Pointy, Flaming Death - Spines/Fire Guide [I12]
Or heck, issue 20?
or whatever issue we are on now...
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'Well, I found the "fight" button, so lets do that.' Bun Bun
My Characters
Or heck, issue 20?
or whatever issue we are on now...
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About your PvP section, you may not know that your build can hardly be good at the same time for PvE and PvP.
The reason is that Air Sup/Kick/Boxing/Flurry deal twice more damage than your Spine attacks in PvP. Yes, this is how stupid i13 pvp is. It's the same issue for every melee AT, to be forced into power pools attacks.
You can still use Impale and Throw Spines from your primary though because they're range attacks, and BU ofc. But to be efficient in i13 PvP you need a complete different build using Pool Attacks.
Check it by yourself by setting your Mids on PvP mode (Options/Configuration/Effect&Maths/Show values for Players). And look at the base damage of each attack. No it's not a bug, Mids is pretty accurate there.
I think this precise point needs to be more known by the community. It's pretty gamebreaking in my opinion.
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I know about it. I think, with the right amount of IOs, a build can be decent in PvP with a few staple attacks. My build, while expensive, performs well in both PvP and PvE.
It isn't even using pool attacks like boxing or what-have-you that is a big deal, it's more about getting Confront/Taunt. The benefits are so very worth it. Especially to someone with Spines! Imagine, being able to taunt and then attack while the person you're fighting is out of range. It's -very- useful.
This guide will need to be updated for I15 sometime in the near future, but then again, so does my SS/Elec guide.
@Kalen on Virtue