question about demoediting
Ok, I'd try opening the demo file in notepad and do a ctrl-F for the charatcer name of the hovering person. Then, take that persons description and replace it with V_Arachnos_Flyer_Critter leaving the position and orientation numbers for reference. I'd test this if I had the time, but I don't, good luck to you.
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Ok so first shot I took out the character's name and costume but left the powers info (that he was in hover) and the HPs.
The demo loaded, the character was gone but no arachnos flier. ima have to fiddle a bit.
Thank you for the help.
Make sure that the Flier has the following for it (assuming the number before its name is 275):
275 NEW "Arachnos Flier"
275 NPC V_Arachnos_Flyer_Critter
275 POS (whatever the numbers were for your reference)
275 PYR (whatever the numbers were for your reference)
275 MOV PREFLYREADY 0
Replace 275 with whatever number was assigned to your reference character.
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Don't forget to have a time code in front of those lines like so...
0 275 NEW "Arachnos Flier"
0 275 NPC V_Arachnos_Flyer_Critter
0 275 POS (whatever the numbers were for your reference)
0 275 PYR (whatever the numbers were for your reference)
0 275 MOV PREFLYREADY 0
...the time code is the amount of time in milliseconds FROM THE LAST LINE of code. Meaning in the above example all the lines occur at the same time.
If the last line had a "1000" at the beginning the movement would technically happen one second (1000 ticks = 1 second) after the PYR command.
1000 275 MOV PREFLYREADY 0
But don't feel bad about having trouble getting a grasp on things....while watching the videos is a blast...demoediting is about as much fun as a root canal.
Start here as a good source: CoH Codex...and have LOTS of patience. Trial and error are your friends.
Todd
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You might also want to play with Balshor's demoeditor. Zloth's editor is great for many things, indispensable for some. But there are some other things that Balshor's editor does easier. The two together are great tools.
One of the nice things about Balshor's editor is that it exposes more of the low-level details, which helps you to understand how things work. Be sure to play with the wizards and filters too. You can launch directly from Balshor's editor, but Zloth's demo launcher give you more control over options.
Zloth's editor works from a little higher level and hides some of the inner workings, and it is the BOMB when it come to movement paths.
Assuming you remember that Trig course from back in high school, anyway. I wish I had about a year so I could make a real, 3D edit program!
I made it easy to switch from one player character to another. It wouldn't be hard to program in something to change it from one NPC to another but keeping a full list of ALL the NPCs would be insane. Maybe I could let you folks type it in, though, with a link on the form pointing to Scuzzbopper's web page... hmmm!
That is the one downside to Zloth's editer is that I can't add anything to it. Or if I can I haven't found out how yet.
So I have it opened in ZE, then close it down, open it in notepad, save it, then open it back in ZE so make sure it looks right.
Zloth, buddy, really? Can't crowbar in a little "insert object" button?
I DID IT!!!
I figgered out how ta swap the characters!!!
Thank you all for the assist.
Its ugly, its hideous. But its exactly what I need
Here is what I want. I want a scene of an arachnos flier flying into the talos arena.
I have a demorecord of someone hovering into the arena. How do I change that to an arachnos flier?
I have been reading all the demo editing threads but none of it is making sense to me. I can come up with 8 page long comics about J-Man and packages all day long with no problem, but my head just wont wrap around demoediting.
What i need is some kind of step by step guide on how to replace one object with another. I have Zsloth's demo editer and demo launcher, but I don't know how to add characters to it.
Do I need a demorecord of a flier? Can I just open the demo file and add it in myself?
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JFS
-The Legendary J-Man-