Account transfers?
[ QUOTE ]
To begin with learn to use the edit feature if you want to add something to your suggestion.
No, we will never see this idea happen. It can be abused far too easily.
1. This opens the door for people to sell characters. A large portion of our playerbase uses time cards and there's no way to confirm that those accounts are being paid for by the same person.
2. Vet badges are awarded based on account activity. Allowing account transfers would mean characters with many vet rewards could be transferred to accounts that didn't earn the rewards, and vice versa.
3. Booster packs and new game editions are applied to individual accounts. Account transfers would allow people to get access to special items from one account onto accounts they didn't buy the codes for.
[/ QUOTE ]
Ehh...I'm sorta tired of everything being decided by what a minority of exploiters would do. There are a bunch of us that would use it in a positive way....we should count too. If a few buy a lvl 50 I don't see how that changes anything for me. (Yeah...big friggin difference from what we have now.) And a teammate with Recall Team who didn't "earn it" won't bother me in the slightest.
Now me personally...not sure I would ever use it. I've got 3 accounts...one is used by my nephew. The other two accounts are fine the way they are. Both were started within a month of each other so the vet reward stuff is equal. I actually LIKE having the ability to pass things back and forth between alts (even SG promotions/invites) so I certainly would never go down to one account. I have one character on the 3rd account that could potentially be moved to one of the two "mains"...but that's it.
...After thinking about it for a sec I realized I WOULD use it. ...But in a reverse way from the "exploits" listed above. There are a couple of characters that I would move to the 3rd account. One that my brother used to play on the 2nd account and one my nephew started on the 2nd account. Both are never played by me but my poor nephew is always complaining that he can't play them any more because I'm always on when he wants to play. Those characters would have to give up the vet stuff though...the 3rd account is about 2 years younger.
[ QUOTE ]
[ QUOTE ]
To begin with learn to use the edit feature if you want to add something to your suggestion.
No, we will never see this idea happen. It can be abused far too easily.
1. This opens the door for people to sell characters. A large portion of our playerbase uses time cards and there's no way to confirm that those accounts are being paid for by the same person.
2. Vet badges are awarded based on account activity. Allowing account transfers would mean characters with many vet rewards could be transferred to accounts that didn't earn the rewards, and vice versa.
3. Booster packs and new game editions are applied to individual accounts. Account transfers would allow people to get access to special items from one account onto accounts they didn't buy the codes for.
[/ QUOTE ]
Ehh...I'm sorta tired of everything being decided by what a minority of exploiters would do. There are a bunch of us that would use it in a positive way....we should count too. If a few buy a lvl 50 I don't see how that changes anything for me. (Yeah...big friggin difference from what we have now.) And a teammate with Recall Team who didn't "earn it" won't bother me in the slightest.
Now me personally...not sure I would ever use it. I've got 3 accounts...one is used by my nephew. The other two accounts are fine the way they are. Both were started within a month of each other so the vet reward stuff is equal. I actually LIKE having the ability to pass things back and forth between alts (even SG promotions/invites) so I certainly would never go down to one account. I have one character on the 3rd account that could potentially be moved to one of the two "mains"...but that's it.
...After thinking about it for a sec I realized I WOULD use it. ...But in a reverse way from the "exploits" listed above. There are a couple of characters that I would move to the 3rd account. One that my brother used to play on the 2nd account and one my nephew started on the 2nd account. Both are never played by me but my poor nephew is always complaining that he can't play them any more because I'm always on when he wants to play. Those characters would have to give up the vet stuff though...the 3rd account is about 2 years younger.
[/ QUOTE ]
maybe I'm just cynical, but I honestly feel there are more people that would try to take advantage of this idea than people like you and I that would gladly give up things to be able to give characters to your nephew.
Oh and that reminds me of another flaw. Epic AT's are unlocked when an account earns it's first 50. Meaning a player leveled a character from 1 to 50 on that particular account. What happens when a person gets a character from another account that he/she didn't get up to level 50.
