Guide to Diminishing Returns


Alpha_Zulu

 

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I should be arrested. I should be purged. I should be flogged.

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Careful of what you ask

When reality and Arcanaville's analyzes diverge, reality has it wrong, it's just waiting for the patch.


"When you gotta do something wrong, you gotta do it right." - Fighter, 8-bit theatre.

 

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I forgot to add a correction I originally posted in the closed beta post: surround the ATAN() function with ABS: i.e. ABS(ATAN(stuff)). The function is symmetric about the origin.

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I'd thought the positive value was assumed, but that's (another reason) why I'm not Arcanaville.

At any rate, I think I grasp the rough details of the system now. Thanks, Arcana!

-D


Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!

Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis

 

Posted

Ok, as someone who is mathematically impaired, can someone simplify things to the pre-school level for me? What's being hit and how hard? Defense? Resistance? To-Hit? Damage? Recharge? Heal? etc.?


 

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I... guess not?


 

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How do you get all this information all the time? Do you do some illegitimate things and should be banned? You are very suspicious and I have never trusted you. Clear your name, now, woman!

I fail to see why the devs would let you into the closed beta.....

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I'm sorry. I should be punished. Everyone, I have stolen from my developers. Please, purge me. I'm ashamed of myself. I should be arrested. I should be purged. I should be flogged. I shouldn't walk among good people. I'm a swine, a wretch; I don't deserve to live like others.

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Sentance: 30 minutes listening to Devo's "Whip It" on auto-repeat.



- B.


Crey Threat Assessment: Bayne
Virtueverse: Bayne
The Defenders of Paragon

 

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Is there an easier guide for math noobs like me?

thanks


 

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I am coming to this post VERY late, but it is something that is too important to PvP to be lost (And something that should be stickied at the top of the PvP section!), and the link from Paragon Wiki doesn't seem to work either ...

Anyway, does this formula (Which I am not sure I understand) give results like:

A <insert class> should aim for x% defence which is DR'd down to the 'DR softcap of y%' because that is the best case etc? Same for resistance etc?

Basically what I want to know what % of defence/resistance/whatever when making a build is the optimum considering DR?

Damage/tohit etc I am not so fussed about because those change depending on each power pretty much, but things like defence and resistance are a constant as far as planning builds are concerned, and I would hate to be slotting for 30% defence only to find that it has been DR'd to almost the same as if I only slotted for 20% defence etc.


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Posted

Someone noted a pretty big error in one of the numbers given in the guide, and as it turns out many of the numbers were changed after the numbers in this guide were determined. So I've updated the numbers in the rules of thumb listing, and also provided a link to a google docs spreadsheet that will calculate DR for you. Its good for up to a few issues back, but a spot check reveals that the only numbers changed since then are numbers related to teleport, untouchable, onlyaffectsself, and intangible. I will fix those when I can. In the meantime, the link to the DR calculator is here. As noted above, there is a bug in the spreadsheet in that it doesn't calculate negative numbers correctly. I will fix that in the next update, but in the meantime just enter positive numbers and it should work fine: DR is symmetric.

One last thing, because of a quirk in permissions, I had to allow editing on the spreadsheet to allow people to use the pulldowns to make it work. So try not to edit any of the raw numbers in the sheet when using. I hope to have a better solution to that eventually.


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Posted

Quote:
Originally Posted by Zombie Man View Post
They can always copy your spreadsheet into a new one for which they have permission an do with it whatever they like.
Hmm, I'll try that when I get home, also when I correct the few modifiers that are different now. I tried actually downloading the spreadsheet and discovered upon downloading all the pulldowns and such disappear from the exported copy, even though they imported fine. It didn't occur to me to try to copy to another gdoc spreadsheet instead.


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