: Lazarus,Tesseract,Twilight's and Silos are actually story arcs that use the TF mechanic so they're balanced on the Story arc numbers not the TF ones.
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The only difference is that Oro TF have no player requirements
Posi requires 3 people to start
ITF requires 6
anything in Oro can be started by 1 person
what's more is the actual Oro TFs: Lazarus,Tesseract,Twilight's and Silos are actually story arcs that use the TF mechanic so they're balanced on the Story arc numbers not the TF ones.
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Excellent point, but because you can possibly do it solo or by 1 person, is that a good enough excuse to penalize the merit gain by 60%? I certainly do not think so, while we may agree it may not get a multiplier to make it even larger, a deduction is simply not right.
Hugs
Stormy
Hi:
Oro TFs have the same restrictions as normal TFs do, so why apply the 0.4 modifier factor as Synapse described in his post?
I can see the 60% penalty (still too high) for normal threads, since they can have players drop and new ones rejoin during the progress of the thread, and also the owning player can choose to auto-complete, and new players may be too high for the specific mission; so in a way it makes sense to penalize the merits a thread should provide.
On the other hand, and Oro mission, recreating such a thread, behaves identically as the standard TF such as Positron, and have all the restrictions as in level, can't see vendors, etc. So why punish players from receiving the Merits they really have earned, this truly strikes me as arbitrary and really should be honestly re-looked at.
Let me give you an example, of how bad the merits are given for Oro TFs:
The Psychic Plane: 20 Activities
7 Kill Alls, 7 Missions, 4 Talks, 2 EB/AVs, 2 Large hunts.
Merits given: 8 (really ridiculous, thought it was 27, but when I finished it, all I got was 8)
Positron: 17 Activities
6 Kill Alls, 5 Missions, 5 Talks, 1 Patrol
Merits: 64
I think the horrid injustice is rather obvious, I would say the good ole Psychic Plane Oro TF mission should be worth 20/16 * 64 = 80 Merits
Do note that the 80 merits is based in the very same metric used to judge a regular TF worth in merits, so far instead of getting 80, I got 8 that is a very hefty and unfair penalty, for a reason I can't fathom.
Any red names out there care to explain, why the low awards?
Hugs
Stormy