Need to be able rename CoH critters in custom grps


AngryRedHerring

 

Posted

Right now, we can rename CoH game bosses, as long as we put them into boss spawns and edit their text details there. But if you place this same boss into your custom group, any time it appears, all its text details default to the in-game ones (apart from the group name, IIRC). As far as I can tell, you can't rename/re-origin minions or LT's at all.

Of course, if you try to edit in-game enemies, it doesn't let you progress further than the first power select screen, long before you get to the ID screen. I dig why we can't edit their powersets/animations, but text details seem to be fairly innocuous and nowhere near the realm of game-breaking; while the appearance of in-game names in custom groups is certainly immersion-breaking.

It would be really REALLY nice if we could edit the text details of CoH critters in custom groups; give them some kind of drop down menu similar to the mission details, only in the custom group editor (for example).

Could we please, please, PLEASE get such a feature, Dev-folk?
...I'd have put "please" in the subject line, but the real estate up there was pricey. Thanks.


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Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
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Posted

You might want to go up to the Feedback forums and post this. The Devs might see it here, but they are almost certain to see it there.


Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Posted

[ QUOTE ]
As far as I can tell, you can't rename/re-origin minions or LT's at all.

[/ QUOTE ]

Hm. You can assign a custom Minion or Lieutenant to appear as a Boss detail in a mission. I'm guessing you can't do the same with the regular critters, though, because the list you get to pick from only lists Bosses.

Perhaps you can use an Ally or Escort detail, and set it as Enemy? I've never tried that, (I've only ever used custom allies) so I don't know what options are available.

I know what I'd like to do. I'd like to rename a critter's group. I create custom groups to control what is selected for an Ambush or the group around a Boss or Ally, but that name then shows up in the target window. I'd like it to always show the same thing, even if I have two groups that change the ratio of what is picked, but I can't reuse the same group name. And I can't overload it like I can with a Boss name.


 

Posted

You could just make a few variations on the group name. Take for instance... The Skulls, Skulls, Skull

If they are made up of a single mob, just use the mob name, like Skulls Initiate. The character limit might get in the way with like The Circle Of Thorns, but it is helpful in most scenarios.


 

Posted

[ QUOTE ]
You could just make a few variations on the group name. Take for instance... The Skulls, Skulls, Skull

If they are made up of a single mob, just use the mob name, like Skulls Initiate. The character limit might get in the way with like The Circle Of Thorns, but it is helpful in most scenarios.

[/ QUOTE ]

scary - the Skull Initiates is a custom group in my arc. Also Skull Summoners.

But I wasn't clever. You can name them all Skulls, SkuIls, SkuIIs, SkulIs - which in game look like the same name.


 

Posted

It's not so much being able to rename the group-- that's simple enough by creating a custom group and dragging standard mobs into it. I made a go-to zombies group that way.

The problem is the individual name-- what you want is Bob, Fred, Sam and Hank, but you're stuck with Vortex Cor Leonis Gunner. Or whatever.


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Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
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Posted

I understand what he's trying to say. Making my own custom group. I've resorted to using existing enemies to make up Evil Incorporated in order to save file space. However I don't want an enemy in my group with names like Crey Eliminator or Council Empire something or other.


 

Posted

[ QUOTE ]
I understand what he's trying to say. Making my own custom group. I've resorted to using existing enemies to make up Evil Incorporated in order to save file space. However I don't want an enemy in my group with names like Crey Eliminator or Council Empire something or other.

[/ QUOTE ]

Yeah, that's pretty much it. It really hurts on groups like the Family, etc., that make such great generic thugs... but you can't change their name from the Family association.

...Then again, I guess you don't ever really leave the Family.


.
Check... and Mate (poster) - Arc ID# 15095 (comments)
Invasion on Earth BX1132! (poster 1) - (poster 2) - Arc ID# 98943 (comments)
Global @ARH
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Posted

In canon, The Skulls work for the Family, which means that the Family can be considered to put money before identity, or image, so couldn't you explain their involvement as them being hired by your actual group? Which, considering canon again, would make your group actually quite powerful.

It is not unthinkable that the Family would loan out foot soldiers.