Rising to the Challenge: Spines/Willpower


AlienMafia

 

Posted

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I got Hasten cause it helps with Recharge Debuff like ice attacks.

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Hasten only buffs the recharge rate of your powers. It doesn't act as a debuff at all.

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I think what they mean is when you get dramatically debuffed by ice powers, it's not as bad if you have Hasten, which will offset it.

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Doh! I swear this never happens......

Regarding the whole "non-taunting waste of a scrapper" thing... its gotta be a joke. Since we're talking about spines/willpower specifically: Taunt aura ..Damage Aura ..Ranged attack that just so happens to also immobilize (for the runners that were mentioned) ...where was I going with this?


 

Posted

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Regarding the whole "non-taunting waste of a scrapper" thing... its gotta be a joke. Since we're talking about spines/willpower specifically: Taunt aura ..Damage Aura ..Ranged attack that just so happens to also immobilize (for the runners that were mentioned) ...where was I going with this?

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OK, well good luck with your scrapper, I'm sure you'll do just dandy without taunt. But don't sit there and act like I don't know what I'm talking about. I know how to play scrappers, and I like em with taunt.


 

Posted

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I've never found taunt a waste on my scrappers

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I wouldn't go so far as to say its a "waste." I probably would use "unnecessary."

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I find it very handy for runners

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I find Impale, Throw Spines, and Ancillary attacks very handy for runners.

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handy on teams with no tank

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Rise to the Challenge, Quills, and my AoE attacks are handy on teams with no tank

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and I find it very handy against Paragon Protectors...when spines can't hit and cause aggro

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You do know that Rise to the Challenge is an auto-hit Taunt aura, right?

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It's also very nice in PvP...but non-taunting scrappers wouldn't have any idea of what use taunt is in pvp.

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It is a 75% Range debuff. It also has an Accuracy check in PvP, a contributing reason why most Scrappers don't take it. I know full well what it does and I'm a non-Taunting Scrapper.

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If a team is letting a blaster get hurt then the team's aggro management is deficient

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Then get another Tanker? I'm not gonna break away from the other 13 mobs I've aggroed to save said Blaster's life for 1 minion that escaped and it now shooting him. And does this Blaster not have attacks? Every Blaster tier 1 secondary is some sort of soft control, an Immobilize (Fire, Ice, Electric, Devices, Mental) or Knockback (Energy). All Blasters have to learn that tier 1.

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A blaster and controller should never take aggro on a team if the scrappers have taunt. I stand by what I said.

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My single target taunt will be real handy against 3-4 enemies. As will a 5 target capped taunt that has an accuracy check (Provoke from Presence pool). Or, I can learn another single target taunt that has an accuracy check (Challenge from Presence pool). That will be useless against Paragon Protectors in Moment of Glory.

At least, I have my auto-hit taunt aura (RttC from Willpower)

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If a controller is taking aggro, the melee players have failed.

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If the Controller can't use his/her holds, immobilizes, disorients, sleeps, confuses, fears, or (de)buffs to manage that aggro, then they have failed.

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A blaster's job is to blast through aggro, i.e. shoot guys until they are defeated...A controller's job is to eliminate aggro through their holds

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A Scrapper's job is scrap through aggro, i.e. beat guys until they are defeated...A Scrapper's job is the eliminate aggro through their attacks.

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I know how to play scrappers, and I like em with taunt.

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Learn Confront on your Scrapper if you want. That decision won't bother me in slightest.

As I pointed out in my last response to your position, this is about Spines/Willpower Scrappers...you keep bring scrappers plural. This is not a 'how to' to the Scrapper AT. It is about a specific build. Write a guide on how to make a Scrapper if you feel you know best.

If you want to continue this, make a post in the Scrapper section and I will offer my opinions on the matter. I don't want my guide derailed on a taunting Scrapper vs non-taunting Scrapper debate. I have no problem with you disagreeing with me on certain points in my guide and you're at liberty to bring them up. But, if you want to carry it along, let other Scrapper players offer their imput.


Rising to the Challenge: Spines/Willpower

 

Posted

Issue 14 Update!

A new issue is out, time for an update on the build. While there were no changes to Spines/Willpower directly in the PvE environment (PvP changes I will mention later), there are new, exciting possibilities with this build.

Mission Architect

As you can probably guess from the high population on Freedom (and other servers), the Mission Architect is taking the City of universe by storm. I have yet to make my own arc but I have played plenty of them...and I gotta say, I'm impressed by the creativity of the player base. Also, there is a reward system with the MA: tickets. Tickets work similarly to merits in the fact that they are trading in for a reward. However, instead of earning them from task forces, trials, and certain arcs, you can earn tickets on any MA arc that someone has created aside from Developer's Choice arcs.