Also Epic AT's could be transferred to accounts where the player never earned the right to play one.
[ QUOTE ]
Also Epic AT's could be transferred to accounts where the player never earned the right to play one.
[/ QUOTE ]
Why? I mean, that seems like a simple enough problem to solve.
Anyway, I'm going to go with my socialist-libertarian party line here:
I don't care if people sell characters and I don't think the developers should either. They should announce the behavior as unsupported, against the EULA, and that any and all consequence (including litigation) undertaken as a result of any character transfer (involving money or otherwise) is entirely the player's responsibility. And that if NCSoft is involved in any private litigation as a result of a character sale (for instance, being asked to appear in court), the player initiating this action is responsible for covering their costs unless it would be illegal to enforce that collection. Then they should spend basically zero effort policing transfers, although the EULA allows them to freeze any accounts who are flagrantly and documentably violating policy.
Veterans' rewards that have been claimed on a character (including, if I understand correctly, all vet costume parts) should remain granted for that character, but new ones should not be available; badges should be forced to refresh as soon as the transfer is complete or on the first login (whichever is more technically feasible). The big advantage to Vet Rewards isn't that you have one character with Sands of Mu and Assemble the Team and boxing gloves, but that any and all characters, including new characters you make, has those things.
Yeah, sure, it would require some technical work. Everything requires some technical work, so, whatever. But it would open up new revenue for them and let we who would like to use this legitimately -- transferring characters between our own accounts or as gifts to friends/family members/sg mates or the like -- do so.
And we would never have to hear about it on Suggestions again.
[ QUOTE ]
[ QUOTE ]
Also Epic AT's could be transferred to accounts where the player never earned the right to play one.
[/ QUOTE ]
Why? I mean, that seems like a simple enough problem to solve.
Anyway, I'm going to go with my socialist-libertarian party line here:
I don't care if people sell characters and I don't think the developers should either. They should announce the behavior as unsupported, against the EULA, and that any and all consequence (including litigation) undertaken as a result of any character transfer (involving money or otherwise) is entirely the player's responsibility. And that if NCSoft is involved in any private litigation as a result of a character sale (for instance, being asked to appear in court), the player initiating this action is responsible for covering their costs unless it would be illegal to enforce that collection. Then they should spend basically zero effort policing transfers, although the EULA allows them to freeze any accounts who are flagrantly and documentably violating policy.
Veterans' rewards that have been claimed on a character (including, if I understand correctly, all vet costume parts) should remain granted for that character, but new ones should not be available; badges should be forced to refresh as soon as the transfer is complete or on the first login (whichever is more technically feasible). The big advantage to Vet Rewards isn't that you have one character with Sands of Mu and Assemble the Team and boxing gloves, but that any and all characters, including new characters you make, has those things.
Yeah, sure, it would require some technical work. Everything requires some technical work, so, whatever. But it would open up new revenue for them and let we who would like to use this legitimately -- transferring characters between our own accounts or as gifts to friends/family members/sg mates or the like -- do so.
And we would never have to hear about it on Suggestions again.
[/ QUOTE ]
I honestly have to say that was the biggest load of doubletalk I have ever seen.
Why make it against the rules if they are not going to enforce the rules? Why let the people keep the vet rewards on a character and not the badges? And last but not least. Why give people every stupid idea they post in the suggestions forum just to keep them from asking for it again?
A stupid idea is a stupid idea. You can put a high dollar paint job with realistic flames and graphics on an AMC Pacer, but it's still an AMC Pacer.
Stupid ideas should be allowed to die and when people bring them up again they should be subjected to electric shocks to teach them the error of thier ways.
[ QUOTE ]
Oh and that reminds me of another flaw. Epic AT's are unlocked when an account earns it's first 50. Meaning a player leveled a character from 1 to 50 on that particular account. What happens when a person gets a character from another account that he/she didn't get up to level 50.
Also Epic AT's could be transferred to accounts where the player never earned the right to play one.
