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With so much of the insanity that explodes across these boards everytime the developers make a change or a mistake is made, it's not suprising they only talked about the here and the now with what the players knew. Why discuss changes that might not be needed and therefore not be released? In the end they decided they were needed after all and implemented them. It doesn't seem to matter how they handle things though, there turns out to be a spectacle regardless. They tried to play it cautiously and it blew up in their face anyway. Seems to be no matter what they do they lose.
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Why?
(1) Those who spent hours testing I4 and I5, carefully seeing what the problems were, where things got cut too far, etc. wouldn't feel slapped in the face as they are told "Guess what? What you were testing wasn't really what we were looking at."
(2) Some of the changes like recharge rates that were hard to swallow even without ED could have been argued for what they did to the real game going forward
(3) There would have been more than a couple weeks of testing the concept of ED and would have been more time to address things like powers that only take one type of enhancement (by, say, adding extra effects) or whose secondary effects are so minimal it's not worth slotting (by, say, making knockback or disorient enhancements increase the chance of the effect instead of "should this effect happen once per blue moon it happens longer")
(4) It would have been honest. We wouldn't have been told, for example, that Instant Healing can be active almost half the time with six-slotted recharge and permahasten.
As I've said elsewhere, I approve of ED conceptually. But ED on top of the nerfs in I4 and I5 make harsh nerfs even worse, and ED needs some tweaking to actually give us a reason to diversify instead of just punishing us for using the only effective enhancements.
With this stealth issue, I think it's clear that as players from our perspective, we see things that the devs don't see from their perspective. Same with the AV to elite boss for small teams (not just solo). It's there game, they have to make the tough decisions. But by talking about things with us, we can provide them with another perspective that sometimes can help them make better ones.
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just really hoping the Devs reading all this stuff, its really good
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