Animation Changes
Not exactly sure what you're asking here, but some goals have options for animations -- hostages, object defense/destruction, and bosses all have options for this (although there's a bug where the one you set on the boss doesn't work but ones on the boss's allies do).
You can't make the holo-contact play an animation. They default to standing around.
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
Im trying to figure out how to have the enemies (depending on which ones) do different animations. OR? do only bosses have the ability to have animations added to them?
As I said, enemies can only be assigned specific animations to play while waiting to be aggroed when they're in those goal spawns. Ordinary loitering-around spawns, just generic ones that fill up 90% of the mission, do not have custom animations.
Global @Twoflower / MA Creator & Pro Indie Game Developer.
Mission Architect Works: DIY Laser Moonbase (Dev Choice!), An Internship in the Fine Art of Revenge (2009 MA Award Winner!) and many more! Plus Brand New Arcs for Issue 21!
[ QUOTE ]
As I said, enemies can only be assigned specific animations to play while waiting to be aggroed when they're in those goal spawns. Ordinary loitering-around spawns, just generic ones that fill up 90% of the mission, do not have custom animations.
[/ QUOTE ]
Which is a shame as from what I've noticed my custom critters change animations every second and look really jerky due to it. They'll half complete one animation, cycle to another, half complete that one, cycle to another, etc.
Where in MA can I change the animation for the created toons Ive made to be seen in missions.