Spines - Dark Invention Origin Guide


CindySexton

 

Posted


Spine Dark Invention Guide

With the advent of Invention Origin Enhancements, I started looking at what it will mean to a spines/dark scrapper. I have always loved this AoE monster, but the endurance issues have prevented me from really enjoying what they can do. I have played Spines and Dark individually for quite some time and thought I would try to write a guide looking at the synergy and opportunities for this AT now that Inventions have gone live.

Since one of the key issues facing a spines/dark is endurance, I am looking at every power in the sets as well as pool powers to help with endurance issues. The set selections are based on giving you the most endurance recovery possible while attempting to maintain the damage output on your bread and butter attacks and keeping your defensive slotting so that you can stay alive.

This guide is not set up to explain all of the powers and what they do, only what I see as optimal slotting as far as attempting to recovery as much endurance as possible. There are plenty of other guides that deal with Spine and Dark separately as well as one or two that deal with Spines/Dark.

In each power set below I will give you the suggested primary set (to get your recovery) and any additional set recommendations. The first set listed on each power is there to give you your Recovery bonus. The additional sets are to finish out buffing your Acc, Dmg, End, and Rchg as well as give you other bonuses like Max Health or Regen. I will sometimes list two sets to choose from to give you an option for the lower level builds and one for the higher level builds. In this section I am not going into which powers you would want, I leave that up to you. I am simply trying to offer an analysis of what will work.

Spines
Barb Swipe – recommended 5 slots – basic/filler melee attack (if you are going to take this)
Bruising Blow (2 slots for 1% recovery) and then use another set like Touch of Death or Mako’s Bite
Lunge – recommended 5 slots – decent melee attack
Same slotting for this as Barb Swipe
Spine Burst – recommended 6 slots – PBAoE
Cleaving Blow (2 sots for 1% recovery) and then use Scirocco’s Dervish (4 slots)
Build Up – recommended 3-5 slots (if you are going to take this)
Standard IO slotting for Rchg and To Hit
Impale – recommended 6 slots – ranged attack
Thunderstrike – (2 slots for 2% recovery) and then use a set like Entropic Chaos or Devestation
Confront – recommended 1 slot – single target taunt (if you are going to take this)
Standard IO slotting for Taunt
Quills – recommended 6 slots – PBAoE
Same slotting for this as Spine Burst – you can change out the fourth slot on Scirocco’s Dervish for a standard End Red IO
Ripper – recommended 6 slots – PBAoE
Same slotting for this as Spine Burst
Throw Spines – recommended 6 slots – Ranged AoE
Positron’s Blast (5 slots for 2.5% recovery) and then use a standard Acc IO

Dark
Dark Embrace – recommended 4 slots – Resist
Impervium Armor (2 slots for 2.5% recovery) and Aegis
Death Shroud – recommended 6 slots – PBAoE
Same slotting as Quills due to the endurance use
Murky Cloud – recommended 4 slots – Resist
Same slotting as Dark Embrace
Obsidian Shield – recommended 4 slots – Resist
Impervium Armor (2 slots for 2.5% recovery) and Steadfast with unique (2 slots for 1.5% recovery)
Dark Regeneration – recommended 4 slots – PBAoE & Heal
Multistrike (2 slots for Acc & End) and Miracle (2 slots for 2.5% recovery & End)
Cloak of Darkness – recommended 1 slot – Defense
Karma (knockback/up protection)
Cloak of Fear – recommended 4 slots – Fear (if you are going to take this)
Standard IOs – 2 Acc, 2 End Red
Oppressive Gloom – recommended 1-2 slots – Stun
Stupefy (2 slots for 2.5% recovery)
Soul Transfer – recommended 1 slot – Rez (if you are going to take this)
Standard Rchg, Health, End depending on your tastes

