lordbountiful

Citizen
  • Posts

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  1. [ QUOTE ]

    I like to add an end reducer, too, so Jack Doesn’t run himself dry with his attack chain.

    [/ QUOTE ]

    As far as I know, an end redux in Jack will not affect Jack's end, only how much end he costs you when you summon him.
  2. I have a Dark/Elec around lvl 18, and am curious about what I should do with Grounded vs. Combat Jumping and Acrobatics. Taking all three seems a bit of overkill. At this point I have no travel power and just use the temp powers (jump pack, etc.)
    I am not so worried about the fact Grounded only works when I am on the ground, since I don't intend to be flying. Taking two toggles to get what Grounded (a perma shield) seems to offer combined with the Static shield...I just don't know...

    When you say in the guide Grounded "provides protection but it is not as good Acrobatics and Combat Jumping" are you taking into account the fact that I would then have to run two more toggles? And your comment that Grounded "provides some KB/immobilize protection" is interesting with regard to your previous point under the power itself: "The status protection on this power protects against a majority of KB, KD, KU powers, it will resist all immobilize powers." That seems pretty good to me. Why should I bother with CJ and Acro?
  3. Supergroup/Villaingroup: Paradiso/Purgatorio

    Website: You want one, join and you can design it.

    Leader: The Awakening/The Vanishing

    I don't have have a "guild" description 'cause this ain't Dungeons and freakin' Dragons now is it? Both groups are designed around the theme of Dante's Inferno, but Philosopher themed toons are welcome as well. Hell, anyone is welcome. One hero, one villain, both with operational bases. Global name is lordbountiful, relaxed and true to the game. No crazy restrictions...