Work in progress.. demo editing for dummies


Centinull

 

Posted

Since alot of folks liked my Illus/Storm guide I figured I'd try my hand at something a little more technical. I have seen alot of demo editing and video making guides however alot of them don't start with the absolute basics and build up. They appear to tell you what everything does but doesn't explain how to use that knowledge to edit a demo.

This is however going from a weeks worth of researching so I need to ask for some help. Do any of you know if their exists are good dummies guide to demo editing?

Starting with something as basic as pointing out that in the PYR command the yaw isn't a degree at all but a point based system. The guides I saw didn't say that for the camera 0 0 0 is a north facing camera but to get a north facing player you need 0 3.2 0. Which seems like something quite basic.

While I did see alot of suggestions that people copy and paste in an attempt to splice together demo files the fact is that fine control over the demo itself is better than having half understanding of what you're doing. It also leads to better creativity as ideas stem from understanding.

So then, thoughts? Is a Dummes Guide to Demo Editing needed?


 

Posted

Yes, there is a need for a dummies guide. =)

<==Dummie


Centinull

 

Posted

That would sure be nice. Nice enough that I would be glad to help out.

I wonder if pictures or even videos would be possible? Here's Ghost Widow with PYR 0 0 0, here she is with PYR 0 0 2, here she is with PYR 0 0 -2, here's my character with 20ft long legs....


 

Posted

Perhaps the best basic guide I've found on the subject can be found here. It's a bit old so some of the links don't work anymore, but still a wonderful guide.

A new 'demos for dummies' guide certainly wouldn't be a bad idea. Even with all of the information available on the subject, I still found myself having to figure stuff out on my own when I was getting to know the basics.


 

Posted

Yeah, as you said even with these guides there is very fundamental things which might seem obvious to someone but in reality what is needed is a guide for people who can't figure this stuff out themselves.

I've only been studying this casually for a week and after reading alot of guides there are many things which weren't covered which are in my opinion essential. Like that 0, 0, 0 for a camera is north facing but 0, 0, 0 is south facing, I realise it's mentioned in passing in MasterMarbles guide but not only bogged down in jargon but it's also something which needs to be explained in full and not skimmed over because people will get confused very easily if they're trying to make the player and the camera turn to the east and then wonder why the player is actually looking west.

Also it wouldn't hurt to provide example demo files which people can play and then read, something stripped down to just the essentials like what I now have. But only after spending an evening figuring out the demo editor and then working out what was needed as a minimum for a demo to function. Dummies do exist and they need to be catered for.