Pool Powers
Leaping (highly recommended)
Combat Jumping – recommended 1 slot
Karma (knockback/up protection)
Super Jump – recommended 1 slot
Standard IO Leap
Fitness (highly recommened)
Swift – recommended 2 slots – Run
Either Standard IOs Run or Celerity (for additional Stealth)
Hurdle – recommended 1 slot – Jump
Either Standard IO Jump or Unbounded (for additional Stealth)
Health – recommended 6 slots - Health(see Scrapulous guide for this)
Numina (unique for 10% recovery/15% regen), Regenerative Tissue (unique for 20% regen), Miracle (2 – unique + 1 for 17.5% recovery) and Harmonized (2 for 1.5% recovery)
Stamina – recommended 3 slots – Endurance
Standard IOs for Endurance
Fighting (can be taken – not recommended – too many toggles)
Boxing – recommended 2 slots – Melee(if you are going to take this)
See Barb Swipe for slotting
Kick – recommended 2 slots– Melee(if you are going to take this)
See Barb Swipe for slotting
Tough – recommended 4 slots – Resist
See Dark Embrace for slotting
Weave – not recommended at all due to small bonus and endurance use
Flight (possible alternative to leaping – different slotting on swift needed)
Hover – recommended 2 slots – Flight & Defense
Soaring (2 slots for 1% recovery)
Flight – recommended 2 slots – Flight
Soaring (2 slots for 1% recovery)
Speed (not recommended as it uses endurance faster)
Hasten – recommended 3 slots (if you are going to take this)
Standard IO for Recharge
Super Speed – recommended 1 slot
Celerity (1 slot for unique to stack your stealth) or Standard IO for End

Ancillary Powers – too many personal tastes go into these powers so I am only going to gloss over the possibilities
Body Mastery – Conserve Power is a great help for your endurance cost but other choices have issues – Focused Accuracy helps hit things but does cost extra End which you are trying to save.
Darkness Mastery – Several possibilities here including a Hold/Range/Ranged AoE & Imobilize
Weapon Mastery – Several possibilities here also including a Ranged/Slow/Ranged AoE

My Current Sample Build – slotting and bonuses
For each power listed I have
*specific enhancement listed
*standard bonuses – Acc, Dmg, End, Rchg
*set bonuses listed – End, Recovery, Max Health

