does all of the rescue ally dialog play at once?
It seems to be doing that all over. I'm hoping it's some kind of proximity bug.
Dec out.
There are a couple bugs with unaware dialog.
Boss unaware dialog seems to work fine - it triggers when you approach but before you aggro just like you'd expect.
Ally unaware dialog (both enemy unaware and the ally itself), however, seems to trigger when you aggro the enemy group, at the same time as the ally aware dialog.
If you set a boss to "ally" you can't reliably get him to say anything (although I've seen the dialog trigger - I just can't reproduce it reliably) - I'm not sure this is technically a bug, but I'd like ally bosses to exhibit the same behavior as normal bosses.
Finally, if you create an ally and set the difficulty to "single" so that the ally spawns by himself, it will complete immediately. I'm hoping that's a bug, too - it'd be useful to have an ally not surrounded by enemies that completed when you approached. Its dialog, however, seems to do OK.
bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!
I have dialog for the unaware enemy, dialog for unaware ally, and dialog for enemy attacks and ally is aware.
Whenever I go into missions it plays all at once and just zips by. Is that just the way it does it? Am I approaching to quickly? Are you just not supposed to use all of the text options?