A Brief Guide/FAQ on the i12 UI/Chat improvements
ah... i was hopeing it was combine 3 tier 1 insp for a tier 2or3 ... not combine 3 of something i have for something else... still neat, just not as awesome as i thought it was going to be.
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One thing I noticed about the new chat was that using ; before a text string, no longer makes the text italic.
Wondering if this has been mentioned or noted elsewhere, as it looks silly now for those of us who use it in our RP.
I'll log in now to double check but the reason that that happened was because ; was a short-cut for emotes. Other ways to get that alternate chat bubble/color/italics include /me /em /e and /emote
Yup, the italics are gone. Poke Pohsyb, I bet he can slip them back in. Post it in the UI feedback thread.
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One thing I noticed about the new chat was that using ; before a text string, no longer makes the text italic.
Wondering if this has been mentioned or noted elsewhere, as it looks silly now for those of us who use it in our RP.
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That channel of chat is currently bugged, it rolled back a fix from during Closed Beta. I poked Pohsyb about that.
I'm confused, what's the use of all the power trays when we still need the main one for recipes and such?
Virtue: The-Invictus (Blue)
The Emissary of Justice - Level 50 Fire/Fire Blaster
The Emissary of Justice. - Level 50 WP/Fire Tanker
Mesmerius - Level 50 Psi/Mental Blaster
Nucleoa - Level 50 Rad/Son Defender
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I'm confused, what's the use of all the power trays when we still need the main one for recipes and such?
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If you hit the "\" key on your keyboard, it will pop up all the different windows you can toggle. IIRC, Recipes, Inspirations, and such, will be available from that menu.
So really, you don't need the old one at all.
Must try this now.
Virtue: The-Invictus (Blue)
The Emissary of Justice - Level 50 Fire/Fire Blaster
The Emissary of Justice. - Level 50 WP/Fire Tanker
Mesmerius - Level 50 Psi/Mental Blaster
Nucleoa - Level 50 Rad/Son Defender
Yeah, whenever you access inspirations and such from that menu, it brings them back within the old tray.
Virtue: The-Invictus (Blue)
The Emissary of Justice - Level 50 Fire/Fire Blaster
The Emissary of Justice. - Level 50 WP/Fire Tanker
Mesmerius - Level 50 Psi/Mental Blaster
Nucleoa - Level 50 Rad/Son Defender
The link to Pohsyb's thread is no longer working for me (says Access Denied). Anyone have the list of new commands?
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The link to Pohsyb's thread is no longer working for me (says Access Denied). Anyone have the list of new commands?
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Same here. It'd be nice to be able to get to that information somehow. ParagonWiki is some help, but I don't see anything there listing the new slash commands. Yet, anyway.
Okay, so when I load up a bindfile for a particular alt, I get a notification now in my "System" tab each time I press a key contained in that particular bindfile...
How do I make this go away?
As copied from the patch notes:
User Interface:
<ul type="square">[*] Character slots in the character selection screen can now be reorganized by dragging and dropping. The sort order is stored in a file on the client, but only if "Remember Account Name is checked on the Log-in Screen.[*] Added Hide Delete Recipe prompt option to Options window.[*] Added option to display a rating from a Player Note above the players head in the options window. (Note: All ratings or notes you create about other players are only viewable by the writer. Others do not see them.)[*] Added option to disable loading tips in the options window.[*] The mouse scroll wheel will now affect scrollbars when the mouse is over a scrollable area. This can be disabled in the options window.[*] Missions headers now show the level of the mission.[*] Auction house inventory now shows count of slots used / slots total.[*] Kicking a member from supergroup or removing a global friend via button-click will present a confirmation dialog.[*] Disable Camera Shake Option Added (found in options window)[*] Contact List Improvements
- Contacts can now be sorted by the contacts name, name of the zone, and contact relationship. All contacts that are active will appear in the active tab.
- Added Broker Tab for Villains and a Detective Tab for Heroes to Contact User Interface.
- When sorting Contacts by Zone, contacts in the current zone will always appear at the top.
