Half boots/gloves
I'm pretty sure this suggestion should stilll be over here.
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I'm pretty sure this suggestion should stilll be over here.
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Again, I don't believe it belongs in a thread about suggesting costume pieces, as I'm not suggesting any particular piece. What I'm suggesting is two new costume subsections, which would actually be BABs' thing more so than Jay's. I don't actually have any ideas how these should look, only how they should behave.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Actually I'd like to see more costume subsections myself, and not only what Sam's suggesting cuz there are times when I want a character to have say:
horns and glasses
chest symbol and a bandoleer
A belt and a tail
Sometimes I don't even want matching arms or legs/hands or feet, I have several magic artifact/cybernetic ideas i'd like to use.
More subsections will give us more freedom with our costume creation process.
/signed for more custimazation(spelled wrong i think) in the charcter creator.
They should detach some of the the points. Belt and tails should be two places on the databse. I imagine glasses would go under "eye gear" with the plugs wraps and spikes and horns could just be horns or head detail.
Let me open with the reason why this isn't in Jay's costume request thread - this isn't so much a suggestion for new costume pieces, as it's a suggestion for a new category of pieces. If we ever get that, then we can suggest pieces for it. With that out of the way...
Have you ever noticed how boots and gloves come in only two varieties? They're either full, gloves all the way to below the elbow and boots all the way up to the knee, or they're "custom," having one model or texture, usually with only skin as an allowable option below it. The fingerless gloves and the padded gloves are good examples of the latter - really cool in and of themselves, but you can't really wear them over anything BUT a bare arm. What's more, there has long been a call for smaller boots that don't go all the way up, like the Skulls have, for instance, as well as actual SHOES. The only shoes we have that don't come with a bare leg are the Sneakers, and their only option is having that nasty sock.
Well, once upon a time, Full Helmets used to have the same problem - either you have a full-face helmet, or you have ONE type of open-face helmet. These days, we have the so-called Half Helmets, which have been a major improvement, in my opinion. So why can't we have Half Boots and Half Gloves, then?
Here's how I envision this working. We have the character's leg draw exactly as it would be in Tights, but without the foot, and OVER that model, we have a selection of shoes and boots that go OVER that leg. The leg, as with Tights, can have any texture currently usable, from Bare to Tights to Armoured to Bio Organic, to socks and fishnets. Practically anything we can pick for a Tights lower leg now, we would be able to pick. Then over that, we choose "details" similarly to how we choose jackets or 3D chest details (Enforcer chest plate, Samurai armour vest, etc.) to form the actual shoe or boot. This can be anything from dress shoes to metal shoes to low boots to even high boots.
The reason this is better is that we won't be limited to boots all being knee-length, meaning we can have tall ones, short ones or even ones that go all the way up, but don't cover the leg completely. What's more, we could have low boots in 3D which we can combine with the lower leg texture of our choice. Say, ankle-height metal shoes could go with tights for a more classic look, with an armoured texture for a power armour look, or even with a bare leg for a more... Interesting look.
Gloves would work in largely the same way. The forearm would be drawn all the way down to the wrist, without the actual hand, which would be replaced by the hand of whichever glove design we choose. That means we could pick a metallic glove that would only go up to the wrist, for instance, and then the rest of the forearm could be bare for a "Chun Li" look, tights for a sleeker look or Bio Organic for a metal-gloved monster look. Or, we could pick a big glove that goes all the way to the elbow, but consist only of metallic bands with skin showing undernear. Or Tech Bot, if skin isn't appropriate. The point is, we would have a choice and the art team (that would be Jay) would have a little more freedom if all gloves and boots didn't have to go all the way up to the model joint.
I also have to be honest and admit where I got the idea. I didn't think it up by myself, rather I sort of inferred it from the Champions Online's Rate My Hero page. One slow day at work, I spent hours looking through the (crappy) designs the Beta people there had published, and it struck me just how even a single simple glove or boot design could work in SO many different ways if you could pick what the body texture underneath it was. I apologise if my inspiration is unacceptable, but I still believe the idea itself is good.