Enemy groups: getting a specific enemy


Decorum

 

Posted

Is there anyway to get a specific instance of an enemy group to show up on a map? I.e., if I select the Circle of Thorns, is there any way to force the critter groups to be those that are the "green smoke cloud summoning" type group instead of simple groups of Defenders/etc. standing around?

I hope that made sense.


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

Well, I'm not really looking for the enemy per se, just the animation they are doing. You know, a group of 3 CoT, 2 are kneeling and praying or something, and the third is doing the "summoning the green smoke" thing. Any thoughts on that?


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

You would probably have to have a ally or rescue or destructible object or defendable item on the map. You then could choose to have them do that green cloud, which I think is called Summoning somethingorotherthat I can't remember..

It gives you the option to set what stance the mob around the ally/rescue/destructible/defendable item is doing.

I think that the mob surrounding something acts as a group, the only other thing I can think of that might achieve what you want but it wouldn't be in the same group unless someone knows how to do that. Would be sticking maybe a few destructible objects at the back of a map in a smaller area where the individual groups guarding each one could have different emotes. IE: 1st item they are all summoning 2nd item they are all doing book research 3rd they are all dancing


http://tiny.cc/ArcaneDefenseItems
This is a bug, nothing more. Please put away the tin-foil hats, there's nothing sinister going on here.-Protea

http://tiny.cc/WhatBeatsADragon

 

Posted

Put in a hostage or ally and under Animations set them to "Casting (Hold Spell)". I don't know of any way right now to do with without a captive involved.


 

Posted

[ QUOTE ]
You can pull out individual members of existing groups and put them in a custom group on the villain groups page.

[/ QUOTE ]

Point of clarity, you can pull out some/most individuals members. There are a few that you can't, right now, I'm lamenting not being able to add Pets/Robotics to one of my groups.


Let's Dance!

 

Posted

Forgot to reply to this thread. Thank you all for the help.

One further question: when you say you can pull out members of existing villain groups into a custom group, how does one do that? If there's a guide you have that I could read, I'd much appreciate it.

Thanks!


Main Character: Ice/Storm/Ice Controller (Justice, 1340 badges)

 

Posted

[ QUOTE ]
One further question: when you say you can pull out members of existing villain groups into a custom group, how does one do that? If there's a guide you have that I could read, I'd much appreciate it.

[/ QUOTE ]

When you create a custom group, your list of custom characters will show up on the left side. At the top of that, there's two tabs: Custom, and Standard. Click the Standard tab, and your dropdown list of your custom groups will switch to currently existing enemies.