[/ QUOTE ]
That sounds like it work exactly like the MA worked when transferring missions to live servers. If you made a mish on Test that had unlockable content, you couldn't use it on Live until you unlocked it there.
Just make it so you can't transfer a Kheld or SoA to an account that hasn't unlocked them.... Or they are "greyed out" after the transfer until you unlock it. (If you want to park a toon that can't be used, that's up to you.)
If you transferred the only lvl 50 from one account to another....well. The original account shouldn't lose the EAT and the new one shouldn't gain it. The act of dinging 50 should unlock it. If it can't work that way...(shrug)...I won't lose any sleep over it. Pretty yawn-worthy if someone is playing a EAT they didn't "earn". If heroside is any indication, the Khelds aren't a big draw anyway. Seems highly unlikely there would be a mad rush to get one. (Especially since getting to 50 is so easy anyway)
I'm not so cynical as you. I don't think it would be more than a minority using it to "buy a lvl 50". And even if they did, my question would be, "Would we notice?" Don't we have some that rush to 50 in a week now? I know I've seen accounts for sale on ebay (I think it was ebay) that advertised how many lvl 50s were on it. If it was that big a deal it would be a bigger deal now. And something tells me the typical 12 year old kid won't have the means to buy lvl 50s. So those who do will at least not suck (like the typical 12 year old kid who is pl'ed in a week).
Would this make it easier for them? Sure. And it would make it easier for those of us with legit intentions too. That's really the only group I'm looking out for. ... And it would be CoX making the money instead some ebay guy.
Reminds me of drug prohibition for some reason. Outlaw drugs and people still take them....but you create crime, full prisons, huge government expense, and low quality drugs. Legalize them and you make money from taxes, have a high quality product for sale, save money on...DEA, Coast Guard, Vice Squads, Border Patrols, judges, prison guards/cells...and the crime goes away. Use a portion of the money for education and treatment instead and end up with less of a problem for FAR less money spent. (You would only have to deal with the unemployment caused by all the lawyers, drug dealers, and drug enforcement personnel....who would all be out of a job that day.) I can't believe we made the prohibition mistake TWICE and still can't see that the exact same problems happened the 2nd time.
(cough) Well anyway...
[ QUOTE ]
And something tells me the typical 12 year old kid won't have the means to buy lvl 50s. So those who do will at least not suck (like the typical 12 year old kid who is pl'ed in a week).
[/ QUOTE ]
Wanna bet? You may not have noticed but there are several companies out there that are issuing credit cards to kids.
Credit cards for kids
These companies have to be making money off of this idea or they'd never do it. So it's very possible your typical 12 year old will have the means to buy characters.
[ QUOTE ]
[ QUOTE ]
And something tells me the typical 12 year old kid won't have the means to buy lvl 50s. So those who do will at least not suck (like the typical 12 year old kid who is pl'ed in a week).
[/ QUOTE ]
Wanna bet? You may not have noticed but there are several companies out there that are issuing credit cards to kids.
Credit cards for kids
These companies have to be making money off of this idea or they'd never do it. So it's very possible your typical 12 year old will have the means to buy characters.
[/ QUOTE ]
That convinces me that in rare cases, a 12 year old will have a credit card. I'm willing to bet that the typical 12 year old will not. Pick a random one and see if they have one.
I hate to break your bubble but the game store I used to frequent before I moved two years ago had several teens with credit cards. Either like the ones advertised in that link, prepaid cards, or bank atm Visa's.
These kids weren't all just from the same neighborhood either. That store was the only one around and kids came in from as far as 20 miles away.
The older kids would drive, while the parents of some of the younger ones would drop them off for the day. When the store ran overnight lockins you'd see parents leave kids there almost the whole weekend.
Now I'll admit in some parts of the US this may not be the case, but I think the closer you get to the big cities the more frequently you'll run into it, especially on the East and West coasts.
[ QUOTE ]
I hate to break your bubble but the game store I used to frequent before I moved two years ago had several teens with credit cards. Either like the ones advertised in that link, prepaid cards, or bank atm Visa's.
