Ode to Roxstar - A Guide to Stone Tanking
Primary: Stone Armor
Rock Armor (Self - Single)
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Description: Your skin becomes stone while this power is active. Rock armor protects you from smashing and lethal attacks. They are less likely to land and affect you. Rock Armor also grants you resistance to Defense Debuffs. Cannot be active at the same time as granite armor. Recharge: Fast.
Endurance: 0.23881 (Toggle)
Activation: 0.73
Recharge: 4 (13.33 in Granite)
Buff: Defense - Smashing / Lethal (17%) (Self)
Enhancements: Def, EndRdx, Rech
Suggested Slotting: 3 Def / (1 EndRdx)
Defense:
1 TO 17.85% | 1 DO 18.70% | 1 SO 20.40%
2 TO 18.70% | 2 DO 20.40% | 2 SO 23.80%
3 TO 19.55% | 3 DO 22.10% | 3 SO 26.52%
4 TO 20.40% | 4 DO 23.80% | 4 SO 27.03%
5 TO 21.25% | 5 DO 25.33% | 5 SO 27.54%
6 TO 22.10% | 6 DO 26.52% | 6 SO 28.05%
Thoughts: This is a must have power. The most common damage in the game is smashing / lethal and everything you can do to diminish and/or avoid this is definitely wanted.
Rating: 5/5
Stone Skin (Self - Single)
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Description: Your tough skin is naturally resistant to smashing and lethal damage. This power is always on and costs no endurance.
Endurance: 0 (Auto)
Activation: 0
Recharge: 0
Buff: Resist - Smashing / Lethal (12.5%) (Self)
Enhancements: Res
Suggested Slotting: 3 Res
Resistance:
1 TO 13.13% | 1 DO 13.75% | 1 SO 15.00%
2 TO 13.75% | 2 DO 15.00% | 2 SO 17.50%
3 TO 14.38% | 3 DO 16.25% | 3 SO 19.50%
4 TO 15.00% | 4 DO 17.50% | 4 SO 19.88%
5 TO 15.63% | 5 DO 18.63% | 5 SO 20.25%
6 TO 16.25% | 6 DO 19.50% | 6 SO 20.63%
Thoughts: Though it didnt used to be needed, Stone Skin is a must have in order to reach the resistance cap for smashing / lethal while in Granite. This can also be achieved by taking Tough from the fighting pool but why would you use endurance when you can reach the cap for free? When not in Granite it is a good idea to have Stone Skin 3 slotted so that you will have better survival.
Rating: 5/5
Earths Embrace (Self - Single)
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Description: You are so connected to the earth, you can draw upon its power to add to your own health. Activating this power increases your maximum hit points, and grants you resistance to toxic damage. Recharge: Very Long.
Endurance: 10.4 (Click)
Activation: 2.03
Recharge: 360 (1200 in Granite)
Duration: 120
Heal: 40% (Self)
Health Boost: 40% (Self)
Buff: Resist - Toxic (20%) (Self)
Enhancements: Res, EndRdx, Heal, Rech
Suggested Slotting: Pre-Granite: 3 Rech / 3 Heal --- Post-Granite: 1 Rech / 3 Heal
Heal:
1 TO 43.32% | 1 DO 46.68% | 1 SO 53.32%
2 TO 46.64% | 2 DO 53.36% | 2 SO 66.64%
3 TO 49.96% | 3 DO 60.04% | 3 SO 77.97%
4 TO 53.28% | 4 DO 66.72% | 4 SO 79.99%
5 TO 56.60% | 5 DO 72.86% | 5 SO 81.99%
6 TO 59.92% | 6 DO 78.01% | 6 SO 83.99%
Just for those of you that are curious heres the toxic numbers:
Resistance:
1 TO 21.00% | 1 DO 22.00% | 1 SO 24.00%
2 TO 22.00% | 2 DO 24.00% | 2 SO 28.00%
3 TO 29.00% | 3 DO 26.00% | 3 SO 31.20%
4 TO 24.00% | 4 DO 28.00% | 4 SO 31.80%
5 TO 25.00% | 5 DO 29.80% | 5 SO 32.40%
6 TO 26.00% | 6 DO 31.20% | 6 SO 33.00%
Thoughts: Many people harp on this power a lot. I however, have never used it much. I gave this 4 stars because while it is a great power and comes in quite handy when youre not in Granite, when on a team you really dont need it that much.