Barb Swipe 5 slots
*Bruising Blow A/D D/E, Mako’s Bite A/D D/E A/E/R
*A-1.75 E-1.75 D-2.5
*recovery-1%, immobilize resist 3.3%, max hp 1.5%
Dark Embrace 4 slots
*Impervium Armor R R/E, Aegis R R/E
*E-1.25 R-3.25
*recovery 2.5%, run speed 2.5%
Death Shroud 6 slots
*Cleaving Blow A/D D/E, Scirocco’s Dervish D/A D/E A/R D/E/A
*A-2.375 D-3 E-1.75 Rch-.625
*recovery 1%, regen 2.5%, res ener/neg ener 2.5%, to hit 2.5%
Spine Burst 6 slots
*Cleaving Blow A/D D/E, Scirocco’s Dervish D/A D/E A/R D/E/A
*A-2.375 D-3 E-1.75 Rch-.625
*recovery 1%, regen 2.5%, res ener/neg ener 2.5%, to hit 2.5%
Lunge 5 slots
*Bruising Blow A/D D/E, Mako’s Bite A/D D/E A/E/R
*A-1.75 E-1.75 D-2.5
*recovery-1%, immobilize resist 3.3%, max hp 1.5%
Impale 6 slots
*Thunderstrike D/A D/E/A, Devestation D/A D/E D/R, Standard IO Rng
*A-1.75 D-3 E-1.125 Rch-.625 Rng-1
*recovery 2%, regen 12%, max hp 2.25%
Obsidian Shield 4 slots
*Impervium Armor R R/E, Steadfast Protection R/E R&3%D
*E-1.25 R-2.875 Def-3%
*recovery 4%
Murky Cloud 4 slots
*Impervium Armor R R/E, Aegis R R/E
*E-1.25 R-3.25
*recovery 2.5%, run speed 2.5%
Combat Jumping 1 slot
*Karma knockback/up
*none
*knockback protection
Swift 2 slots
*Standard IO Run Run
*Run 2
*none
Health 6 slots
*Numina unique, Regenerative Tissue unique, Miracle unique H, Harmonized H H/E
*H 2.625
*recovery 29%, regen 35%
Stamina 3 slots
*Standard IO End Mod x3
*E 3
*none
Super Jump 1 slot
*Standard IO jump
*J 1
*none
Dark Regeneration 4 slots
*Multistrike A/D A/E, Miracle H/E H/E/R
*A-1.25 D-.625 E-1.75 H-1.125
*recovery 2.5%, sleep res 1.5%
Quills 6 slots
*Cleaving Blow A/D D/E, Scirocco’s Dervish D/A D/E A/R D/E/A
*A-2.375 D-3 E-1.75 Rch-.625
*recovery 1%, regen 2.5%, res ener/neg ener 2.5%, to hit 2.5%
Ripper 6 slots
*Cleaving Blow A/D D/E, Scirocco’s Dervish D/A D/E A/R D/E/A
*A-2.375 D-3 E-1.75 Rch-.625
*recovery 1%, regen 2.5%, res ener/neg ener 2.5%, to hit 2.5%
Cloak of Darkness 1 slot
*Karma knockback/up protection
*none
*knockback/up protection
Throw Spines 6 slots
*Positron’s Blast D/A D/E D/R D/Rng D/E/A, Standard IO A
*A-2.125 D-3 E-1.125 R-.625 Rng-.625
*recovery 2.5%, res fire/cold 1.25%, to hit 2.5%, rchg 2.5%
Oppressive Gloom – 2 slots
*Stupefy A/E A/R
*A-1.25 E-.625 R-.625
*recovery 2.5%
Soul Transfer 1 slot
*Standard IO End Mod
*End Mod 1
*none
Petrifying Gaze 3 slots
*Paralytic AE A/R E/Hold
*A-1.25 E-1.25 R-.625 Hold-.625
*recovery 1% res ener/neg ener .63%
Dark Blast 2 slots
*Thunderstrike D/A D/E/A
*A-1.125 D-1.125 E-.5
*recovery 2%
Tenebrous Tentacles 6 slots
*Positron’s Blast D/A D/E D/R D/Rng D/E/A, Standard IO A
*A-2.125 D-3 E-1.125 R-.625 Rng-.625
*recovery 2.5%, res fire/cold 1.25%, to hit 2.5%, rchg 2.5%
Recall Friend 1 slot
*Standard IO Rng
*Rng 1
*none

Overall Character Bonuses – constantly on
Recovery 59%
Regen 57%
Max hp 5.25%
Imob res 6.6%
Fire/cold res 2.5%
E/NE res 10.63%
Run 5%
To hit 15%
Rchg 5%
Sleep res 1.5%

Since you can't get the bonuses of all of your sets immediately - because you have to wait until you level and acquire the needed slots, recipie and salvage, I highly recommmend you slot those things that will give you what you need for the moment. On a spines/dark build endurance is always an issue. That being said, I would be sure to slot your power with the minimum slots/IOs you need to get the recovery bonus while you work your toon up the levels. I will see about putting together a leveling guide for this build, but that will have to follow later.


 

Posted

If you are interested primarily in +Recovery bonuses, might I suggest using 2 enhancements from the Tempered Readiness set instead? That set offers a +1.5% Recovery bonus, instead of the +1% of Bruising Blow, and TR goes all the way to level 50. A small difference, but every little bit can help.


 

Posted

I have a spine/dark currently at 47, which I am pushing to 50 (finally!)

I wanted to see what I could do if I: tried to maximize +regen and +recovery bonuses, got some +tohit and +damage in the mix, and, perhaps differently, added as many procs as I could find.

