Guide to a Small, Steady Income Redside (I12)
Using Balshor's most recent salvage cost information for Endurance Reduction Recipes.
BE - break even using a table bought recipe
BE (mem) - Break even using the memorised cost
<font class="small">Code:[/color]<hr /><pre>
level Buy Resell Craft Memory Salvage BE BE (Mem)
10 1600 400 3200 1600 2860 8511 4956
15 3300 825 6600 3300 2860 14178 6844
20 15200 3800 30400 15200 2860 53844 20067
25 16500 4125 33000 16500 2860 58178 21511
30 28875 7218 38500 19300 7465 83156 29739
35 43725 10931 58300 29200 7465 121656 40739
40 69225 17306 92300 46200 7465 187767 59628
45 164800 41200 164800 82400 1000 367333 92667
50 431900 107975 431900 216000 1000 960889 241111
</pre><hr />

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
If you have just a little more starting cash or time, I would suggest a slight variation. Instead of crafting six each 15 and 20 for Battery Powered, craft eight 25 and seven 30 for Nuclear Powered. The concrete advantage is that in addition to the recipe memorization, Nuclear Powered grants +2 Invention Salvage holding capacity, which is always handy. The variable advantage is that it seems that a noticeable number of players don't go to common IOs until the 25-30 range where they become equivalent to SOs that don't expire, so that there seems to be more demand.
Another useful hint is to start the process late in the week. Your first set of salvage orders will probably come in at the lower weekday prices, but even if the enhancements don't sell immediately they probably will early in the weekend. You'll probably get a chance to buy another set of salvage at reasonable prices, and then sell those enhancements at premium weekend "I need it now" rates.
I did exactly this on a character this last weekend (5/30-6/1), and despite not having pre-bought salvage, ended up a bit over a million richer in inf by the end, plus having the increased storage and permanently memorized recipe.
Note that if you are careful, this is one of the ways you can make money in the market without moral qualms (should you have a villain that cares), as you can still turn a profit by selling people things cheaper than they could make them by themselves. I put most of my listing prices at barely under the cost to produce a non-memorized version, and while most people were happy to pay me rather more than that, a few bargain hunters were able to get a deal... and I still made money. Positive sum game, aka win-win situation.
Miuramir, Windchime, Sariel the Golden, Scarlet Antinomist...
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Great guide here! Got me some extra monies! Thanks Cat!
My problem isnt infamy.. Its finding stuff to actually spend the infamy on !!!!
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
[ QUOTE ]
My problem isnt infamy.. Its finding stuff to actually spend the infamy on !!!!
[/ QUOTE ]
If you're on Virtue, my wallet could use a little fattening... =P
Excellent guide Catwhoorg.
Guide to a Small, Steady Income Redside
How can you turn 50 000 inf into a small, steady income stream for your Villans - its actually fairly easy.
First of all the Caveat:
As with all market guides, the details on prices movements and availability are subject to change., look into something before you leap ahead and go full throttle with it.
If you have more than 50K inf, make multiple enhancements at the same time.
The best time to start this is whenever you want to do so, but there are two good reasons to be at least level 12.
1) More market slots and recipe inventory opens at 12
2) you can run the university tutorial and get a free level 15 to start the process.
I have used this method now on 4 characters to get their first couple of million and its as much a part of my plan for a new character as their build is. Taking that starter pot and going to more advanced market play is beyond the scope of this Guide.
There are as of the time of writing five common IOs with enough throughput at the low levels, and at sufficient pricing that this works. Throughout, Im going to talk about endurance reductions specifically.
The same ideas can be used on Accuracy, Damage, Endurance modification and Recharge.
With your 50K you bid 500-1000 for a spell scroll and Ancient Artifact. Place a lowball bid on a level 20 end reduction recipe (Table Price is 15 200 so under this = inf saved). This will likely not fill immediately, but should do overnight. Take the recipe and salvage and craft your enhancement. Place on the market at no less than break even (For a table bought recipe, and at 2000 inf for salvage this is 52 889 inf). It is likely this will not sell immediately, but again will likely do so overnight.
Repeat five further times, so you have crafted 6 level 20 enhancements. Then move to the level 15s. (Table Price is 3300 inf).
It is harder to make a lot of money on the 15s, but your break even point at that salvage cost is 13 222, and the enhancements do sell for that and more. The whole point of these 12 enhancements is to get the Battery Powered Badge. Now not only do you not need a recipe, your crafting cost has halved.
With the SAME 2000 inf salvage costs, your break even point on the memorized crafting* is 19 111 inf for level 20s and 5889 inf for the level 15s. You craft and sell at a similar price point as before, but now instead of breaking even, you are making inf each and every time.
*Note there is some confusion in the crafting table to this day. To get the benefit of the lower crafting costs use the memorized tab to create your enhancements. I default to hide unknown recipes when crafting to make this easier to find. The memorized tab has no buy button only a create button
Going into the long term revenue stream, you submit buy orders for your salvage to be filled overnight, place your crafted enhancements on the market and go and do other stuff, in game or out of game.
If competition gets too tight, then look to diversify into another type of recipe through memorizing that or another tier of the same recipe. At least one back-up is sensible for if the competition for sales gets too intense.
The other thing, it only takes a few people not to exercise sensible pricing to mess up the market for others. This is the issue with most of the other types of recipes, someone going for field crafter and accepting a loss, just to clear their inventory can block sensible priced sales for days at a time due to a lower throughput.
The other types of enhancement do have slightly different memorization requirements,
http://cityofheroes.wikia.com/wiki/G..._Crafter_Badge has a great summary of the requirements for a particular enhancement and level split, which I use all the time.
Funnily enough this is much easier to do redside, blueside the raw salvage is normally more expensive and the competition intense. Getting the memorization badge is going to take an inf investment, and cannot be done with just a 50 000 inf kitty to start you off.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617