Advice for PVP fire/therm *DELETED*


Firi_

 

Posted

Post deleted by Superman0207


 

Posted

Figure out a way to get Flares in there even if it means you have to drop Blaze (Flares now does similar damage to Blaze, but recharges faster, animates faster, and has a longer range). You'll want to slot Forge for tohit as well as recharge, and you might be able to get away with dropping Thaw since its main draw is mez protection, which is worthless in PvP.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

needs more knockback protection, at least 8 passive is good to shoot for. take shark skin instead of school of sharks, it takes longer to animate that immob than it will last in pvp and its aoe so the damage is going to be weak. if you can fit in shark jaws its a better attack.

finally, you seem to be building for defense. with that little defense you might as well have nothing, if you can find a way to at least double what you had for ranged and also have that much for melee you might be on to something... but it probably cant be done.

thermals are almost depressing to try to build nowadays, they used to be so much fun i cant even bother loading mine in anymore.


 

Posted

I went a little bit different direction with this build but it works well so far.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

dc queen duel: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(3), Apoc-Acc/Rchg:50(3), Apoc-Dmg:50(5), Apoc-Acc/Dmg/Rchg:50(5), Apoc-Dmg/Rchg:50(7)
Level 1: Warmth -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal/Rchg:50(9), Numna-EndRdx/Rchg:50(11), Numna-Heal/EndRdx:50(11)
Level 2: Fire Ball -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/Rchg:50(13), Ragnrk-Acc/Rchg:50(13), Ragnrk-Knock%:50(15), Ragnrk-Dmg:50(15), Ragnrk-Dmg/EndRdx:50(17)
Level 4: Flares -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(17), Dev'n-Acc/Dmg/Rchg:50(19), Dev'n-Dmg/Rchg:50(19), Dev'n-Dmg/EndRdx:50(21), Dev'n-Acc/Dmg:50(50)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(23)
Level 8: Stealth -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Rchg+:50(25)
Level 10: Hurdle -- Jump-I:50(A), Jump-I:50(25)
Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
Level 14: Super Speed -- EndRdx-I:50(A), Run-I:50(29), EndRdx-I:50(29)
Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(31), Krma-ResKB:30(31)
Level 18: Health -- Heal-I:50(A), Heal-I:50(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(33), EndMod-I:50(33)
Level 22: Blaze -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(33), Dev'n-Acc/Dmg/Rchg:50(34), Dev'n-Dmg/Rchg:50(34), Dev'n-Dmg/EndRdx:50(34)
Level 24: Super Jump -- Jump-I:50(A), EndRdx-I:50(36), ULeap-Stlth:50(36)
Level 26: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(36), EndRdx-I:50(37)
Level 28: Invisibility -- LkGmblr-Rchg+:50(A)
Level 30: Phase Shift -- EndRdx-I:50(A), RechRdx-I:50(37)
Level 32: Swift -- Run-I:25(A), Run-I:25(37)
Level 35: Heat Exhaustion -- RechRdx-I:50(A), RechRdx-I:50(39), EndRdx-I:50(39), Acc-I:50(40), Acc-I:50(40), EndRdx-I:50(40)
Level 38: Melt Armor -- LdyGrey-Rchg/EndRdx:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(42), LdyGrey-%Dam:50(42), LdyGrey-DefDeb:50(42), LdyGrey-DefDeb/Rchg:50(43), LdyGrey-DefDeb/EndRdx:50(43)
Level 41: Power Sink -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(43), Efficacy-Acc/Rchg:50(45), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod:50(48)
Level 44: Charged Armor -- Aegis-Psi/Status:50(A), EndRdx-I:50(45), ResDam-I:50(46), EndRdx-I:50(46)
Level 47: Electric Shackles -- EndMod-I:50(A), Acc-I:50(48), Dev'n-Hold%:50(48)
Level 49: Inferno -- Dmg-I:50(A), Dmg-I:50(50), Dmg-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I:25(A), Run-I:25(39)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]1.88% Defense(Energy)[*]1.88% Defense(Negative)[*]8.75% Defense(Psionic)[*]3.75% Defense(Ranged)[*]6% Enhancement(Heal)[*]26% Enhancement(Accuracy)[*]47.5% Enhancement(RechargeTime)[*]128.5 HP (12%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 9.9%[*]8% (0.13 End/sec) Recovery[*]80% (3.58 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]5% Resistance(Toxic)[*]2.25% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Apocalypse[u]
(Fire Blast)<ul type="square">[*] 16% (0.72 HP/sec) Regeneration[*] 32.1 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[*] 5% Defense(Psionic)[/list][u]Numina's Convalescence[u]
(Warmth)<ul type="square">[*] 12% (0.54 HP/sec) Regeneration[*] 20.1 HP (1.87%) HitPoints[*] 6% Enhancement(Heal)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Ragnarok[u]
(Fire Ball)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[*] 5% Resistance(Toxic)[/list][u]Devastation[u]
(Flares)<ul type="square">[*] 12% (0.54 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Psionic)[/list][u]Luck of the Gambler[u]
(Stealth)<ul type="square">[*] 10% (0.45 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Devastation[u]
(Blaze)<ul type="square">[*] 12% (0.54 HP/sec) Regeneration[*] 24.1 HP (2.25%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Luck of the Gambler[u]
(Invisibility)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Touch of Lady Grey[u]
(Melt Armor)<ul type="square">[*] 16.1 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 8% (0.36 HP/sec) Regeneration[*] 2% DamageBuff(All)[*] 11% Enhancement(Accuracy)[/list][u]Efficacy Adaptor[u]
(Power Sink)<ul type="square">[*] 12 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.45 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Charged Armor)<ul type="square">[*] 2.25% Resistance(Psionic)[/list]


PVPEC Justice server Rep / Tournament Chair

 

Posted

[ QUOTE ]
Here is the build I came up with ... thanks in advance for your advice, critiques and criticisms.

[/ QUOTE ]

What are you trying to achieve with this toon? Buff/debuffs and some attacking when you can? Dueling? Soloing in zones? Teaming in zones? A arena/zones buffer hybrid? There is alot of diff things you can do with that type of toon means if you do a jack of all trades you are a master of none... and no offense intended, but those are both horrible builds. If your going to put purples in a build, let alone just normally IO out a build on buffers and other squishies, build for HP and then worry about other things.

Having 2 phase powers in a build is also redundant thanks to the NoPhase you get for using Phase. You cant use a phase power for a certain amount of time (pretty much adds up to by the time Phase is recharged with 1 recharge IO youll be able to use it again). Unless of course your doing something else with the hiber/phase thing.....

Well enough of my ramblings... let me know what more you wanted and Ill see what things I can suggest.