Here's what I came up with:

I went an entirely different way with my spine/dark:

I'll just list the Powers and IOs/SOs/HOs and bonuses as Mid's Hero Designer is reporting them.
This doesn't include an acc/dam/recharge/etc breakdown.


Be aware, the +tohit (very good) bonuses may be (or are) being converted to accuracy (not so good) on test at this

time.

This one might be called ("+regen/+recovery/+tohit/+proc").



Lunge: (4)
4 Mako's Bite (Acc/Dam, Dam/End, Damage/Recharge, Chance for Lethal Proc)
Bonuses: Immob -3.3%, +1.5% HP, +3% damage buff.

Dark Embrace (4):
2 Impervium Armor (Res/End, Res), 2 Aegis (Res/End, Res)
Bonuses: +2.5% Recovery, +5% Run Speed

Spine Burst (6):
4 Scirocco's Dervish (mix and match, but include Lethal proc) (PBAOE)
1 End Reduction IO,
1 Impeded Swiftness (chance for smashing proc) (slow)
(Chops end cost nearly in half)
Bonuses: +10% Regen, +3% Res (neg), +3% tohit (soon to be acc)

Death Shroud (6)
4 Scirocco's Dervish (mix and match, including Lethal Proc), 2 End reduction IOs (cuts end cost in half)
Bonuses: +10% Regen, +3% Res (neg), +3% tohit (soon to be acc)

Buildup (3 recharge SOs or IOs)

Impale (5)
4 Devastation (mix and match, including Chance to Hold), Trap of the Hunter (chance for lethal)
Bonuses: +12% Regen, +2.25 HP, +3% Damage Buff

Obsidian Shield (4)
2 - Steadfast Protection (Res & 3% +def, -KB)
2 - Impervium Armor (Res/end, res)
Bonus: +2.5% Recovery, +1.5% Recovery

Recall Friend (1 range)

Teleport (4)
2 - Time & Space Manipulation (range, end)
2 - Jaunt (range, end/range)
Bonuses: +8% Regen, +4% Regen

Swift (1 run)

Health (5)
2 Numina's (+recovery/+regen, Heal)
2 Miracle (+recovery, Heal)
1 Regenerative Tissue (+regen)

Bonuses: +12% Regen, +2.5% recovery (+20% regen, +15% recovery, +10% recovery, +25% regen)

Stamina: 3 end recovery (or, possibly, 2 IOs to save a slot)


Quills (5)
4 Scirocco's Dervish (mix and match, but include Lethal proc) (PBAOE)
1 Impeded Swiftness (chance for smashing proc)
Bonuses: +10% Regen, +3% Res (neg), +3% tohit (soon to be acc)

Dark Regen (5)
1 Acc IO
2 - Numina's Convalescence (Heal/End, end/recharge)
2 - Miracle (Heal/End, end/recharge)

Bonuses: +12% Regen, +2.5% recovery



Ripper (5)
4 - Scirocco's Dervish (include Lethal proc)
1 - Impeded Swiftness (smashing proc)
Bonuses: Bonuses: +10% Regen, +3% Res (neg), +3% tohit (soon to be acc)

Cloak of Darkness (5)
2 - Kismet (+Acc 6/3%, def/end)
2 - Gift of the Ancients (+runspeed, def/end)
1 - Luck of the Gambler +recharge

Bonuses: +1.5% recovery, +2% recovery

Hover (4)
2 Freebird (Fly, +Stealth)
1 Fly IO (Fly)
1 Luck of the Gambler +recharge

Bonus: +8% Regen (didn't use another Gambler b/c no more +10% will work)

Throw Spines (5)
5 Positron's Blast (including chance for energy damage proc)
Bonuses: +2.5% recovery, +1.58% res(fire,cold), +3% tohit(or acc), +6.25% recharge time

