IO slotting example: Melee Attacks


Aggelakis

 

Posted

Set bonuses (what you are calling global bonuses) that are the same percentage stack even if they're from different powers. You can stack set bonuses up to five times.

Crushing Impact twice will give CI's set bonuses twice.

Crushing Impact and Mako's Bite will give CI's set bonuses once and MB's set bonuses once.


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Posted

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Great thinking and numbers as always, Scrapulous.


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Thanks! I'm glad you like it.

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I do have one disagreement with you though:

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The hold resistance is actually not bad for characters with status protection toggles, because it increases the hold stacking required to overcome it.

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I don't think that this is accurate. My understanding is that anti-mez toggles have a magnitude that holds have to overcome and that the hold resistance from the bonuses merely effects the length of time you are held, once you are held.

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Let's say you have a hold that lasts 20 seconds and takes 10 seconds total activation + recharge time. It is a mag 4 hold.

Under normal circumstances, given enough time to stack the holds and enough endurance recovery to offset the cost, you can maintain mag 8 hold on a target indefinitely.

Now let's assume a target who has 100% hold resistance (which halves the duration of holds on him). You can't maintain mag 8 hold on him indefinitely. In fact, you can only maintain mag 4 hold, because as far as that person is concerned your holds have a duration of 10 seconds.

If that person has a mag 5 hold protection, his 100% hold resistance has made him immune to your ability to stack magnitude. Without that resistance, you'd be able to hold him even through his protection.


 

Posted

Scrap,
These guides have been very helpful and have answered many questions I've had. Though, as is almost always the case, with more answers come even more questions.

1) In your above example, and all your example builds really, you assume a level 50 character with level 50 IOs. Were a character to slot a power with all six IOs from the CI set, do the IOs need to be near each other in level for the global effects to take place or can they be varied? I understand the difference in actual bonus percentage, I'm just wondering about the global.

2) I'll use the IO set Devastation as an example here. Devastation uses two pool A rare recipes, two pool C recipes, one pool B and one unknown. Concerning the two pool C recipes that drop from Task Forces, the level range for the TF (ie Positron at 10-15) would yield a similar level of recipe, correct? Meaning if you were looking for a higher level pool C drop you'd need to (and I use this term loosely) farm the higher tier TFs to find them?

3) I've not run across them if you've already posted about it, but I'm curious about your opinion of slotting lower level IOs for the possibility of exemplaring. I'm not really concerned with pre-level 30s, but after that when IOs and SOs come neck and neck is there really that much of a noticable difference between the 30-35 IOs and the 50s, especially when you factor in the extreme price difference between them? And is this level 50 IO building really only beneficial financially and percentage wise to min/max builds?

I know that's a lot to answer at once, but I'd really appreciate your feedback. Once again, thanks for all the suggestions and guidance!


 

Posted

I'm not Scrapulous, but I'll take a shot at 1 and 3.

1. They can be as disparate in level as you want/end up with.

3. I'll copy in some info I posted in a thread on the scrapper board here.

*** begin copied text ***

02) --> Smite==> CI_A-D-E(2) CI_A-D(3) CI_A-D-R(5) CI_D-R(7) CI_D-E-R(9) FS_A-E-R(11)

Smite [5 Crushing Impact + 1 Focused Smite (max L40)]
CI: Acc/Dmg/End Acc/Dmg Acc/Dmg/Rec Dmg/Rec Dmg/End/Rec
FS: Acc/End/Rec

Set Bonuses: +1.125% HP +2.5% ToHit +5% Recharge

<font class="small">Code:[/color]<hr /><pre> L30 L40 L50(FS=40)
+Acc 73.6 80.8 86.4
+Dmg 92.1 95.9 97.5
+Rec 73.6 80.8 86.4
+End 52.2 57.9 61.7</pre><hr />

Take my Level 30 IO slotting:

+73.6 Acc, +92.1 Dmg, +73.6 Rec, +52.2 End Redux

Now, take the following SO slottings (assuming ++ on all):

1 Acc, 3 Dmg, 2 Rec = +36.6 Acc, +96.5 Dmg, +72.9 Rec
2 Acc, 2 Dmg, 2 Rec = +72.9 Acc, +72.9 Dmg, +72.9 Rec

*** end copied text ***

Level 30 IOs should be very viable, even 40+.


 

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Now say I get another 6 Crushing Impact, and slot those in another attack. It will give the first group of bonuses to that attack as well. What about the global bonuses? Do I get another round of global bonuses?

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Yes.

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What if I slot Mako's Bite in the second attack? I'd then get both groups of global bonuses, wouldn't I?

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Yes.

Stacking can get some nice benefits!

-- War


 

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1) In your above example, and all your example builds really, you assume a level 50 character with level 50 IOs. Were a character to slot a power with all six IOs from the CI set, do the IOs need to be near each other in level for the global effects to take place or can they be varied? I understand the difference in actual bonus percentage, I'm just wondering about the global.


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Caulderone is right. In non-exemplar situations, the set bonuses have no relationship to the relative levels of the various IOs that are slotted.


