Ice/Ice Dominator PVE Guide


Artillery_MKV

 

Posted

A few quick notes:
Since I don’t PvP I have no notes to add for that activity. I’d love input from PvP Doms to add to this guide.

I’m not infallible; please let me know if I get things wrong! I’ll happily correct them.

Domination: This is a fantastic ability. As you beat up your opponents your domination bar fills up. Once it’s full (or nearly so) your domination power can be activated. This refills your end bar, makes your Holds and Immobs more effective and seems to add to damage as well. It also acts as a breakfree and can be activated (if you have a full bar) while you’re mezzed. This is quite possibly the most useful AT inherent of them all. No foolin’!

Dominators are NOT Controllers. Yes we get Control powers, and we can do a LOT to control agro and keep mobs locked down, but we also wade in and bring the pain to the opposing forces.

Dominators are basically a combination of controller and scrapper. The sooner you get to know this and learn to love living close up and personal, the sooner you can master your Dom. Instead of Armors or Regen we get control powers to keep us safe. We also generate more agro than any three other characters, so we NEED to lock down the mobs!

With that said, on to the World of Ice/Ice Domination:

Ice Control:
Level Name & Description
1 Chillblain: Single Target Immobilize
I’m not a fan of immobilizes for Doms, they draw too much agro without stopping attacks. Basically they get you killed for no good reason. Unlike Controllers we don’t need to build containment, so there’s only 1 good reason to get a single target Immob: AVs/Heroes. Those suckers run like the dickens given half a chance and the purple triangle make them almost unholdable. Chillblain becomes a decent choice once you enclounter a lot of these characters, but not before Stamina, your build is too tight before then and there’s not enough bang in this power.

1 Block of Ice: Single Target Hold
This power will be used in every fight through level 50. Six slot it as you can, I suggest Acc/ End Red/ Rech X2/ Hold and either another Acc or another Hold, to taste. Lead with this, lock down a mob and kill it fast. This does do damage, but resist the temptation to slot for damage. Damage is what your secondary is for.

2 Frost Bite: AoE Immobilize.
I cannot envision a reason to take this power as a Dom.

6 Arctic Air: PBAoE Toggle Slow, Confuse & Fear
This is a great power, but don’t take it until after Stamina and SOs. Slot with 3 End reducers and a confuse and you’re good to go. This will keep you moderately safe in Melee combat, and you’ll be in melee range a lot!
8 Shiver: Cone Slow
This is a great soft control power, but I don’t have room for all the great soft controls, I lose this to make room for Arctic Air.

12 Ice Slick: AoE Knockdown
This power is the single BEST power in the set. Take it at 12 and never look back. I slot with three recharges. You can add end reduction if you have the slots, I seldom do.

18 Flashfreeze: AoE Sleep
I don’t like sleeps because they are so fragile in a team situation, so I skip this one too. There are better choices.

26 Glacier: AoE Hold
It’s been a long wait, but it’s worth it! AoE Control Goodness, baby! Slot with 2 Acc immediately, then I suggest 2 Rech and 2 Hold, but mix those up as you prefer.

32 Summon Pet: Jack Frost
Jack is a great pet! He’s got some range, great HtH melee damage, a touch hold and PBAoE Slow. A true compliment to your abilities, and he’ll follow you into the scrum and survive nicely! Slot him with an Acc, 3 Damage and you can be done. I like to add an end reducer, too, so Jack Doesn’t run himself dry with his attack chain.

Icy Assault:
1 Ice Bolt: Single Target Blast
This doesn’t do enough damage to be a main attack later in your build, but is wildly fast, so it’s great for helping to build Domination. I leave the base slot with an accuracy and then move on.

2 Ice Sword: Single Target Melee attack
This is a key attack for you. Get it, slot it early. I recommend 5 to 6 slots eventually. Acc, End Red, Damage x3, Recharge or more end red late in the build.

4 Ice Sword Circle: PBAoE Melee Attack
Basically you swing the sword around you to hit a bunch of targets. Since you’re in melee anyway and grabbing a lot of agro I strongly suggest this attack. Acc x2, End Red, fill with damage. Note: Hitting is more important that a few more points of damage.

10 Ice Blast: Single Target Blast
Now this one is worth slotting! Acc, End Red, Damage x3, Recharge late in the build.

16 Power Boost: Self-buff
This power boosts all the secondary effects and mez effects of your powers for its duration @10 seconds. This includes Slows, Holds, Confuses and heals. Slot with three Recharges and never look back.

20 Ice Breath: Cone Attack
Simply not damaging enough or a wide enough cone to make the cut. If you take it slot as a normal cone attack.

28 Chilling Embrace: PBAoE Toggle slow
Not as useful as the Tank Version as it has no –Acc component. I don’t recommend it. It does stack nicely with Arctic Air, but there are more important things to get!

35 Greater Ice Sword: Single Target Melee
Great attack, six slot it.

38 Bitter Ice Blast: Single Target Blast
Your best ranged attack, also gets 6 slots.

Power Pools:
I usually run Hasten/Super Speed & Stealth on my Doms, so I can stealth missions, etc. I use the Mayhem temp powers for Vertical movement when I need it, but SS seems to work better than originally reported once you get to know your way around.

I also tend to run Hurdle/Health/Stamina
Finally I add Aid Other and Aid Self into the mix. More team friendliness and self preservation.

I’ll post a build soon. Let me know your thoughts! Thanks!


 

Posted

As promised a sample build. Normally I don't have Chillblain, but based on my advice above and recent play I have added it in and bumped Greater Ice Sword back.