Murky Cloud (2)
2 - Aegis (res/end, resistance)

Bonus: +5% run speed


Oppressive Gloom (1) - no acc!
1 - Razzle Dazzle chance to immobilize

Focused Accuracy (3) (when feasible, have one now...)
3 cytoskeletons (end reduction/+ tohit)

Laser Beam Eyes (6)
4 - Devastation (acc/dam, dam/end, dam/rchg, chance of hold proc)
1 - Decimation (chance for buildup proc)
1 - Entropic Chaos (chance for self-heal)

Bonuses: +12% regen, +2.25% HP, +3% damage

CP 3
ST 1

(91)

Totals:
Lunge Bonuses: Immob -3.3%, +1.5% HP, +3% damage buff.
Dark Embrace Bonuses: +2.5% Recovery, +5% Run Speed
Spine Burst Bonuses: +10% Regen, +3% Res (neg), +3% tohit (soon to be acc)
Death Shroud Bonuses: +10% Regen, +3% Res (neg), +3% tohit (soon to be acc)
Impale Bonuses: +12% Regen, +2.25 HP, +3% Damage Buff
Obsidian Shield Bonuses: +2.5% Recovery, +1.5% Recovery
Teleport Bonuses: +8% Regen, +4% Regen
Health Bonuses: +12% Regen, +2.5% recovery (+20% regen, +10% recovery, +15% recovery, +25% regen)
Quills Bonuses: +10% Regen, +3% Res (neg), +3% tohit (soon to be acc)
Dark Regen Bonuses: +10% regen, +12% regen, +2.5% recovery
Ripper Bonuses: Bonuses: +10% Regen, +3% Res (neg), +3% tohit (soon to be acc)
Cloak of Darkness Bonuses: +1.5% recovery, +2% recovery
Hover Bonus: +8% Regen (didn't use another Gambler b/c no more +10% will work)
Throw Spines Bonuses: +2.5% recovery, +1.58% res(fire,cold), +3% tohit(or acc), +6.25% recharge time
Murky Cloud Bonus: +5% run speed
Laser Beam Eyes Bonuses: +12% regen, +2.25% HP, +3% damage


Totals:
Immob -3.3%
HP +6%
Recovery: 12.5% (5 * 2.5) + 3% (2 * 1.5) + 2% (1 * 2%), + 25% recovery (uniques) = +42.5% recovery
(and stamina, atlas medallion, and portal jockey for 110 end)
Damage buff +9%
Run speed +10%
Res (neg) +12%
Tohit (acc) +15% (5 * 3%)
Regen: +4%, +16% (+8% *2), +40% (10% * 4), +36% (12% * 3), +45% regen (uniques) = +151% regen
+ Health
Res (fire/cold) + 1.58%
Recharge time: +6%

Luck of the Gambler recharge *2 = +15% recharge (global)
Gift of the Ancients +7.5% run speed
Kismet +6% Accuracy

Total +Acc = +21% (PLUS focused accuracy!)
Total +dmg = 9%
Total +run = +17.5%
Total +recharge = 21%

Procs (here's where it gets very interesting indeed):
Lunge (mako's bite +lethal)
Spine Burst (impeded swiftness +smashing, scirocco's dervish +lethal)
Death Shroud (scirocco's dervish +lethal)
Impale (trap of the hunter +lethal, devastation chance to hold)
Quills (scirocco's dervish +lethal, impeded swiftness +smashing)
Ripper (scirocco's dervish +lethal, impeded swiftness +smashing)
Throw Spines (positron's blast +energy)
Oppressive gloom (razzle dazzle chance to immobilize)
Laser Beam Eyes (devastation chance to hold, Decimation chance to buildup, entropic chaos chance to heal)

So, I already do a variety of types of damage as a spines/dark:
lethal (most), negative (death shroud), energy (LBE)

I add: smashing, more energy, a couple of chances to hold, a buildup, a heal, and more lethal.


