Destroyable Objective is Invalid Target


FreshFish

 

Posted

When my Boss is defeated in one mission, he mentions something about a bomb they planted. Then the Destroyable Object Objective starts and a Rikti Bomb gets placed somewhere on the map, and Find and destroy the Rikti bomb! shows in the Nav window.

So far, so good. The problem is that when I find the bomb, I can target it, but I cannot damage it. When I try to attack it, Invalid Target keeps popping up. My Destroyable Object is not destroyable. What's going on and how can I fix this?


 

Posted

I have encountered this sporadically. Returning to the objective later, and the bomb will no longer be an invalid target.

I don't know why this is happening, but I have a suspicion. Does your map contain a large number of set features or goals?



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Easy solution, make sure u have an enemy spawned with the bomb. once the enemy sees u, the bomb is targetable. I already dealt with this issue. Hopefully they fix it in the future, but for now, it automatically seems to become targetable if an enemy with it becomes aggroed on someone in range.


 

Posted

[ QUOTE ]
I have encountered this sporadically. Returning to the objective later, and the bomb will no longer be an invalid target.

I don't know why this is happening, but I have a suspicion. Does your map contain a large number of set features or goals?

[/ QUOTE ]

That map contains 7 objectives.

But I found the source of this problem. It appears that I had the enemy difficulty set to Single for this objective. Single is bugged in that it puts no guard enemy next to the Destructible Object. The guard enemy *must* be defeated before you can attack the Destructible Object. So, Any setting (Easy, Medium or Hard) will work, but Single will not work. When I changed the setting to Easy, then one guard enemy appeared and after defeating that enemy, I could destroy the object. Later I went back and bumped it to Hard, which put three guard enemies next to the object.


 

Posted

Another issue seems to be that on certain outdoor maps, the accompanying mobs will spawn some distance away from the object in question, rendering it unclear that they "belong to it".



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

[ QUOTE ]
Another issue seems to be that on certain outdoor maps, the accompanying mobs will spawn some distance away from the object in question, rendering it unclear that they "belong to it".

[/ QUOTE ]

Sigh, there do seem to be a few bugs. I guess the best we can do is try to work around them/become aware of them, at least until they get around to fixing them.


 

Posted

Destructable objects SHOULD work in single mode. But there's a bug that sometimes they don't. So I've been putting at least one mob "defending" it, and often with either dialog or a special animation. I do hope it gets fixed before long.


My arcs are constantly shifting, just search for GadgetDon for the latest.
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Posted

[ QUOTE ]
[ QUOTE ]
I have encountered this sporadically. Returning to the objective later, and the bomb will no longer be an invalid target.

I don't know why this is happening, but I have a suspicion. Does your map contain a large number of set features or goals?

[/ QUOTE ]

That map contains 7 objectives.

But I found the source of this problem. It appears that I had the enemy difficulty set to Single for this objective. Single is bugged in that it puts no guard enemy next to the Destructible Object. The guard enemy *must* be defeated before you can attack the Destructible Object. So, Any setting (Easy, Medium or Hard) will work, but Single will not work. When I changed the setting to Easy, then one guard enemy appeared and after defeating that enemy, I could destroy the object. Later I went back and bumped it to Hard, which put three guard enemies next to the object.

[/ QUOTE ]
That's not quite correct; the guard enemy must be attacked before the destructible object (possibly damaged, not just attacked; I'm not sure, since I never got a complete miss while testing). I was testing the one arc I'd published (#19340, "Through a Portal, Darkly", plug plug ), and I found that if I targeted the guard(s) and opened up on them with Full Auto, M30, or Buckshot, the destructible object would a) take damage and b) become targetable.


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I have encountered this sporadically. Returning to the objective later, and the bomb will no longer be an invalid target.

I don't know why this is happening, but I have a suspicion. Does your map contain a large number of set features or goals?

[/ QUOTE ]

That map contains 7 objectives.

But I found the source of this problem. It appears that I had the enemy difficulty set to Single for this objective. Single is bugged in that it puts no guard enemy next to the Destructible Object. The guard enemy *must* be defeated before you can attack the Destructible Object. So, Any setting (Easy, Medium or Hard) will work, but Single will not work. When I changed the setting to Easy, then one guard enemy appeared and after defeating that enemy, I could destroy the object. Later I went back and bumped it to Hard, which put three guard enemies next to the object.

[/ QUOTE ]
That's not quite correct; the guard enemy must be attacked before the destructible object (possibly damaged, not just attacked; I'm not sure, since I never got a complete miss while testing). I was testing the one arc I'd published (#19340, "Through a Portal, Darkly", plug plug ), and I found that if I targeted the guard(s) and opened up on them with Full Auto, M30, or Buckshot, the destructible object would a) take damage and b) become targetable.

[/ QUOTE ]

I've since found out that you are indeed correct!


 

Posted

Am I right that this only affects destructible objects spawned after the mission has started, i.e. "triggered" destructible objects?

I seem able to place an object, or at least one object, from the start and be able to target it consistently