If you want a more detailed synopsis of the Mission Architect system, please read the patch notes

Now how exactly does this affect the Spines/Willpower build? The MA system adds tons of new content to the game. More content = more to do with your Scrapper. As mentioned with the ticket system, it can greatly help you IO out your Spines/Willpower, if you're going that route. With the gold, silver, and bronze reward roles, you have a good chance to score some rare and valuable IOs like the Steadfast: Resistance/3% Defense or even a Regenerative Tissue: +Regeneration.

PvP

Issue 14 brings a few changes to the PvP system...

Phase Powers - You're fighting a Stalker or VEAT with your Spines/Willpower, the target is one hit from death. You manage to get Impale off and you get the 'Unaffected' message.



Well, Issue 14 modifies the phase system. As it has been, you cannot affect a player who is phased but, in turn, that player cannot affect anyone else. With Issue 14, if you activate a phase power while the target is in a phase power, you CAN affect them. So, that Stalker or VEAT might be laughing that he/she got way...until you turn on Phase Shift and Impale finally hits

Phase powers affected by this are:
[*] Phase Shift
[*] Dimension Shift
[*] Quantum Flight
[*] Nebulous Form
[*] Black Hole
[*] Manifold Resonator
[*] Hyper Phase
[*] Phase flight
[*] Ethereal Shift
[*] Spirit Potions follow a different rule. If the target is under the effect of the Spirit Potion, he/she can only be affected by another target using a Spirit Potion.

Melee Ranged Attacks - Ranged attacks offered by Brutes, Tankers, Scrappers, and Stalkers (whether it is from Primary, Secondary, or Ancillary/Patron) have had their damage reduced . They were following the melee damage table which was making their damage a tad too high. Don't worry, I have PvPed with my Spines/Willpower since this change, the damage reduction is not game breaking.

Taunt - Taunts from Scrappers, Stalkers, Brutes, and Tankers will now give a message saying if the Taunt has missed or not. Unfortunately, I haven't had the opportunity to check to see whether the 75% range debuff will still stick but I will test that ASAP.

PvP IOs - Issue 14 adds a new reward for PvPing: PvP IO sets. The new sets are...
[*] Fury of the Gladiator (Melee AoE Set) (Recipe Level Range 10-50)
[*] Javelin's Volley (Ranged AoE Set) (Recipe Level Range 10-50)
[*] Gladiator's Armor (Resistance Buff Set) (Recipe Level Range 10-50)
[*] Gladiator's Javelin (Ranged Damage Set) (Recipe Level Range 10-50)
[*] Gladiator's Net (Hold Set) (Recipe Level Range 10-50)
[*] Gladiator's Strike (Melee Damage Set) (Recipe Level Range 10-50)
[*] Panacea (Healing Set) (Recipe Level Range 10-50)
[*] Shield Wall (Defense Buff Set) (Recipe Level Range 10-50)

Now what does it mean by 'PvP IOs'? These sets have 2 different bonus tables. In PvE, they will give a certain bonus while in PvP they will give a different one. One example is the Panacea: +Heal/+End IO proc. In PvE, it will act a self-heal (granted, a minor one) and an Endurance recovery, similar to the Performance Shifter proc. In PvP, however, it now will act like the Numina's Convalescence proc.

With these new IOs, there are alot of new options with the Spines/Willpower build. The 2 that I strongly recommend are the Gladiator's Armor: 3% and Teleportation Resist as well as the Panacea: +Heal/+End. Now, be warned, should you try to purchase these IOs from Wentworths or the black market, you're gonna have to shell out alot of cash. As I recall, the Gladiator's Armor IO was going for somewhere between 175-200 million influence. However, you can PvP to earn these IOs. The drop rates are quite low (as low as purple IOs, as I've been told) but, hey, it encourages you to PvP more .

Conclusion

Well, its time to enjoy what Issue 14 has brought us...and wonder about what Issue 15 will bring us. Again, I thank you for reading my guide and I hope it has been informative. If you have any comments, concerns, issues, etc. with what have wrote, please comment on it. However, should you pursue that topic more extensively, I recommend you post in the Scrapper forum. There, you will find answers to more general Scrapper issues. I want this guide to be specifically focused on Spines/Willpower Scrappers, I may not be able to answer all questions regarding Scrappers in general.

Thank you again for reading my guide and please leave comments/replies!



Regards,
Yamato


Rising to the Challenge: Spines/Willpower

 

Posted

I made myself a Spines/WP scrapper for something different to play as I helped my friend get re-integrated in the game. He made a claws/WP scrapper. I must say the both of us together tear up alot of bad guys FAST.
Commonly I play a defender and it has been fun, but this has been riveting. Coincidentally, I just recently found this guide, and will begin converting some portions of my character that I feel your guide has made clear will benefit my fun, my playstyle, and my dps!
Thanx man!!