Rating: 4/5
Mud Pots (Self - PBAoE 8ft)
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Description: While this power is active, you draw upon the geothermal power of the earth to create a bubbling pool of hot mud around yourself. All foes within melee range will become snared and entrapped in the mud, immobilizing some and slowing others. The boiling heat from mud pots also deals some damage over time to the snared foes. Damage: Minor (DoT), Recharge: Fast.
Endurance: 1.56 (Toggle)
Activation: 2.03
Recharge: 4 (13.33 in Granite)
Effects: Immobilize (Foe)
De-Buff: -Speed (Foe)
Damage: 0.4167
Enhancements: Acc, Dam, EndRdx, Rech, Slow, Tnt
Suggested Slotting: 1-2 EndRdx / 1-2 Tnt or 3 dam / 1-2 EndRdx / 1 Tnt
Remember that this damage is DoT.
Damage:
1 TO 0.45 | 1 DO 0.49 | 1 SO 0.56
2 TO 0.49 | 2 DO 0.56 | 2 SO 0.69
3 TO 0.52 | 3 DO 0.63 | 3 SO 0.81
4 TO 0.56 | 4 DO 0.70 | 4 SO 0.83
5 TO 0.59 | 5 DO 0.76 | 5 SO 0.85
6 TO 0.62 | 6 DO 0.81 | 6 SO 0.87
Thoughts: Absolutely wonderful for your agro control. Put some taunt enhancements in this baby and you will be surrounded by enemies. Also note that if you do slot this power with damage it will take a lot of HP off the minions while you to concentrate on the boss. Remember though that since I7 it requires a to-hit check to successfully deal damage. You can put Mud Pots off until you have Stamina since its a very end heavy toggle.
Rating: 5/5
Rooted (Self - Single)
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Description: While this power is active, you merge with the earth and draw forth its power to become resistant to knockback, immobilize, sleep, hold, disorient and endurance drain effects, and increase your hit point regeneration rate. You must remain in close contact with the earth, so you will move extremely slow and you cannot activate fly powers, sprint, super speed, or jump powers while this power is active. Rooted also grants you resistance to Defense Debuffs. Recharge: Fast.
Endurance: 0.191048 (Toggle)
Activation: 1.17
Recharge: 4 (13.33 in Granite)
De-Buff: -Fly, -Jump, -Speed (Self)
Heal: 100% (Self)
Buff: Resist, Disorient, Hold, Immobilize, Knockback, Sleep, Endurance Drain (Self)
Enhancements: EndRdx, Heal, Rech
Suggested Slotting: 3 Heal / (1 EndRdx)
Heal:
1 TO 108.30% | 1 DO 116.70% | 1 SO 133.30%
2 TO 116.60% | 2 DO 133.40% | 2 SO 166.60%
3 TO 124.90% | 3 DO 150.10% | 3 SO 194.93%
4 TO 133.20% | 4 DO 166.80% | 4 SO 199.98%
5 TO 141.50% | 5 DO 182.15% | 5 SO 204.98%
6 TO 149.80% | 6 DO 195.03% | 6 SO 209.97%
Thoughts: Can you say regeneration tank? Yeah thats right slotted with heals you can regenerate your health quite well. Imagine how awesome this power was back when we could six slot it with enhancements. Its also good to note that youll want to take Swift from the fitness pool to negate the -speed from Rooted.
Rating: 5/5
Brimstone Armor (Self - Single)
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Description: While this power is active, your skin becomes encrusted with cracked magma. Brimstone armor makes you highly resistant to fire and cold damage. Cannot be active at the same time as granite armor. Recharge: Fast.