These kids weren't all just from the same neighborhood either. That store was the only one around and kids came in from as far as 20 miles away.
The older kids would drive, while the parents of some of the younger ones would drop them off for the day. When the store ran overnight lockins you'd see parents leave kids there almost the whole weekend.
Now I'll admit in some parts of the US this may not be the case, but I think the closer you get to the big cities the more frequently you'll run into it, especially on the East and West coasts.
[/ QUOTE ]
I'll take "several teens from different neighborhoods". What would that be...one in twenty households? One in fifty?
Now how many of that group play this game?
We are talking about a pretty small group of people here. (And if "teens" means an 18 year old...they are probably better players than me. ) So I would hate for something useful to get flushed out of the idea bin because of some minute group of souls who may show up with Sands of Mu "unearned".
[ QUOTE ]
[ QUOTE ]
I hate to break your bubble but the game store I used to frequent before I moved two years ago had several teens with credit cards. Either like the ones advertised in that link, prepaid cards, or bank atm Visa's.
These kids weren't all just from the same neighborhood either. That store was the only one around and kids came in from as far as 20 miles away.
The older kids would drive, while the parents of some of the younger ones would drop them off for the day. When the store ran overnight lockins you'd see parents leave kids there almost the whole weekend.
Now I'll admit in some parts of the US this may not be the case, but I think the closer you get to the big cities the more frequently you'll run into it, especially on the East and West coasts.
[/ QUOTE ]
I'll take "several teens from different neighborhoods". What would that be...one in twenty households? One in fifty?
Now how many of that group play this game?
We are talking about a pretty small group of people here. (And if "teens" means an 18 year old...they are probably better players than me. ) So I would hate for something useful to get flushed out of the idea bin because of some minute group of souls who may show up with Sands of Mu "unearned".
[/ QUOTE ]
At that time (2- 2 1/2 years ago) most of us played. The store had 20 computers in a network for playing online games and CoH was very popular. Getting a computer was first come first served. Monday - Wednesdays were the only slow nights when you could show up and expect to find an open computer.
The store also had 3 private rooms for RPG's, 2 tables for miniatures, 3 tables for playing CCG'S, and a lounge set up with a DDR machine. Thursday thru Sunday the store usually had 50 - 75 people doing various things. Rest of the week 10 - 20.
During the lockins we'd show up on a friday night and play straight thru till sunday afternoon.
Today I couldn't say how many have them. Last time I drove back there was when an old friend was hospitalized just over a year ago.
[ QUOTE ]
I wouldn't mind account transfers if there weren't ANY hackers on the interwebs.
What happens if you get your account stolen and someone figures out your master password, then starts yoinking characters off your account because THEY don't have a level 50 blaster on Triumph?
[/ QUOTE ]
Then you've just had your account stolen. I don't think I understand how that's different than someone stealing your account and then changing the password and email address. If it was "stolen" because you told someone your password, then tough luck. If it was stolen through a security fault on NCSoft's end, then they owe you your characters back and compensation for time/damages.
[ QUOTE ]
Why make it against the rules if they are not going to enforce the rules?
[/ QUOTE ]
Because in this case they are enforcing the rule: It violates the EULA to sell, therefore, they are not responsible for any loss, damages, or inconveniences that are caused. They are not actively policing the rule, which is a bit different.
Think about it like a warranty or a product guarantee. Under ordinary circumstances, a warranty covers damages/losses from something that goes wrong; if your computer fan shorts out and fries your motherboard, the warranty covers your product and the damage it caused to your system. However, many warranties list exceptions -- for instance, if you overclocked your processor or manually altered your fan.
If NCSoft's character transfer feature fails and you lose a character, they're responsible, because it's their service... unless you're in violation of their policy. And that's why it has to work that way.
There are a whole slew of traffic laws which work basically the same way, btw -- nearly everyone breaks them, many people unknowingly, and the cops don't as a rule care because it would be a waste of effort (not to mention generally dickish) to prosecute them. Ever looked into the laws about jaywalking in your local city? However, in situations where people are violating the law in a way which endangers or threatens to endanger others, police can use these laws to enable them to stop that action.