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2) I'll use the IO set Devastation as an example here. Devastation uses two pool A rare recipes, two pool C recipes, one pool B and one unknown. Concerning the two pool C recipes that drop from Task Forces, the level range for the TF (ie Positron at 10-15) would yield a similar level of recipe, correct? Meaning if you were looking for a higher level pool C drop you'd need to (and I use this term loosely) farm the higher tier TFs to find them?


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I don't know. I'm not an expert on the various drop mechanics. During the open beta the way drops worked were changed a few times, and unfortunately my memory of some of those transitional states is much stronger than my memory of how things wound up - by the time the final state rolled around, I had already immersed myself in build possibilities. Hopefully somebody with better knowledge will chime in.


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3) I've not run across them if you've already posted about it, but I'm curious about your opinion of slotting lower level IOs for the possibility of exemplaring. I'm not really concerned with pre-level 30s, but after that when IOs and SOs come neck and neck is there really that much of a noticable difference between the 30-35 IOs and the 50s, especially when you factor in the extreme price difference between them?


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It depends. If you're six slotting a lot of powers with IOs, you won't notice as much difference because you'll already be near the high end with many of your enhancement values, but if you only have a few slots to put into a power, then you will notice a difference. For example, two level 30 recharge IOs give a 66.6% benefit. Two level 50 recharge IOs give an 83.3% benefit. That's enough of a difference that I want the level 50 IOs for my level 50.

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And is this level 50 IO building really only beneficial financially and percentage wise to min/max builds?


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Well, yes. Everything I've posted here is about min/maxing, really. My fire/fire tanker guide is about how to get the maximum benefit out of sets, for example.

It's certainly possible to save inf by using lower level IOs, and if the enhancement values that you wind up with are good for you, then I think you should. I often buy IOs that are lower level than the maximum I can slot because I want set bonuses more than I want the absolute maximum power performance. You might do the same because you want more bang for your buck.

One thing about saving inf, however; I don't recommend saving it just to save it. Sure, keep a little stash for future goodies, but don't amass a huge pile of it just to have a huge pile of it. There is no Hero IRA to fund, no retirement to plan for, and a broke hero is ten missions away from being a non-broke hero. If you're saving for a big purchase or your other characters need the inf, that's one thing. If you're saving just to save, I advise reconsidering. A slotted IO is doing a lot more for your ability to earn inf than a pile of inf sitting idle in your account is.

Scrap


 

Posted

Loving these guides! (Only able to post for the weekend, but playing over in the EU, so I still need to know.)
Can you work out Defensive and Resistance set bonuses? I have an Inv Tanker that wants Psi reduction!!

Read the Fire tanker guide, and most of my concerns have been addressed, thanks .


 

Posted

I will gladly let you use my girlfriend's womb to house yourself an army of offspring if you run the numbers on the other Melee sets and the PBAOE sets!


 

Posted

one thing I've noticed that's also fun for melee attacks is that you can use the +2 bonus from Pounding Slugfest alongside 4 IOs from either Crushing Impact or Mako's Bite to get some nice effects.

CI + PS
immob resistance +2.2%
max health +1.125%
tohit bonus +2.5%
regeneration +8%

MB + PS

immob resistance +3.3%
max health +1.5%
damage bonus +3%
regeneration +8%

That's pretty spiffy, especially since the max HP and Regen work together. Stacking that 5 times gives this.

CI +PS
+5.625% HP
+40% regen.
+12.5% acc

MB + PS
+7.5% hp
+40% regen
+15% dmg


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

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That's pretty spiffy, especially since the max HP and Regen work together. Stacking that 5 times gives this.

CI +PS
+5.625% HP
+40% regen.
+12.5% acc

MB + PS
+7.5% hp
+40% regen
+15% dmg


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Woo, yeah! And the 8% Regen bonus is relatively uncommon, which means builds focused on Regen could get even more stacking.

Hmm... *eyes the fire/fire tanker guide speculatively*


 

Posted

WOW! I didnt exactly know where to post this, since I have read EVERYTHING you have posted like a crack fiend smokes his last rock! WOW! HEy - Did I say WOW????? Thank you so much. As a long time player and lurker of these forums, I wish to thank you for the series of thoughtful, informative, and highly entertaining posts you have made. I read all of them when you post them....and I am looking forward to more! (single target hold!!!!!! hint!!!) Actually it doesnt even matter which one you post next I will read it like a teenager reading his first playboy!

Thanks agaiN!


 

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That's pretty spiffy, especially since the max HP and Regen work together. Stacking that 5 times gives this.

CI +PS
+5.625% HP
+40% regen.
+12.5% acc

MB + PS
+7.5% hp
+40% regen
+15% dmg


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Woo, yeah! And the 8% Regen bonus is relatively uncommon, which means builds focused on Regen could get even more stacking.

Hmm... *eyes the fire/fire tanker guide speculatively*

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Yeah, it's something I'm looking at for my Elec/Elec Brute, too. Definitely trying to get some squeeze out of those magic numbers!