Extremely powerful flashy team combo attacks


Eisregen_NA

 

Posted

That consume prestige when used.

Gogo flame/discussion.


 

Posted

...I actually like the idea. It'd give people something useful to do with their prestige.

Serious question, though, how should it work? Does the team leader just get to trigger it and everyone else must fall in line? What about people not in an SG?


"If you're going through hell, keep going."
Winston Churchill

 

Posted

I guess the team leader could click on an inspiration slot that isn't available in the other players' UI? But I would rather let people put forth an implementation that they think is best.


 

Posted

Players earn Prestige for SG's. They never 'have' Prestige of their own.


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Posted

<QR>

Like the attacks in Chrono Trigger? /signed


 

Posted

I like the idea of them costing the participants substantial amounts of endurance (though not "all" of it) and/or a bit of HP. I'm picturing, for example, the Fastball maneuver. The Tanker/Brute flings the Scrapper/Stalker as if he were a projectile at a ranged mob for devastating damage.

Perhaps there should be different combos for different powerset combos, but there'd have to be a finite number of combos, or at least a finite number of combo "types" (throw, super blast, etc. etc.)

This isn't a bad idea, but it needs to be refined past "spending Prestige" IMHO.


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