 

Posted

I appreciate all the comments and I'm glad that my guide has convinced people to make Spines/WP Scrappers!

But, alas, the time has come for me to go. It's a decision I've been debating with for a long time but here it is. My account will come to an end in June and I will not renew. Maybe when Going Rogue comes out but only if it is a real breakthrough. I hope that while I'm gone, my guide will still aid you folks through the trials and tribulations of the Spines/WP build!

With a final thanks and best wishes,
Yamato


Rising to the Challenge: Spines/Willpower

 

Posted

I re entered the IO build as shown for the updated Mid's.

This seems like a PvP build strategy as there are some things I wouldn't take, but then I don't PvP.
This also looks like it is a respec build and not a leveling or exempting build. The way the slots were taken is too linear. I am thinking of starting up a spine/WP scrapper. It will have some differences though.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), S'fstPrt-ResKB(7), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9), Numna-Heal(11)
Level 2: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(15)
Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(19)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(19), Rec'dRet-Pcptn(21)
Level 8: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(21), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Acc/Dmg/EndRdx/Rchg(25), Dev'n-Hold%(25)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27), LkGmblr-Def/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- SprngFt-Jump(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx(31)
Level 18: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Mrcl-Rcvry+(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(36)
Level 24: Hurdle -- Jump-I(A)
Level 26: Ripper -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39), LkGmblr-Def/Rchg(40)
Level 30: Health -- RgnTis-Regen+(A), Numna-Heal(40), Numna-Heal/Rchg(40)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 35: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(45)
Level 38: Strength of Will -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(46)
Level 41: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Kick -- FrcFbk-Rechg%(A)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResDam/Rchg(48), ImpArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50), LkGmblr-Def/Rchg(50)
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Critical Hit



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Posted

This is the build that I am using. This scrapper rapidly became one of my favourite characters, especially since she was essentially rolled as a lark, to enter in a patriotic themed costume contest in July. I built her old-school and focused on hit points and regen rather than defense bonus; seems to work well enough, especially since she regularly uses three different kinds of recharge slows that offer the functional equivalent of defense. This is my favorite tanking scrapper; she can hold aggro, and control above the aggro limit using Caltrops.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Betsy Ross (goal): Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Lunge -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg:50(37), Hectmb-Dam%:50(46)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/Rchg:50(5), Numna-Heal/EndRdx/Rchg:50(7), TtmC'tng-ResDam:50(43), TtmC'tng-ResDam/Rchg:50(43), TtmC'tng-ResDam/EndRdx:50(50)
Level 2: Spine Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Rchg:50(5), Sciroc-Acc/Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(15), Sciroc-Dmg/EndRdx:30(40)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(9)
Level 6: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 8: Impale -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(13), Dev'n-Dmg/Rchg:50(40), Entrpc-Acc/Dmg:35(40), Entrpc-Heal%:35(46)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Rchg+:40(15)
Level 12: Swift -- Run-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/Rchg:50(17), DarkWD-Rchg/EndRdx:50(42), DarkWD-Slow%:50(43), Taunt-I:50(50)
Level 18: Health -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/Rchg:30(19), RgnTis-Regen+:30(19)
Level 20: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(21)
Level 22: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc:50(23)
Level 24: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(25), TtmC'tng-ResDam:50(25), Aegis-ResDam/EndRdx:50(42)
Level 26: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(37)
Level 28: Quills -- M'Strk-Dmg/EndRdx:50(A), HO:Nucle(29), P'ngTtl-Acc/EndRdx:50(29), P'ngTtl-Dmg/Slow:50(37), P'ngTtl-Acc/Slow:50(39), P'ngTtl--Rchg%:50(39)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(39)
Level 32: Throw Spines -- Posi-Dam%:50(A), Posi-Dmg/Rng:50(33), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(33), Posi-Acc/Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34)
Level 35: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), RechRdx-I:50(36)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 41: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(42)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-EndRdx/Rchg:50(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam:40(45)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(48), GftotA-Def/EndRdx/Rchg:40(48), GftotA-EndRdx/Rchg:40(48)
Level 49: Caltrops -- RechRdx-I:50(A), P'ngTtl--Rchg%:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 3% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 1.8% Max End
  • 52% Enhancement(Accuracy)
  • 31.3% Enhancement(RechargeTime)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(RunSpeed)
  • 5% FlySpeed
  • 276.1 HP (20.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 9.35%
  • MezResist(Stun) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 88% (4.92 HP/sec) Regeneration
  • 4.08% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 9% RunSpeed



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