Endurance: 0.23881 (Toggle)
Activation: 0.73
Recharge: 4 (13.33 in Granite)
Buff: Resist - Fire / Cold (25%) (Self)
Enhancements: Res, EndRdx, Rech
Suggested Slotting: 3 Res / (1 EndRdx)
Resistance:
1 TO 26.25% | 1 DO 27.50% | 1 SO 30.00%
2 TO 27.50% | 2 DO 30.00% | 2 SO 35.00%
3 TO 28.75% | 3 DO 32.50% | 3 SO 39.00%
4 TO 30.00% | 4 DO 35.00% | 4 SO 39.75%
5 TO 31.25% | 5 DO 37.25% | 5 SO 40.50%
6 TO 32.50% | 6 DO 39.00% | 6 SO 41.25%
Thoughts: One of those pre-respec kind of powers. Basically it might help you with some of your teen level missions but once you get Granite itll become obsolete. Even before Granite it doesnt do a whole lot since there really isnt that many enemies that do fire and cold damage.
Rating: 2/5
Crystal Armor (Self - Single)
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Description: While this power is active, your skin becomes encrusted in various quartz crystals. Crystal armor makes energy and negative energy attacks less likely to hit. This power also grants you resistance to Defense Debuffs. Cannot be active at the same time as granite armor. Recharge: Fast.
Endurance: 0.23881 (Toggle)
Activation: 2.03
Recharge: 4 (13.33 in Granite)
Buff: Defense - Energy / Negative Energy (17%) (Self)
Enhancements: Def, EndRdx, Rech
Suggested Slotting: 3 Def / (1 EndRdx)
Defense:
1 TO 17.85% | 1 DO 18.70% | 1 SO 20.40%
2 TO 18.70% | 2 DO 20.40% | 2 SO 23.80%
3 TO 19.55% | 3 DO 22.10% | 3 SO 26.52%
4 TO 20.40% | 4 DO 23.80% | 4 SO 27.03%
5 TO 21.25% | 5 DO 25.33% | 5 SO 27.54%
6 TO 22.10% | 6 DO 26.52% | 6 SO 28.05%
Thoughts: This is a very highly debated power to have. A lot believe enemies that do psionic damage generally do energy damage. While this is semi-true it doesnt ever really seem to be the case. I say that this power is a little better than Brimstone Armor because this type of damage seems to be more popular. You can take this power if you have room but most skip it.
Rating: 3/5
Mineral Armor (Self - Single)
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Description: Activating this power summons several rare earth rock minerals to orbit around you. These minerals can disperse through patterns and make psionic attacks less likely to hit. They also bring clarity of mind and increase your perception to see hidden foes, and grants resistance to confusion. Cannot be active at the same time as granite armor. Recharge: Fast.
Endurance: 0.23881 (Toggle)
Activation: 0.73
Recharge: 4 (13.33 in Granite)
Buff: Defense - Psionic (17%) (Self)
Enhancements: Def, EndRdx, Rech
Suggested Slotting: 3 Def / (1 EndRdx)
Defense:
1 TO 17.85% | 1 DO 18.70% | 1 SO 20.40%
2 TO 18.70% | 2 DO 20.40% | 2 SO 23.80%
3 TO 19.55% | 3 DO 22.10% | 3 SO 26.52%
4 TO 20.40% | 4 DO 23.80% | 4 SO 27.03%
5 TO 21.25% | 5 DO 25.33% | 5 SO 27.54%
6 TO 22.10% | 6 DO 26.52% | 6 SO 28.05%
Thoughts: This power is great because its one of the only defenses against psionic attacks, the problem is that its defense. Resistance would be great, but the fact that we can still get hit by all or nothing makes this one lose a star
sad really.