- In all sorts, Contacts with missions you are currently on will always appear at the top.[*] Fixed a rare bug that could cause the main "health bar" window to vanish.[*] A couple small additions to help improve performance for dial-up users:
- Added Option to disable combat numbers on power buff icons
- Added Option to disable sending buff information altogether[/list]
Email
<ul type="square">[*] Added "Spam" Button to email window. It will ignore the sender as a spammer and delete the email.[/list]
Power Trays
<ul type="square">[*] Eight additional power trays added which can be accessed by clicking the + sign on the upper-right of the Power Tray Interface or via commands (/show tray1, /show tray2, show tray3, etc).[*] These trays have no jelly to click on, but can be dragged about by clicking on non-occupied slots or dead space.[*] These trays are deformable.[*] Added command /clear_tray which will remove all non-macros from all power trays.[/list]Player Notes:
<ul type="square">[*] You may now rate players and write notes about them.
- The notes are stored by global name.
- The note list is stored locally on your computer and will bring up the same notes for any character you play with.
- Only you will see the Player Notes that you write and ratings you give. Since these notes are stored locally on your computer, other players cannot see your notes and ratings.
Conversely, you will not be able to see any Player Notes or ratings that other players may have written about you.
- It can be invoked by typing /playernote <name> or by clicking "Add Note" on context menus.
- There is a new option to display the rating you've given a player above their name.
- Additionally, you can enable private message logging to store private message logs on a per global name basis.[/list]
In-Depth Power Information
Detailed Power Information is now available at Power Selection, Level up, Respec, and Enhancement placing screen as well as a new tab in the info window. This information shows the powers basic data along with every effect the power has.
<ul type="square">[*] There is a slider to see the effect of the power across all levels.[*] There is a class selector to see how the power would perform for each class.[*] There is a PvP toggle to see how powers will change in PvP.[*] Powers that spawn pets will show all powers the pets use and their effects.[/list]Improved Character Creator
Players may now select a costume set theme from the new Costume Sets drop down menu in the Character creation process and the Tailor (for Heroes) or Facemaker (for Villains).
The Costume Sets revolve around existing and new Costume sets. Some Costume Sets are unlocked through gameplay achievements, Veteran Rewards (i.e. the Boxer set) or by Costume Pack purchase (i.e. the Good Versus Evil Justice and Sinister costumes or the Wedding Pack).
Local Settings
Most user options can now be saved to file and loaded from file. If a default setting file is saved, all newly created characters will use the default file to set initial options. The options window has buttons added to save and load default files. Non-default files can be saved and loaded via slash commands.
General Options
<ul type="square">[*] /option_save, /options_save_file <filename>[*] /option_load, /option_load_file <filename>[*] /option_set <optionname> <value>[*] /option_toggle <optionname>[*] /option_list - Lists names allowed for /option_set and /option_toggle[*] /bindload, /bindloadfile /bindsave /bindsavefile display confirmation messages[*] /bindloadfilesilent and /bindsavefilesilent do not display confirmation messages[/list]Window Configuration
<ul type="square">[*] Window names are now all exposed, and you can now see a list of valid names with the /window_names command[*] Added commands /wdw_save and /wdw_save_file <filename> to save your current window configuration.[*] Added commands /wdw_load and /wdw_load_file <filename> to load your window save file.[/list]Chat Tab Configuration
<ul type="square">[*] /chat_save and /chat_save_file <filename> save chat settings locally[*] /chat_load and /chat_load_file <filename> load chat settings on current character[/list]Chat System Revamp
Player Names are now clickable in the chat window, brings up a menu you can use to:
<ul type="square">[*] Chat[*] Invite to Team[*] Add Friend[*] Get Global or Local name[*] Ignore[*] Ignore Spammer[/list]Clicking the channel name of a global chat channel will give these options:
<ul type="square">[*] Send Message[*] List Members[*] Set MotD (Message of the Day)[*] Set Description[*] Leave Channel[*] Set Color - allows you to set yourglobal channel display colors.[/list]Right-Clicking a players name in a global chat channel that you are a moderator of will give additional options:
<ul type="square">[*] Silence/Unsilence[*] Kick[/list]Powers, Enhancements, Recipes, Inspirations, and Salvage are now linkable in chat
<ul type="square">[*] You can drag/drop those items on to the chat window to create link[*] You can type the name (if you know it) of an item inside a pair of square brackets, for example: [Luck][*] Clicking the link will bring up the info window for that item[*] Many powers/items in the game have the same name, in those cases additional information is added to the link[/list]Under the chat options section, there is new item "Individual Name Colors" which will display each name in the chat window its own color.