And it gets nearly 10% def while running CoD and Hover. Not that much, but not bad at all either.

So not only have I tried to maximize set bonuses, but also get every proc that I could.

IF such a build would be feasible, it would also take an extremely long time to put together.

The procs, though, could probably be acquired fairly easily I would think, over time.

I'm also not entirely sure that the Cloak of Darkness slotting is worthwhile, but it does get me at least one Kismet and one Luck of the Gambler. It should probably have a Karma also, but of course this build eats up the slots.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

Posted

I made a damage proc build too. I varied quite a bit from my SO build and I'm betting this build would not work when exemplared. Call this a 'Proc/all AoE' build.

Procs:
Brawl: lethal proc
Barb Swipe: smash proc, lethal proc
Death Shroud: lethal proc
Spine Burst: smash proc, lethal proc, lethal proc
Quills: smash proc, lethal proc
Dark Regen: lethal proc
Cloak of Fear: psi proc, (stun proc)
Throw Spines: energy proc, smash proc
Oppresive Gloom: (immob proc)
Soul Transfer: lethal proc
Torrent: energy proc
Petrifying Gaze: psi proc, psi proc
Tenebrous Tentacles: energy proc, lethal proc

With Death Shroud, Quills and Cloak of Fear running I have 4 procs with a 20% chance of doing extra damage.

I've only taken AoE powers in the build after barb swipe, so this build REALLY kicks out the AoE dmg at the cost of single-target punch.

I highly, highly recommend pasting the data chunk into Mid's as it gives a much better picture of the enhancement of each power and it also gives totals for resistance. defense and the rest.

After the IO set build, I included my SO build for comparison.


Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Toxic Stiletto: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Barb Swipe -- ImpSwft-Dmg/Slow:30(A), ImpSwft-Dam%:30(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Acc/Dmg:50(15), Mako-Dam%:50(40), Mako-Dmg/EndRdx:50(40)
Level 1: Dark Embrace -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(7), ImpSkn-ResDam/EndRdx:30(9), ImpSkn-Status:30(9), S'fstPrt-ResKB:30(31)
Level 2: Death Shroud -- M'Strk-Dmg/EndRdx:50(A), M'Strk-Acc/Dmg:50(3), Sciroc-Dam%:50(3), Sciroc-Acc/Dmg:50(5), Sciroc-Dmg/EndRdx:50(5), Sciroc-Acc/Dmg/EndRdx:50(36)
Level 4: Spine Burst -- ImpSwft-Dam%:30(A), TotHntr-Dam%:30(7), Sciroc-Dmg/EndRdx:50(11), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:30(15), Sciroc-Acc/Dmg:50(37)
Level 6: Assault -- EndRdx-I:50(A)
Level 8: Build Up -- RechRdx-I:50(A)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:30(21), Ksmt-ToHit+:30(34)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17), RgnTis-Regen+:30(17)
Level 16: Obsidian Shield -- ImpSkn-Status:30(A)
Level 18: Quills -- ImpSwft-Acc/EndRdx:30(A), ImpSwft-Dam%:30(19), Sciroc-Dam%:50(19), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dmg/EndRdx:50(23), Sciroc-Acc/Dmg:50(37)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:30(21)
Level 22: Dark Regeneration -- Sciroc-Dmg/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(25), Numna-EndRdx/Rchg:50(25), Sciroc-Dmg/EndRdx:50(37), Sciroc-Acc/Dmg/EndRdx:50(39), Sciroc-Dam%:50(43)
Level 24: Murky Cloud -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam/EndRdx/Rchg:30(29), Aegis-ResDam/EndRdx:30(31), Aegis-ResDam:50(31)
Level 26: Cloak of Darkness -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Rchg+:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def:30(29), Krma-ResKB:30(34)
Level 28: Hasten -- RechRdx-I:30(A), RechRdx-I:30(39)
Level 30: Cloak of Fear -- U'spkT-Stun%:30(A), ToHitDeb-I:30(34), Abys-EndRdx/Fear:50(36), ToHitDeb-I:50(36), Abys-Acc/EndRdx:30(46), Abys-Dam%:50(50)
Level 32: Throw Spines -- Posi-Dmg/Rchg:30(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg:50(33), ImpSwft-Dam%:30(39), Posi-Dam%:50(40)
Level 35: Oppressive Gloom -- RzDz-Immob%:30(A)
Level 38: Soul Transfer -- Sciroc-Dam%:30(A)
Level 41: Torrent -- Posi-Dmg/Rng:50(A), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg:50(42), Posi-Dam%:50(43), EndRdx-I:50(43)
Level 44: Petrifying Gaze -- G'Wdw-Hold/Rng:30(A), G'Wdw-Acc/Rchg:50(45), G'Wdw-Acc/Hold/Rchg:50(45), G'Wdw-EndRdx/Hold:50(45), G'Wdw-Dam%:50(46), NrncSD-Dam%:30(46)
Level 47: Tenebrous Tentacles -- TotHntr-EndRdx/Immob:50(A), Posi-Dmg/EndRdx:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Acc/Dmg:50(48), Posi-Dam%:50(50), TotHntr-Dam%:50(50)
Level 49: Super Jump -- SprngFt-EndRdx/Jump:50(A)
------------
Level 1: Brawl -- Mako-Dam%:30(A)
Level 1: Sprint -- SprngFt-EndRdx/Jump:50(A)
Level 1: Critical Hit
Level 2: Rest -- RechRdx-I:50(A)


