Bile Spray FX -> Water-based ranged sets
So...it would do smashing damage?
Could we have a water spill power that has chance for Knock Down and turns into DoT if it's hit with an Energy attack?
Could definitely do something like that based on the oil-slick coding...
I'd love to see something like this implemented heroside. Give the Villains a similar set with more DoTs, similar animations, and Acid ranged attacks. =-3
Then let me make an Acid/Poison Corrupter, Darn it! >_<
-Rachel-
I guess, mechanically, it would do Smashing and/or Lethal, especially since high-pressure water is used to cut things like granite.
As far as combos go, it could be interesting to see if Water attacks could combo with Electric attacks, similar to Oil Slick in Fire attacks. However, I know Castle had a PITA with doing that for Oil Slick, so I'm not optimistic about that, although I'm supportive.
ohh instead of DoT it takes any energy damage and divides it among valid targets.
We had a water blast set.
.. But it looked very little like water, so they renamed it 'energy blast' back in Alpha.
Right, I think I mentioned that in my OP
He's a ninja made out of toaster pastries...he can't read...he has no eyes.
[ QUOTE ]
Could definitely do something like that based on the oil-slick coding...
I'd love to see something like this implemented heroside. Give the Villains a similar set with more DoTs, similar animations, and Acid ranged attacks. =-3
Then let me make an Acid/Poison Corrupter, Darn it! >_<
-Rachel-
[/ QUOTE ]
Given Powerset Proliferation, I don't see the Devs ever doing any Side-specific sets anymore. (Some exceptions of course, summoning sets, manipulation sets, etc.)
There are already powers Blueside that utilize acid (Acid Arrow), Poison (Poison Gas arrow) and narcotic effects (Tranquilizer Dart).
I think that an Acid Blast set would be perfectly fine on both sides of the fence, and I can't think of any reason why Water would be blue side only.
In short: Yes to both on both sides.

... only if you drip while you walk, and leave standing puddles where you... er... stand.
[ QUOTE ]
He's a ninja made out of toaster pastries...he can't read...he has no eyes.
[/ QUOTE ]
I do not have a purple costume, take that back!
(OP: Sorry, I completely missed that part of your post. >_< )
Today I was thinking about weapon-based ATs, how many of them we've had introduced since launch (Archery, Trick Arrow, Dual Blades, Shields, and the Axe/ Mace port to Brutes), and the common request that developers create new ATs not based on weapons.
I got to thinking about the oft-requested Water Blast set. There have been a few suggestions about powers in this set, etc. However, my thoughts have been on the look & feel of such a set.
Originally, Energy Blast was supposed to be Water Blaster, back in the days of CoH alpha/ beta testing. They changed the title of this set since the FX didn't really look much like water. So what to do in order to make a water-based set?
Then I thought about Bile Spray, a power that uses FX that look like a jet of water. So could the same type of particle FX be used for an entire set? I think it seems plausible.
In the same vein as Energy Blast, Water Blast could be created around a similar template, with some Knockback (which is typically what happens when one gets hit by water traveling at a high velocity). An FX could even be made around the Bile Spray particle FX to splash off an opponent when hit (similar to other blast FX), causing the knockback at the end of the animation, similar to Energy Blast.
Like most Blast sets, it would be a Primary for Blasters and Corruptors, and a secondary set for Defenders. It could tie into Weatherby_Goode's idea for Water Control.
That's just my 2 inf. Thoughts?