Rating: 4/5
Granite Armor (Self - Single)
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Description: When you activate this power, you are transformed into a massive bulk of unyielding granite. Your incredible mass makes you almost completely invulnerable. However, you become quite heavy, cannot fly, your attack and movement speed are slowed and you do less damage. Granite armor also grants you high resistance to Defense Debuffs. Cannot be active at the same time as the other armors in the set, fly powers, sprint, super speed or jump powers. Recharge: Slow.
Endurance: 0.47762 (Toggle)
Activation: 0.73
Recharge: 10
De-Buff: -Recharge (70%), -Damage (30%), -Fly, -Speed, -Jump (Self)
Buff: Resist - Sleep, Hold, Disorient, Immobilize, Knockback (Self)
Buff: Resist - Smashing / Lethal / Fire / Cold / Energy / Negative Energy (50%) (Self)
Buff: Defense - Smashing / Lethal / Fire / Cold / Energy / Negative Energy (20%) (Self)
Enhancements: Res, Def, EndRdx, Rech
Suggested Slotting: 3 Res / 1 EndRdx .... 3 Res / 2-3 Def / 0-1 EndRdx
Resistance:
1 TO 52.20% | 1 DO 55.00% | 1 SO 60.00%
2 TO 55.00% | 2 DO 60.00% | 2 SO 70.00%
3 TO 57.50% | 3 DO 65.00% | 3 SO 78.00%
4 TO 60.00% | 4 DO 70.00% | 4 SO 79.50%
5 TO 62.50% | 5 DO 74.50% | 5 SO 81.00%
6 TO 65.00% | 6 DO 78.00% | 6 SO 82.50%
Defense:
1 TO 21.00% | 1 DO 22.00% | 1 SO 24.00%
2 TO 22.00% | 2 DO 24.00% | 2 SO 28.00%
3 TO 23.00% | 3 DO 26.00% | 3 SO 31.20%
4 TO 24.00% | 4 DO 28.00% | 4 SO 31.80%
5 TO 25.00% | 5 DO 29.80% | 5 SO 32.40%
6 TO 26.00% | 6 DO 31.20% | 6 SO 33.00%
Thoughts: If you dont take this than you need to re-role as a different tank. Heck if you dont take any of the last tank / scrapper armors then you need to re-role a different Archetype. One thing to be noted here is that while Granite has defense and resistance, slotting resistance is much more beneficial. Not only can it be capped easier but its much better to take less damage than all or none. Plus with the regeneration from Rooted what little damage you do take is immediately healed.
Rating: 5/5
Secondary: Stone Melee
Stone Fist (Foe - Single)
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Description: Your stone-covered fists attack swiftly for moderate damage and may disorient your opponent. Damage: Moderate, Recharge: Fast.
Endurance: 5.2 (Click)
Activation: 0.57
Recharge: 4 (13.33 in Granite)
Range: 5
Effects: Disorient (Foe)
Damage: 2.7778 (Smashing)
Enhancements: Acc, Dam, Stun, EndRdx, Rech, Tnt
Suggested Slotting: 1 Acc / 3 Dam / 2 Rech
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Thoughts: A decent attack for something that you have to take. With a fast recharge and a low endurance cost, this will replace brawl.
Rating: 3/5
Stone Mallet (Foe - Single)
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Description: Your control over the earth allows you to form a mallet of solid stone. This stone mallet deals heavy damage, and can knock down weak foes. Damage: High, Recharge: Moderate.
Endurance: 8.528 (Click)
Activation: 1.17
Recharge: 8 (26.67 in Granite)
Range: 5
Effects: Knockdown (Foe)
Damage: 4.5556 (Smashing)
Enhancements: Acc, Dam, Kb, EndRdx, Rech, Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech
Damage:
1 TO 4.93 | 1 DO 5.32 | 1 SO 6.07
2 TO 5.31 | 2 DO 6.08 | 2 SO 7.59
3 TO 5.69 | 3 DO 6.84 | 3 SO 8.88
4 TO 6.07 | 4 DO 7.60 | 4 SO 9.11
5 TO 6.45 | 5 DO 8.30 | 5 SO 9.34
6 TO 6.82 | 6 DO 8.88 | 6 SO 9.57
Thoughts: Another great power if youre looking some moderate damage. Yes it says high in the description, but just doesnt feel that way. The great thing about this power is that it does knockdown and a enemy on his back cant attack!