Or, hell. For a closer-to-home example, take a look at the forum posting policy. The mod team could flag just about every post in S&I, but they don't, because it would be exhausting and dickish to do. But when there's a complaint or an actual issue, they can point to the rules post as justification for locking or deleting a post.
[ QUOTE ]
Why let the people keep the vet rewards on a character and not the badges?
[/ QUOTE ]
The vet rewards are part of the character -- powers, costume, et cetera -- in a way the badges are not. I personally wouldn't care if the badges were retained, but that seems to be a larger infringement of their existing policy on veteran rewards.
[ QUOTE ]
Stupid ideas should be allowed to die and when people bring them up again they should be subjected to electric shocks to teach them the error of thier ways.
[/ QUOTE ]
Electroshock is a stupid idea. It's been shown clinically. You brought it up again; I'll let you take care of getting the car battery and alligator clamps. Since you will be referencing it every time you shock yourself, this will unfortunately (for you) be an infinitely recursive process. =/
[ QUOTE ]
Electroshock is a stupid idea. It's been shown clinically.
[/ QUOTE ]
I'm sorry to disagree with you but that is only your opinion. I'll take the word of the American Psychiatric Association and the British National Institute for Health and Clinical Excellence.
Electroconvulsive therapy (ECT), also known as electroshock, is a well established, albeit controversial psychiatric treatment in which seizures are electrically induced in anesthetized patients for therapeutic effect. Today, ECT is most often used as a treatment for severe major depression which has not responded to other treatment, and is also used in the treatment of mania (often in bipolar disorder), catatonia, schizophrenia and other disorders.
It was first introduced in the 1930s and gained widespread use as a form of treatment in the 1940s and 1950s; today, an estimated 1 million people worldwide receive ECT every year, usually in a course of 6-12 treatments administered 2 or 3 times a week. Electroconvulsive therapy can differ in its application in three ways; electrode placement, length of time that the stimulus is given, and the property of the stimulus. The variance of these three forms of application have significant differences in both adverse side effects and positive outcomes.
In a study, ECT was shown clinically to be the most effective treatment for severe depression, and to result in improved quality of life in both short- and long-term. After treatment, drug therapy can be continued, and some patients receive continuation/maintenance ECT.
The American Psychiatric Association and the British National Institute for Health and Clinical Excellence have concluded that the procedure does not cause brain damage in adults. Certain types of ECT have been shown to cause persistent memory loss, whereas confusion usually clears within hours of treatment. Informed consent is a standard of modern electroconvulsive therapy. Involuntary treatment is uncommon in countries that follow contemporary standards and is typically only used when the use of ECT is believed to be potentially life saving.
[ QUOTE ]
I'll take the word of the American Psychiatric Association and the British National Institute for Health and Clinical Excellence.
[/ QUOTE ]
[ QUOTE ]
The American Psychiatric Association and the British National Institute for Health and Clinical Excellence have concluded that the procedure does not cause brain damage in adults.
[/ QUOTE ]
Hey, man, if that's your standard for excellence, keep on keepin' on!
(Before you take Wiki's word on "most effective treatment" -- a statement not endorsed by the APA -- y'might wanna read the rest of the article, like the parts where it contradicts itself. "ECT on its own does not usually have a sustained benefit - virtually all those who remit end up relapsing within 6 months following a course, even when given a placebo." And y'might want to check out the sample size and distribution... as well as what the article actually says... on the citation they give for that line. But that's more a general "caution, Wiki-users" line than anything related to the OT.)
Edit: Oh yeah.
And with this lesson on proper Wiki-use concluded, and whatever the relevance of ECT depression treatment may be to the ECS behavior modification re stupid post ideas, I'd like to further add that account transfers would not likely lose NCSoft any money. People who keep multiple accounts active usually do so for benefits above and beyond the additional character slots; it seems unlikely they'd cancel an account and lose those benefits now that so many more character slots are available, if they haven't already.
