Controller Dueling Build?


ageone

 

Posted

I tried asking for advice in the controller forums, but the help was limited at best.

I tried searching here, but found no threads made since I13s release that help (which is probably not a good sign, but what the devil).

So, I'm asking directly: in the new PvP environment, what is/are some of/the best controller builds, especially for 1v1?

My intuition (and their higher damage numbers) lead me to suspect mind control is a good bet, is this right? What secondary would go with it (someone suggested kinetics on the controller forums - this seems counter-intuitive to me, but I am a relative PvP noob, so I defer to experience). Is /rad still a good set or have the diminishing returns on debuffs made it useless?

I assume pets and location-based powers are still of limited usefulness at best (I dont remember travel supression applying to combat jumping)?

Speaking of supression (and, earlier, of Kinetics) does travel supression apply to Inertial Reduction? I assume it does not apply to speed boost?

Also, changing tact entirely, with the changes (nerfs) to mezz effects and debuffs is Psionic Mastery still a good anciary pool to take, or is there another one that would serve me better?


 

Posted

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So, I'm asking directly: in the new PvP environment, what is/are some of/the best controller builds, especially for 1v1?

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Almost all the popular Controller builds took huge hits with I13 (Rad and Storm were usually considered tops and while they're still ok now they're a shadow of what they once were). Interestingly Force Fields now does decently (mostly because of PFF, which is getting nerfed in I14).

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My intuition (and their higher damage numbers) lead me to suspect mind control is a good bet, is this right? What secondary would go with it (someone suggested kinetics on the controller forums - this seems counter-intuitive to me, but I am a relative PvP noob, so I defer to experience). Is /rad still a good set or have the diminishing returns on debuffs made it useless?

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Mind, Illusion, and Fire are your best choice of primaries, paired with Rad or Storm. Problem with Rad is once you get mezzed, your debuffs get detoggled, and you will get mezzed. Not useless, just gotta hope they don't hit you once your toggles are up or you'll be in for a few seconds of hurt while you're waiting for them to recharge.

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I assume pets and location-based powers are still of limited usefulness at best (I dont remember travel supression applying to combat jumping)?

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They're more useful than they were before thanks to suppression. Still not great but better than before.

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Speaking of supression (and, earlier, of Kinetics) does travel supression apply to Inertial Reduction? I assume it does not apply to speed boost?

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It applies to everything.

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Also, changing tact entirely, with the changes (nerfs) to mezz effects and debuffs is Psionic Mastery still a good anciary pool to take, or is there another one that would serve me better?

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Stone Mastery is best at the moment.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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Mind, Illusion, and Fire are your best choice of primaries, paired with Rad or Storm. Problem with Rad is once you get mezzed, your debuffs get detoggled, and you will get mezzed.

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Storm has the same exact problem.

Also, wouldn't you consider therm to be viable too? Considering how FotM it is for corrs, I'd assume it would be at least decent for trollers...although you'd probably need some serious +acc bonuses to get HE and MA to land reliably without aim.


 

Posted

Storm doesn't completely rely on toggle debuffs, though, it only has two (Snowstorm and Hurricane). The rest of its good powers are either non-targetable pets or patches. Between the removal of -maxrange, DR on -tohit, and melee AT debuff resistance, you might as well not even run Hurricane unless you're using it as a Stalker-catching tool or to scatter an MM's pets. If you can catch someone with Freezing Rain and keep the fight near you, you can use Tornado and Lightning Storm fairly effectively.

Therm could work too, I suppose - it does have a self-heal (subject to DR, whee) and nasty debuffs, but like you said you'd lack Aim to actually land them. Trollers have the same buff/debuff mods as Corruptors so the set would work just as well in theory but I don't know if the pairing with a control primary would detract from the set in practice.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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It applies to everything.

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Really, Siphon Speed too? Wow! Including Combat Jumping, by any chance? Please, oh please?! If I13 means the end of bunnyhoping I will officially forgive it every other possible shortcoming.

Also, in terms of having your debuffs de-toggled... thats true,b ut that was /always/ true in the past, was it not?