Rating: 4/5
Heavy Mallet (Foe - Single)
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Description: A more impressive form of stone mallet, the heavy mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents. Damage: Superior, Recharge: Slow.
Endurance: 11.856 (Click)
Activation: 1.17
Recharge: 12 (40 in Granite)
Range: 5
Effects: Knockdown (Foe)
Damage: 6.3333 (Smashing)
Enhancements: Acc, Dam, Kb, EndRdx, Rech, Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech
Damage:
1 TO 6.86 | 1 DO 7.39 | 1 SO 8.44
2 TO 7.38 | 2 DO 8.45 | 2 SO 10.55
3 TO 7.91 | 3 DO 9.51 | 3 SO 12.35
4 TO 8.44 | 4 DO 10.56 | 4 SO 12.67
5 TO 8.96 | 5 DO 11.54 | 5 SO 12.98
6 TO 9.49 | 6 DO 12.35 | 6 SO 13.30
Thoughts: Your first heavy hitter! Take it, slot it, love it!
Rating: 5/5
Taunt (Foe - AoE 20ft)
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Description: Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to Taunt your foes. Recharge: Slow.
Endurance: 0 (Click)
Activation: 2.17
Recharge: 10 (33.33 in Granite)
Range: 70
Effects: Taunt (Foe)
Enhancements: Rng, Rech, Tnt
Suggested Slotting: Pre-Granite: 1 Rech (1 Tnt) --- Post-Granite: 3 Rech (1 Tnt)
Thoughts: I used to like this attack before the taunting cap was reduced to 5. The only thing I find this useful anymore is when youre having lag problems and you cant use gauntlet efficiently. It still does do its job and its free too!
Rating: 3/5
So you want to know about Taunt...
Build Up (Self - Single)
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Description: Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy. Recharge: Long.
Endurance: 5.2 (Click)
Activation: 1.17
Recharge: 90 (300 in Granite)
Duration: 10
Buff: +Accuracy (62.5%), +Damage (100%) (Self)
Enhancements: EndRdx, Rech, ToHit
Suggested Slotting: 3 Rech / (1 ToHit)
This is the % of the base chance to hit enemies. (Even level: 75% Min, 68% Lts, 61% Boss)
Accuracy:
1 TO 65.63% | 1 DO 68.75% | 1 SO 75.00%
2 TO 68.75% | 2 DO 75.00% | 2 SO 87.50%
3 TO 71.88% | 3 DO 81.25% | 3 SO 97.50%
4 TO 75.00% | 4 DO 87.50% | 4 SO 99.38%
5 TO 78.13% | 5 DO 93.13% | 5 SO 101.25%
6 TO 81.25% | 6 DO 97.50% | 6 SO 103.13%
Recharge:
1 TO 83.10 | 1 DO 77.12 | 1 SO 67.52
2 TO 77.19 | 2 DO 67.47 | 2 SO 54.02
3 TO 72.06 | 3 DO 59.96 | 3 SO 46.17 (153.9 in Granite)
4 TO 67.57 | 4 DO 53.96 | 4 SO 45.00
5 TO 63.60 | 5 DO 49.41 | 5 SO 43.91
6 TO 60.08 | 6 DO 46.15 | 6 SO 42.86
Thoughts: Blah at best. Dont be deceived if youre a converted blaster, it just doesnt work with the stone set. With Granites -recharge this power goes from a 90 second recharge base to 154 second recharge 3 slotted. That's just not worth it to me! If you want extra damage take another attack.
Rating: 1/5
Fault (Foe - PBAoE 15ft)
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Description: This powerful stomp can cause a seismic disturbance. This will crack the earth itself and send a fault toward a targeted foe, throwing him and nearby foes into the air and possibly disorienting them. Fault deals no damage on its own. Recharge: Slow.