I never said electro-shock therapy.
What I said was the people who keep posting the same stupid ideas should be subjected to electrical shocks. Similar to the training collars you can get to teach your dog not to leave the yard.
When an idea is proven to be stupid by...
A. forum users who are able to show how it is a stupid idea or
B. the devs saying its not gonna happen because its a stupid idea.
The person should get a slight electric shock to teach them not to post stupid ideas over and over again.
[ QUOTE ]
[ QUOTE ]
I'll take the word of the American Psychiatric Association and the British National Institute for Health and Clinical Excellence.
[/ QUOTE ]
[ QUOTE ]
The American Psychiatric Association and the British National Institute for Health and Clinical Excellence have concluded that the procedure does not cause brain damage in adults.
[/ QUOTE ]
Hey, man, if that's your standard for excellence, keep on keepin' on!
(Before you take Wiki's word on "most effective treatment" -- a statement not endorsed by the APA -- y'might wanna read the rest of the article, like the parts where it contradicts itself. "ECT on its own does not usually have a sustained benefit - virtually all those who remit end up relapsing within 6 months following a course, even when given a placebo." And y'might want to check out the sample size and distribution... as well as what the article actually says... on the citation they give for that line. But that's more a general "caution, Wiki-users" line than anything related to the OT.)
Edit: Oh yeah.
And with this lesson on proper Wiki-use concluded
[/ QUOTE ]
What lesson are you talking about? The one that shows that the Wiki article proves that there are at least two schools of thought on the subject. One side that feels that the treatment is useful and another that doesn't.
[ QUOTE ]
Electroconvulsive therapy (ECT), also known as electroshock, is a well established, albeit controversial psychiatric treatment
[/ QUOTE ]
Controversial means there are people that disagree about something.
Oh and isn't that exactly what I said, it's only your opinion that it is stupid? Wait let me check . . . Yes I said that right there.
[ QUOTE ]
I'm sorry to disagree with you but that is only your opinion.
[/ QUOTE ]
See I was right. It's only your opinion that electroshock is bad.
[ QUOTE ]
and whatever the relevance of ECT depression treatment may be to the ECS behavior modification re stupid post ideas
[/ QUOTE ]
It was whimsically suggested to be used as a tool to apply negative reinforcement in order to discourage a particular behaviour. When used as negative reinforcement it can be very effective as a deterrant.
Don't believe me then go place your hand on a hot stove, or stick your finger into an electric outlet. Why do you hesitate? Oh you say you don't want to get hurt. Guess what that means the negative reinforcement worked. Pain teaches you not to do things.
Now that we all acknowledge electroshocks usefulness, we can also admit that in this situation it would be at best impractical.
[ QUOTE ]
I'd like to further add that account transfers would not likely lose NCSoft any money. People who keep multiple accounts active usually do so for benefits above and beyond the additional character slots; it seems unlikely they'd cancel an account and lose those benefits now that so many more character slots are available, if they haven't already.
[/ QUOTE ]
And you'd be wrong. I used to have 4 accounts and now I'm down to two. Why? Because I was able to buy extra character slots on my main account and recreate the 20 characters I had on those two accounts on my main account. If they allowed us 48 slots I'd have cancelled all three extra accounts.
Nobody needs extra accounts anymore. We make inf hand over fist thanks to IO salvage and recipes. Any character can be a millionare by level ten with only the slightest effort so using a second account to transfer things between your own characters is only needed by lazy people.
The only thing that can't be done with just a single account is inviting your own characters to an SG.
About three-quarters of your post is irrelevant to the topic and shows no research beyond Wikipedia to boot (failing to check even the sources Wiki cites, as I suggested). There are plenty of stupid things that are "controversial."
[ QUOTE ]
And you'd be wrong. I used to have 4 accounts and now I'm down to two. Why? Because I was able to buy extra character slots on my main account and recreate the 20 characters I had on those two accounts on my main account. If they allowed us 48 slots I'd have cancelled all three extra accounts.