Pet combat messages are now sent to the pet owner. Added channels Pet Damage Inflicted, Pet Combat, Pet Damage Received, Pet Healing Received, Pet Healing Delivered, and Pet Hit Rolls. Newly created Masterminds will have a "Pet Combat" tab added.
Global Chat Changes
Global Names and Local Server names are now transparent. The invisible wall between global and local identities has been removed, so that if you know another players Local Server Name, then you will be able to find out their Global name by using the following commands :
<ul type="square">[*] /get_local_name <global name>[*] /get_global_name <local name>[/list]/hide and /ghide will now bring up an option dialog where you can separately choose to hide from Global Chat Channels, Global Friends, Server Friends, Supergroup, and Searches.
In addition there are commands to individually set each of these options:
<ul type="square">[*] /hide_sg, /unhide_sg - Makes you appear offline in supergroup window[*] /hide_search, /unhide_search - Prevents you from appearing in the looking for group window[*] /hide_friends, /unhide_friends - Makes you appear offline to server friends[*] /hide_gfriends, /unhide_gfriends -Makes you appear offline to global friends[*] /hide_gchannels, /unhide_gchannels -Prevents you from appearing in global channel lists[*] /hide_tell, /unhide_tell - You will still receive tells, but the sender will get error message as if you were offline[*] /hide_invite, /unhide_invite - All invites will be blocked as if you were offline[*] /hide_all, /unhide_all - Sets all hide options on or off[/list]Changed /ignore and /gignore functionality. Using either command will ignore that user on all global channels as well as all local characters and any new characters they create.
Increased Max Friends to 200
Ignore list size had been increased to 200.
Players are now allowed to have 10 Global channels.
Zone Event System Message Channels
<ul type="square">[*] There are two separate Zone Event System channels, the Hero Zone Event Message and Villain Zone Event Message channel.
- Warnings will appear in the appropriate event channels for the Clockwork Paladin, Giant Octopus, Ghost Ship, Croatoa Battle, Troll Rave, Hellion Fire, Miners Strike, Arachnos Flier, Caleb and Deathsurge zone events.[/list]
Inspiration Improvements
You can now combine 3 inspirations of the same type and strength into a different inspiration of the same strength, this is accessible via the context menu for qualified inspirations.
Also added slash commands for inspirations:
<ul type="square">[*] /insp_delete <name>[*] /insp_combine <sourceName> <targetName>[/list]Leveling Up Bonus
Leveling up will refill health and endurance!
In addition to restoring the player to full health and endurance, leveling up will now greatly inspire the player.
Combat Attribute Window Improvements
Added commands to add or remove attributes form the Attribute Monitor:
<ul type="square">[*] /monitor_attribute <name>[*] /stop_monitor_attribute <name>[/list]Per player request, added new fields to the Combat Attribute Window.
<ul type="square">[*] Experience to Next Level[*] Current Experience Debt[*] Last Hit Chance (from a click power)[*] Endurance Consumption (total from active toggle powers)[*] Influence[*] Healing Bonus[/list]Power Trays
<ul type="square">[*] Added command /clear_tray which will remove all non-macros from all power trays.[/list]Trial Account Limitations
Trial Accounts now have the following restrictions. Characters on Trial Accounts may not:
<ul type="square">[*] Hold more than 50,000 Influence/Infamy[*] Join a Supergroup[*] Use any chat other than /local, /team,or /friend.[*] Invite characters into a Team (although Trial Account characters can join a team)[*] Use In-Game Mail[*] Level up past level 14[*] Enter any PVP Zone[/list]
I have a request in for Ex to change all the links in the OP but it's too old for me to do so now.
Create a new guide... Version 2!
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
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The feedback I would like to give is to fix the "add as global friend" feature.
For instance, I will find when I'm about to quit a PuG, I will get a global friend request from someone. But it doesn't show the local player name, so I have no clue which player is adding me as a friend and if I want to accept or not. Some player might be great fun, while another might be an absolute pain.
So... instead of this message:
"@SomeGlobalPlayer wants to add you as a global friend. Do you accept?"
it should say "@SomeGlobalPlayer [LocalName: Level] wants to add you as a global friend. Do you accept?"
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Very good suggestion. The absence of the local name has always annoyed me as well.
Repeat Offenders