Also in terms of illusion... as an old illusion/radiation jockey, that will suit me just fine if its true, but if pets are still a dubious proposition as you say, then what makes it good? The damage you can deal yourself with SW and Blind are less than what mind does.


 

Posted

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Really, Siphon Speed too? Wow! Including Combat Jumping, by any chance? Please, oh please?! If I13 means the end of bunnyhoping I will officially forgive it every other possible shortcoming.

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Everything means everything (so in their effort to make "every set competitive" they inadvertently removed a Kin's role on a team, not to mention pretty much every other buffer). Not sure why people hate on bunnyhopping but whatever.

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Also, in terms of having your debuffs de-toggled... thats true,b ut that was /always/ true in the past, was it not?

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It was. A mez would drop all your toggles, but you could simply bring along Break Frees and you wouldn't have to worry about mezzes. These days there's no mez protection so when you get hit by a mez, you will get mezzed. Only your offensive toggles will get dropped, so this means that every time someone pegs you with a hold, sleep, stun, whatever... you'll have to wait for your debuffs to recharge and then toggle them back on.

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Also in terms of illusion... as an old illusion/radiation jockey, that will suit me just fine if its true, but if pets are still a dubious proposition as you say, then what makes it good? The damage you can deal yourself with SW and Blind are less than what mind does.

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Illusion can crank out a lot of -tohit with Spectral Terror and Phantom Army gives a good contribution toward damage dealt. Just because a set doesn't look to be "tops" on paper doesn't mean it won't do well.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Wouldnt the diminishign reutrns reduce the effectiveness fo stacking spectral terror and Radiation Infection?

Also, a bit of an unrelated tangent, but is there still such things as knockback protection in PvP or is it gone the way of normal mezz protection?


 

Posted

1. yes

2. there is but it gets hit by DR


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Most knockback isnt very high magnitude, though, so far as I know? Surely even the 3 or 4 magnitude KB protection should be enough to keep you safe from most of the casual stuff (energy blasters, and the like).


 

Posted

Not until you slot it. If someone really wants to knock you back/up, they will. KB protection is DR'd, KB enhancements in KB powers aren't.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Ahh. Fair enough, I suippose. though of course, if they're enhancing knockback, then they're /not/ using that slot to enhance damge, or recharge, or endurence costs, so I suppose its reasonably balanced considering how easy it is to get KB protection.


 

Posted

i still think it's best to go with ice mastery for hibernate, but that's just me. I pvp with an ill/storm/ice and though it isn't what it was pre i13 it's still decent at times.


 

Posted

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Not sure why people hate on bunnyhopping

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Personal point here, of course, but as I see it...
-it looks silly (on the already silly non-variation of ATs PvP brings)
-it renders other Travel Powers waaaay subpar
-paired with SuperSpeed (and lets face it, everyone dois it) its a way too effective tool to engage or retreat

But the big point there is the "renders other travel powers subpar", really. I dont see why Fly and SJ are on the same group of power types (travel powers), you get to pick them both at lv 14, but SJ has mobility enough to negate any advantages 3D movement could provide.

My 2 inf.


- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination

 

Posted

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If I13 means the end of bunnyhoping I will officially forgive it every other possible shortcoming.



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Bunny hopping is still in Hero side.

Dere still be Stalkers out dere!


 

Posted

How do you meen? Its been a long time since I played a villain, and I never really played a stalker, but what travel power to stalkers have that wont supress? For that matter, what travel power do they have at all?


 

Posted

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Ahh. Fair enough, I suippose. though of course, if they're enhancing knockback, then they're /not/ using that slot to enhance damge, or recharge, or endurence costs, so I suppose its reasonably balanced considering how easy it is to get KB protection.

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I thought one of the KB sets had damage in too


 

Posted

They do, but more in the neighborhood of 70% than 95-100%


 

Posted

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How do you meen? Its been a long time since I played a villain, and I never really played a stalker, but what travel power to stalkers have that wont supress? For that matter, what travel power do they have at all?

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I'm assumimg the poster is referring to by not bunnyhopping when fighting, it opens you up to relentless ASing from Stalkers. When on my Blaster...I have to jump all over the place while chasing a villain down or I easily catch 3-4 Assassin Strikes.


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-