[/ QUOTE ]
So in other words, you have already shut down two accounts, and even if you could transfer your characters between the two you have, it wouldn't help any because they're both completely full.
So how does that make what I said incorrect in any way?
[ QUOTE ]
About three-quarters of your post is irrelevant to the topic and shows no research beyond Wikipedia to boot (failing to check even the sources Wiki cites, as I suggested).
[/ QUOTE ]
As opposed to your failing to provide anything to back up your claim that it's stupid.
[ QUOTE ]
Electroshock is a stupid idea. It's been shown clinically.
[/ QUOTE ]
At least I was able to show the topic hasn't been clearly decided one way or the other like your statement implied.
[ QUOTE ]
[ QUOTE ]
And you'd be wrong. I used to have 4 accounts and now I'm down to two. Why? Because I was able to buy extra character slots on my main account and recreate the 20 characters I had on those two accounts on my main account. If they allowed us 48 slots I'd have cancelled all three extra accounts.
[/ QUOTE ]
So in other words, you have already shut down two accounts, and even if you could transfer your characters between the two you have, it wouldn't help any because they're both completely full.
[/ QUOTE ]
Sorry Jack but your math is incorrect. My home servers on both accounts are not both full. I'll explain:
You aren't privy to the fact that since I closed my other two accounts (a year ago) I have made several server transfers off of my home server on my main account. 2 characters to Protector to join a Celtic themed SG. 1 to Freedom to replace a character I moved from Freedom to Protector to join the same Celtic SG. The alt I moved to Freedom took over an SG I inherited but don't play much. I also moved a fourth character from my home server to Triumph because I wanted a high level alt there in case of an unexpected server lockout. I like to be prepared if something happens like an event causes the pop cap to grey out my server of choice, or a maintenence issue crops up and causes one or several servers to crash.
If you check your numbers you'll see I told you I have only used 32 of the 36 slots that we now have available (The 20 from the two accounts I closed plus the 12 on my main account). Add to that the 4 slots I opened up over the past year with server transfers, that gives me 8 available slots that I could put alts into from another account.
Now on my second account I used 5 of the 12 slots to make support SG's that were nothing more than bases with teleport beacons. I used the two accounts to get 15 alts together to grab the 300k startup prestige and built 5 bases that each contain 4 teleport beacons, which I put in coalition with my main accounts SG's. After I13's base rent changes those bases are now unnecessary. Those 5 alts can be deleted (I'm considering selling those SG's). That leaves me with 7 characters on my home servers second account.
So I have 8 slots available and only 7 characters that would need to be transferred, that leaves me with one slot to spare. As to all the other characters on my second account, I'd simply do a spring cleaning. It's always a good idea to go thru your alts every once in a while to check whats being used and what isn't. Then delete the chaff you know you'll never get around to playing and free up the slots. Anything I decide to keep could be remade on my main account.
[ QUOTE ]
I never said electro-shock therapy.
What I said was the people who keep posting the same stupid ideas should be subjected to electrical shocks. Similar to the training collars you can get to teach your dog not to leave the yard.
When an idea is proven to be stupid by...
A. forum users who are able to show how it is a stupid idea or
B. the devs saying its not gonna happen because its a stupid idea.
The person should get a slight electric shock to teach them not to post stupid ideas over and over again.
[/ QUOTE ]
Boy if I had a nickle for every time I have heard that one in response to a suggestion on this board.
"We need more digits on the trade window! It takes me forever to transfer on million!"
"Put a train in Founders Falls!"
"Let us have cross-faction teaming outside of special events in Pocket D!"
"Why not let us have the ability to write our own missions?"
All those provoked the infamous "Never going to happen...stop suggesting stupid ideas".
[ QUOTE ]
What happens if you get your account stolen and someone figures out your master password, then starts yoinking characters off your account because THEY don't have a level 50 blaster on Triumph?
[/ QUOTE ]
Could be worse. Now if they'd yoinked 50's for Protector...
Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.