+3% DamageBuff
+3% Defense
+1.58% Defense(Fire)
+1.58% Defense(Cold)
+2.25% Max Endurance
+45% Enhancement(Accuracy)
+2.5% Enhancement(Held)
+5% Enhancement(Immobilize)
+27.5% Enhancement(RechargeTime)
+2.75% Enhancement(Terrorized)
+105.4 (7.88%) HitPoints
+Knockback (Mag -12)
+MezResist(Confused) (Mag 60%)
+MezResist(Held) (Mag 60%)
+MezResist(Immobilize) (Mag 67.7%)
+MezResist(Sleep) (Mag 63.9%)
+MezResist(Stun) (Mag 60%)
+MezResist(Terrorized) (Mag 60%)
+9% Recovery
+62% Regeneration
+4.73% Resistance(Fire)
+4.73% Resistance(Cold)
+12.5% Resistance(Negative)
+10% RunSpeed
+2.5% Debt Protection


Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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For comparison here is my SO build:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Toxic Stiletto
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Dark Armor
---------------------------------------------
01) --> Barb Swipe==> Acc(1)Dmg(13)Dmg(13)Dmg(15)EndRdx(40)EndRdx(40)
01) --> Dark Embrace==> EndRdx(1)DmgRes(7)DmgRes(9)DmgRes(9)
02) --> Death Shroud==> Acc(2)EndRdx(3)Dmg(3)Dmg(5)Dmg(5)EndRdx(36)
04) --> Spine Burst==> Acc(4)Dmg(7)Dmg(11)Dmg(11)EndRdx(37)EndRdx(39)
06) --> Assault==> EndRdx(6)
08) --> Build Up==> Rechg(8)Rechg(15)Rechg(17)
10) --> Hurdle==> Jump(10)
12) --> Combat Jumping==> Jump(12)EndRdx(17)
14) --> Health==> Heal(14)
16) --> Obsidian Shield==> EndRdx(16)
18) --> Quills==> Acc(18)EndRdx(19)Dmg(19)Dmg(23)Dmg(23)EndRdx(37)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Dark Regeneration==> Acc(22)EndRdx(25)EndRdx(25)EndRdx(37)Rechg(39)
24) --> Murky Cloud==> EndRdx(24)DmgRes(29)DmgRes(31)DmgRes(31)
26) --> Cloak Of Darkness==> EndRdx(26)DefBuf(27)DefBuf(27)DefBuf(29)
28) --> Tactics==> EndRdx(28)TH_Buf(31)TH_Buf(34)TH_Buf(34)
30) --> Cloak Of Fear==> EndRdx(30)TH_DeBuf(34)TH_DeBuf(36)TH_DeBuf(36)EndRdx(46)EndRdx(50)
32) --> Throw Spines==> Acc(32)Dmg(33)Dmg(33)Dmg(33)EndRdx(40)EndRdx(42)
35) --> Oppressive Gloom==> Acc(35)
38) --> Soul Transfer==> Rechg(38)
41) --> Torrent==> Acc(41)Dmg(42)Dmg(42)Dmg(43)EndRdx(43)EndRdx(43)
44) --> Petrifying Gaze==> Acc(44)Hold(45)Hold(45)Hold(45)Rechg(46)Rechg(46)
47) --> Tenebrous Tentacles==> Acc(47)Dmg(48)Dmg(48)Dmg(48)EndRdx(50)EndRdx(50)
49) --> Super Jump==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Jump(1)
01) --> Brawl==>
02) --> Rest==> Rechg(2)
01) --> Critical Hit==> Empty(1)
01) --> Power Slide==> Empty(1)
01) --> Power Dash==> Empty(1)
01) --> Power Surge==> Empty(1)
---------------------------------------------


@Cannonfodder
Victory: The Hall of Justice Virtue: The Hall of Doom