Endurance: 10.192 (Click)
Activation: 2.1
Recharge: 20 (66.67 in Granite)
Range: 20
Effects: Disorient, Knockdown (Foe)
Enhancements: Acc, Stun, Kb, Rng, EndRdx, Rech, Tnt
Suggested Slotting: 1-2 Acc / 2 Stun / 1 EndRdx / 1-2 Rech
Thoughts: Ah yes, wonderful power. My favorite actually! Remember what I said about someone on their back cant attack? Well heres the bread and butter for that kind of damage mitigation. Slot it with 2 accuracies just to make sure that those enemies stay on their backs! It also has a great disorient effect which lasts a good amount of time if you slot it up.
Rating: 5/5
Hurl Boulder (Foe - Single)
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Description: You are able to tear up a chunk of ground beneath your feet and hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: Moderate, Recharge: Moderate.
Endurance: 9.36 (Click)
Activation: 3.83
Recharge: 8 (26.67 in Granite)
Range: 40
De-Buff: -Fly (Foe)
Effects: Knockback (Foe)
Damage: 4.5556 (Smashing)
Enhancements: Acc, Dam, Kb, Rng, EndRdx, Rech, Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech
Damage:
1 TO 4.93 | 1 DO 5.32 | 1 SO 6.07
2 TO 5.31 | 2 DO 6.08 | 2 SO 7.59
3 TO 5.69 | 3 DO 6.84 | 3 SO 8.88
4 TO 6.07 | 4 DO 7.60 | 4 SO 9.11
5 TO 6.45 | 5 DO 8.30 | 5 SO 9.34
6 TO 6.82 | 6 DO 8.88 | 6 SO 9.57
Thoughts: At first I really didnt like this power but after playing with it a little while longer it became one of my favorites. If anything its because of the animation and the huge knockback it provides. I find it hilarious when that poor level 1 is flying back 100 yards after hitting him with a level 50 boulder. Another good thing about this attack is when you are fighting Hamidon and cant see anything because of the massive lag you can put Hurl Boulder on auto attack and sit back and relax. I wont lie to you though, this power does have its drawbacks. The recharge time on it is very long and the damage is not extremely impressive. I say if you can fit it in your build thats great but if you cant theres no need to fret.
Rating: 4/5
Tremor (Self - PBAoE 15ft)
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Description: You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back. Damage: Moderate, Recharge: Slow.
Endurance: 13.52 (Click)
Activation: 3.3
Recharge: 14 (46.67 in Granite)
Effects: Knockback (Foe)
Damage: 2.7778 (Smashing)
Enhancements: Acc, Dam, Kb, EndRdx, Rech, Tnt
Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Thoughts: Once again, make those enemies hit the ground. I generally start an attack with this, then hit fault and then start my gauntlet attack chain. Once they all come to, I hit em with the it again. The damage is pretty much equal to that of Stone Fist but the agro you can grab makes this attack worth it.
Rating: 4/5
Seismic Smash (Foe - Single)
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Description: This massive attack hits with all the force of the earth itself. it deals tremendous amounts of damage, and may hold the target if they are not defeated outright. Damage: Extreme, Recharge: Slow.
Endurance: 18.512 (Click)
Activation: 1.5
Recharge: 20 (66.67 in Granite)
Range: 5
Effects: Hold (Foe)
Damage: 9.89 (Smashing)
Enhancements: Acc, Dam, EndRdx, Hold, Rech, Tnt
Suggested Slotting: 1 Acc / 2-3 Dam / 1 EndRdx / 1-2 Rech
Damage:
1 TO 10.71 | 1 DO 11.54 | 1 SO 13.18
2 TO 11.53 | 2 DO 13.19 | 2 SO 16.48
3 TO 12.35 | 3 DO 14.84 | 3 SO 19.28
4 TO 13.17 | 4 DO 16.50 | 4 SO 19.78
5 TO 13.99 | 5 DO 18.01 | 5 SO 20.27
6 TO 14.82 | 6 DO 19.29 | 6 SO 20.77
Thoughts: Massive amounts of damage
if they live theyll be in pain. Take it, slot it and kill! It also has a 100% chance at holding your opponent, which actually looks more like a disorient to me.
