Poll: Issue 9 Breakthrough!
The devs have done an awesome job with new gameplay options and expanding the overall game tech. I love the addition of the invention system, though it needs some work. I find it very funny how "rare" salvage is mostly unwanted and fetches very little on the market whereas a luck charm (a "common" item) can fetch upwards of 50K on the market. I understand that rarity and demand are not the same, but still feel that "rare" should mean something more than a percentage on a drop table.
My one complaint is that the recipe and salvage drops don't seem to be "coordinated" enough. That is to say, after playing a character for about 12 hours this weekend, he was not able to pull together the right combinations to craft a single item with drops only. It may have been a fluke or possibly working as intended.
Also, I whole heartedly agree that we need to see more power sets. Things like that keep the game fresh and interesting. Tanks and Scrappers really need the most help there. New contacts, new tilesets or maps, new story arcs... are all things that would be great additions to the game without having to "invent" new technology.
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i9 could have been alot better. Drops are not as frequent on the salvage as they should be. Market prices are completely out of control (coming down but still nuts). I have chosen to only be involved in the inventions with items I find and selling the items (list them for 1 inf and let the purchasers rip themselves off). Other than that I could do completely without the inventions system. Especially since I only have had 1 constume drop in 72 hours of game play.