Mision building questions.
1) Make a Defendable Item objective. Set the object to Computer - White, and the name to "Computer". Leave Settings alone, go down to Text & Dialog. That's where you specify which enemy group is standing around it, and their dialog. In addition, make sure you set the Navigation Text (plural) to "computers to search." and the Navigation Text (singular) to "1 computer to search." Set Object Defended Text to "With them out of the way, you search the computer ... and find the hard disk you're looking for!" Or something like that.
No, the first group that spawns with it won't destroy it. Due to a quirk in the way defendable objects are set up, the first group to show up won't aggro on the object. When you defeat them, there will be an ambush or two, aggroed on you.
2) Make another Defendable Item objective. Set it also to Computer - White and give it the same name, same Navigation Text (plural), same Navigation Text (singular), same enemy group, same dialog. This time, go into settings and make two changes, though. Set the Quantity to 5, and uncheck the button for Required for Mission Completion (the star should not be filled in). Under Text & Dialog, the Object Defended Text says, "With them out of the way, you search the computer. It doesn't have the hard disk you're looking for."
The reason these work together is that you made the Navigation Text identical for both, so they'll be grouped together in the list of objectives on the compass.
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You can do something similar with two matching Collections, but you can't put specific NPCs with specific dialog next to them. The next best thing you could do would be to have patrols wandering through the mission (at random places) talking about needing to search any computers they find for the hard disk.
Another Question!
I'm trying to keep the arc in as broad a level as possible. At the moment, everything is 20-54, a nice wide spread. But in one mission, one of Facemaker's nurses is a captive. I can't rebuild her as a custom critter because she uses unique parts, and they only spawn in th 10-16 range, totally ruining the flow of my story.
Since she's supposed to be a non-combatant who just runs away when rescued, is there any way to make her not ruin the level range of my arc?
On a related note, Icon tailors just plain don't exist, except as possible contacts. Is there a way to add one to the mission without building the costume from scratch? If so, I can cut about 5% of my mission pace out by not using custom critters for one-shot hostages.
@Roderick
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Another Question!
I'm trying to keep the arc in as broad a level as possible. At the moment, everything is 20-54, a nice wide spread. But in one mission, one of Facemaker's nurses is a captive. I can't rebuild her as a custom critter because she uses unique parts, and they only spawn in th 10-16 range, totally ruining the flow of my story.
Since she's supposed to be a non-combatant who just runs away when rescued, is there any way to make her not ruin the level range of my arc?
On a related note, Icon tailors just plain don't exist, except as possible contacts. Is there a way to add one to the mission without building the costume from scratch? If so, I can cut about 5% of my mission pace out by not using custom critters for one-shot hostages.
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Sadly both answers here are no. I hope they change it, but hostages right now set your mission level. (I had a mission show up at level 1 quite unexpectedly once. I changed that hostage. )
ETA: If you only want 1 computer desk objective to show up in the navbar, rather than a countdown, on the second group of computer desks,in this section of InfamousBrad's post:
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2) Make another Defendable Item objective. Set it also to Computer - White and give it the same name, same Navigation Text (plural), same Navigation Text (singular), same enemy group, same dialog. This time, go into settings and make two changes, though. Set the Quantity to 5, and uncheck the button for Required for Mission Completion (the star should not be filled in). Under Text & Dialog, the Object Defended Text says, "With them out of the way, you search the computer. It doesn't have the hard disk you're looking for."
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leave the navigation text blank. Then only the required one will show up in the navbar.
Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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*sigh* Well, guess I'll have to see what I can do to make a custom critter that looks like one of the generic Face tailors, because there's NO WAY I can build Glenda with the parts provided. :/
Thanks anyways.
@Roderick
I haven't spent a lot of time with the mission builder - the little bit of time I spent in Beta was test running arcs, I didn't build any.
I started work on my are tonight, but I didn't have much time. In that time, I couldn't figure out how to make a couple certain things happen. Help would be appreciated.
1> One of the objectives in a mission will be "Find the hard drive". I want six computer desks in the mission, five optional objectives with no reward, and one the "right" objective which counts towards mission completion. Like official arcs, I just want the one objective to show up, and clear when found. What's the best way to set his up?
2> I'd like each desk to have "guards" who are searching the computer themselves. Can this be done for a click objective? Is it done by default? Can the guards be given dialogue?
3> Is it possible to place spawns of regular enemies throughout the mission that say dialogue, but aren't objectives or "special" in any other way?
Sorry if any of these are really obvious. I was in a rush before work, and didn't even finish enough for it to let me into test mode.
Thanks in advance for any help, I'll add more as I come up with more questions.
EDIT: Reading Bill's guides, I see that I can link the computers, but it looks like there will have to be a counter - "X left to search", and that the counter will stay there after the right objective is searched, unless all the fakes have also been searched. Is that correct?
@Roderick