+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Icy Sample
Level: 50
Archetype: Dominator
Primary: Ice Control
Secondary: Icy Assault
+---------------------------------------------
01 => Ice Bolt ==> Acc(1)
01 => Block of Ice ==> Acc(1),EndCost(3),Rech(3),Rech(9),Hold(17),Hold(19)
02 => Ice Sword ==> Acc(2),EndCost(5),Dam(7),Dam(9),Dam(17),Rech(34)
04 => Ice Sword Circle ==> Acc(4),Acc(5),Dam(7),Dam(15),Dam(19),EndCost(34)
06 => Hasten ==> Rech(6),Rech(21),Rech(21)
08 => Stealth ==> EndCost(8)
10 => Ice Blast ==> Acc(10),EndCost(11),Dam(11),Dam(15),Dam(31),Rech(34)
12 => Ice Slick ==> Rech(12),Rech(13),Rech(13)
14 => Super Speed ==> EndCost(14)
16 => Power Boost ==> Rech(16),Rech(43),Rech(46)
18 => Hurdle ==> Jump(18)
20 => Health ==> Heal(20)
22 => Stamina ==> EndMod(22),EndMod(23),EndMod(23)
24 => Arctic Air ==> EndCost(24),EndCost(25),EndCost(25),Confuse(31)
26 => Glacier ==> Acc(26),Acc(27),Rech(27),Rech(29),Hold(29),Hold(31)
28 => Aid Other ==> Interrupt(28),Heal(40)
30 => Aid Self ==> Interrupt(30),Interrupt(37),Heal(37),Heal(37)
32 => Jack Frost ==> Acc(32),Dam(33),Dam(33),Dam(33),EndCost(36)
35 => Chilblain ==> Acc(35),Rech(36),Immob(36)
38 => Bitter Ice Blast ==> Acc(38),Dam(39),Dam(39),Dam(39),Rech(40),EndCost(40)
41 => Greater Ice Sword ==> Acc(41),EndCost(42),Rech(42),Dam(42),Dam(43),Dam(43)
44 => Power Sink ==> Rech(44),Rech(45),Rech(45),EndMod(45),EndMod(46),EndMod(46)
47 => Charged Armor ==> EndCost(47),DamRes(48),DamRes(48),DamRes(48)
49 => Summon Guardian ==> Acc(49),Dam(50),Dam(50),Dam(50)
+---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)


 

Posted

[ QUOTE ]

I like to add an end reducer, too, so Jack Doesn’t run himself dry with his attack chain.

[/ QUOTE ]

As far as I know, an end redux in Jack will not affect Jack's end, only how much end he costs you when you summon him.


 

Posted

[ QUOTE ]

28 Chilling Embrace: PBAoE Toggle slow
Not as useful as the Tank Version as it has no –Acc component. I don’t recommend it. It does stack nicely with Arctic Air, but there are more important things to get!

[/ QUOTE ]

It lacks the -dam of a tankers CE, neither of them have -ACC AFAIK, that said dominator CE does have better numbers for slows than the tank version according to nofuture


 

Posted

[ QUOTE ]
[ QUOTE ]

I like to add an end reducer, too, so Jack Doesn’t run himself dry with his attack chain.

[/ QUOTE ]

As far as I know, an end redux in Jack will not affect Jack's end, only how much end he costs you when you summon him.

[/ QUOTE ]

In addition, I've never actually seen jack's end bar drop down below full unless he's been hit with an end drain attack. I'm fairly certain his powers use little to no endurance.


 

Posted

End reducers in Pets reduce the pet's end use, not the summoners. That last slot in Jack is VERY much YMMV. It can easily be put elsewhere if you feel starved for slots.

Thanks for the catch Ice, I meant -Dam, but wrote -Acc. I'll see if I can edit.

Nope, it's been too long to edit. Sorry for the inaccuracy!!!

Thanks for the comments, folks! Anything else? Any more info you'd like to see, or want me to clarify?


 

Posted

[ QUOTE ]
End reducers in Pets reduce the pet's end use, not the summoners.

[/ QUOTE ]

You sure you're not thinking of mastermind pets there?

Henchmen and controller/dominator pets work differently as far as enhancements. For example, you can slot dominator pets for recharge and they reduce the amount of time the actually summon power takes to recharge, not the recharge of the pet's powers. They removed the ability to slot recharge in mastermind pets because recharge enhancements reduced the recharge time of all of the pet's powers.

All of the mastermind enhancements pass through to the pets. It doesn't work that way for doms

And again, I'm not even sure if controller/dominator pets actually use endurance for anything. I've never seen the bar go below full.


 

Posted

Hmmmmmm. I know they do use End, I've had pets drained and stand around until they get end back, I've also had some run dry. They're fairly end efficient.

I may be thinking of MM pets with the end slotting, but I would swear that same holds for controller style pets. Seems I have some testing to do!


 

Posted

You made me go check the jack endurance thing to make sure I was remembering right.

I held a large group of stuff, summoned jack, targeted him and watched his end bar. It never moved from full.

I'm thinking you're remembering mastermind pets which do actually use endurance


 

Posted

End Reds definitely reduce the End required to summon Jack.

My Ice/Storm Controller has Jack slotted for End and Rech for frequent repositioning via re-summon. I tried to do without the End Red, but it's a real life saver with my toggles running.


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Posted

I bow to the wisdom of the others herein that Jack doesn't NEED the end reducer. However with the advent of Set IOs you may still want that extra slot in there . . . YMMV.


 

Posted

nice guide arty