/demorecord timings messed up again.
Actually, that timing bug never fully died, it just became rarer.
What do you mean lead times?
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Actually, that timing bug never fully died, it just became rarer.
What do you mean lead times?
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That's where the timings start out at the beginning of the demo at say for example 1000, 2000, 3000, 4000, and then all the sudden it jumps to something like 600,000. So you are just standing there on the map doing nothing for 600 seconds (I believe 1000 is one second) until the action part of the code is reached in the timing. I hope that makes sense.
Huh, only time I've seen those kind of blanks are at the ends of demos - the last 10 lines or so.
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Huh, only time I've seen those kind of blanks are at the ends of demos - the last 10 lines or so.
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Yeah that's what I was used to also, so this was strange. Most of the demo's I've beend recording lately are fine, so maybe those few were just flukes.
The last couple demos I recorded this month have been all screwed up, too.
Namely the lag between movement and attack animations. But also weapon animations never drawing, so it looks like those pc characters are just standing there doing nothing.
Please buff Ice Control.
/demorecord Timings are off again since i13. I notice that the superjump animation is out of sync with when you hit the ground. This was a previous problem which was addressed and fixed a couple issues back, but it has returned. Also some of the attack animations are off. For example running up to and attacking a baddie and on demo play your just standing there attacking thin air and the stike animations are on the baddie across the room. Also at the beginning of demorecords I'm now often getting about a 15 minutes lead time, something like 15000000 at the beginning of the demorecord.