Rating: 5/5
Epic: Earth Mastery
Stone Prison (Foe - Single)
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Description: Immobilizes a single target within an earthy formation. Deals moderate crushing damage over time as it immobilizes the target. Some more resilient foes may require multiple attacks to immobilize. Stone Prison can also reduce a targets defense.
Endurance: 9.75 (Click)
Activation: 1.93
Recharge: 10 (33.33 in Granite)
Range: 80
Duration: 15
Effects: Immobilize (Foe)
De-Buff: -Fly, -Def (Foe)
De-Buff: -Acc (10%) (Self)
Damage: 5 tics of 0.56 (2.78) (Smashing)
Enhancements: Acc, Dam, EndRdx, Immob, Rng, Rech
Suggested Slotting: 2 Acc / 3 Immob / 1 Rech
Duration:
1 TO 16.25 | 1 DO 17.51 | 1 SO 20.00
2 TO 17.49 | 2 DO 20.01 | 2 SO 24.99
3 TO 18.74 | 3 DO 22.52 | 3 SO 29.24
4 TO 19.98 | 4 DO 25.02 | 4 SO 30.00
5 TO 21.23 | 5 DO 27.32 | 5 SO 30.75
6 TO 22.47 | 6 DO 29.25 | 6 SO 31.50
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Thoughts: I only played with this one for a little while and ended up not liking it all that much. It does bring down flyers but something about them being away from me and still able to shoot my teammates bothered me. Its also really hard to get to something thats far away, and still a threat, in Granite.
Rating: 2/5
Salt Crystals (Foe - PBAoE 30ft)
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Description: Attempts to encrust all foes within a large area around the caster in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will break free if attacked.
Endurance: 19.5 (Click)
Activation: 1.07
Recharge: 90 (300 in Granite)
Duration: 30
Effects: Sleep (Foe)
De-Buff: -Def (Foe)
De-Buff: -Acc (20%) (Self)
Enhancements: Acc, EndRdx, Rech, Slp
Suggested Slotting: 2-3 Acc / 3 Slp / 0-1 Rech / 0-1 EndRdx
Duration:
1 TO 32.49 | 1 DO 35.01 | 1 SO 39.99
2 TO 34.98 | 2 DO 40.02 | 2 SO 49.98
3 TO 37.47 | 3 DO 45.03 | 3 SO 58.48
4 TO 39.96 | 4 DO 50.04 | 4 SO 59.99
5 TO 42.45 | 5 DO 54.65 | 5 SO 61.49
6 TO 44.94 | 6 DO 58.51 | 6 SO 62.99
Thoughts: Yeah its got a long recharge and your enemies can be woken up by careless teammates but if you use this right Salt Crystals can be really handy. I find that its -def is one of its best uses. You finding something hard to hit? Bust a salt crystal in their eye! Its negative accuracy is a little bit of a problem but once slotted up it works really well. Seriously I use this all the time cause I love it! Do remember however that Mud Pots will negate the use of this power so turn it off right before use.
Rating: 4/5
Fossilize (Foe - Single)
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Description: Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself. You must have Stone Prison or Salt Crystals before selecting this power.