Slash Commands, Binds and Macros, Oh My!, CoV Stat Booster Accolade Cheat-Sheet, Don't Let Me Make Money Off Your Ignorance!!!, Day Job Acquisition Guide, "Tricky" TA

 

Posted

I'm still confused about these damage procs. Just how much damage do they do? I can't figure out the trade-offs. If you are giving up accuracy in order to fit in a damage proc, are you sure that your overall damage is going up?


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Question: Can two or more procs happen at once (ex: a lethal and a smashing one in Quills)?


TW/Elec Optimization

 

Posted

They do "some extra". I'd have to check but it's a decent amount, noticeable (if you happen to have "Healing Received" in your text window).

It's probably about the same as they added to AR's Sniper Rifle with Targeting Drone running, which, IIRC, is about 70 damage. Something like that.

And I for one didn't give up accuracy to fit in more slots, but then I also run Focused Accuracy.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

Posted

Sure. They are each checked separately with each attack as I understand it.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

Posted

they only go off once every 10 seconds though in a toggle. I did the damage calculations and in some cases like spine burst, having the dam/recharge would make you do more damage over time than having the proc for damage.


Liberty
My 50s:
Hero: Armor Assassin (scrapper), Cross Dresser (scrapper), Surly Seaman (blaster), Defensive End (Tank), Rad Rhino (Cont)
Villain: Beast Infection (Corr), Sweet Zombie Jesus (MM), Milk Weasel (Stalker), Orgullo (MM), Agent Eris (Crab)

 

Posted

Yeah - I got a razzle dazzle chance for immobilize and tossed it into OG - but it hasn't seemed to do anything.

I really wish there'd be some animation that plays when a proc works.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

Posted

well, since there's no animation maybe they are immob'd and you just can't tell


Liberty
My 50s:
Hero: Armor Assassin (scrapper), Cross Dresser (scrapper), Surly Seaman (blaster), Defensive End (Tank), Rad Rhino (Cont)
Villain: Beast Infection (Corr), Sweet Zombie Jesus (MM), Milk Weasel (Stalker), Orgullo (MM), Agent Eris (Crab)

 

Posted

Yeah, hard to tell unless I set up a tab especially for "Healing Received" - since the damage from Quills/Death Shroud / attacks make it nearly impossible to see when "immobilized" comes across (it scrolls way too fast).

Which is why an animation would be helpful.


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.