Endurance: 10.66 (Click)
Activation: 2.07
Recharge: 32 (106.67 in Granite)
Range: 80
Duration: 15
Effects: Hold (Foe)
Buff: +Acc (20%) (Self)
Damage: 2.78 (Smashing)
Enhancements: Acc, Dam, EndRdx, Hold, Rech, Tnt
Suggested Slotting: 2 Acc / 3 Hold / 1 Rech
Duration:
1 TO 16.25 | 1 DO 17.51 | 1 SO 20.00
2 TO 17.49 | 2 DO 20.01 | 2 SO 24.99
3 TO 18.74 | 3 DO 22.52 | 3 SO 29.24
4 TO 19.98 | 4 DO 25.02 | 4 SO 30.00
5 TO 21.23 | 5 DO 27.32 | 5 SO 30.75
6 TO 22.47 | 6 DO 29.25 | 6 SO 31.50
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Thoughts: This one is great while soloing since it really only holds minions and lieutenants. Bosses can be held too but they usually need a prior hold on them to get Fossilize to stack. The main problem is that the recharge takes so long that you cant get any magnitudes to stack. Have no fears though I have helped hold AVs with a controller around.
Rating: 3/5
Stalagmites (Foe - AoE 30ft)
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Description: You can cause Stalagmites to erupt all around an enemy, slicing all nearby foes. The Stalagmites deal lethal damage, and reduce the affected targets Defense. Some affected foes may be Disorient for a short while. You must be on the ground to activate this power. You must have two other Earth Mastery Powers before selecting this power.
Endurance: 18.98 (Click)
Activation: 2.1
Recharge: 64 (213.33 in Granite)
Range: 70
Duration: 15
Effects: Disorient (Foe)
De-Buff: -Acc (20%) (Self)
De-Buff: -Def (Foe)
Damage: 5 tics of 0.64 (3.22) (Smashing)
Enhancements: Acc, Dam, EndRdx, Rng, Rech, Stun
Suggested Slotting: 2-3 Acc / 2-3 Dam / 0-1 EndRdx / 0-1 Rech
Damage:
1 TO 3.49 | 1 DO 3.76 | 1 SO 4.29
2 TO 3.76 | 2 DO 4.30 | 2 SO 5.37
3 TO 4.02 | 3 DO 4.84 | 3 SO 6.28
4 TO 4.29 | 4 DO 5.37 | 4 SO 6.44
5 TO 4.56 | 5 DO 5.87 | 5 SO 6.60
6 TO 4.83 | 6 DO 6.28 | 6 SO 6.77
Thoughts: I remember wanting to get this power ever since I first entered The Hollows and a troll decided to use Stalagmites on me. I was a little disappointed once I found out that I had to wait until 47 to pick it up though. That said its really not the most awesome power in the world. I love the way it looks but its negative accuracy and its low chance to stun makes the power so-so. I still took it for thematic purposes but a lot of people are very disappointed in its operation.
Rating: 3/5
Power Pools:
Concealment: There is a small defense boost in Stealth but I dont think its enough to take this set. We already have limited slots to begin with.
Fighting: If you want some more attacks I guess you could take this. You have so many better attacks in your secondary so I dont know why you would take this. Ill list the brawl indexes for the two attacks anyway. As far as defense Weave could help rock armor out a little, but not much (max is 7.14%). Tough is pointless as you can reach the Smashing / Lethal cap with Stone Skin and I just dont think the endurance cost makes up for its resistance numbers. Ill show Toughs numbers but Weave is way too low to put up here.
Boxing (Foe - Single)
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Description: A decent punch that has a small chance to Disorient foes.
Endurance: 4.42 (Click)
Activation: 1.07
Recharge: 2.50 (8.33 in Granite)
Range: 5
Effects: Disorient (25%) (Foe)
Damage: 2.11 (Smashing)
Enhancements: Acc, Dam, Stun, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam
Damage:
1 TO 2.29 | 1 DO 2.46 | 1 SO 2.81
2 TO 2.46 | 2 DO 2.82 | 2 SO 3.52
3 TO 2.64 | 3 DO 3.17 | 3 SO 4.12
4 TO 2.81 | 4 DO 3.52 | 4 SO 4.22
5 TO 2.99 | 5 DO 3.85 | 5 SO 4.33
6 TO 3.16 | 6 DO 4.12 | 6 SO 4.43
Rating: 3/5
Kick (Foe - Single)
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Description: A modest kicking attack that has a small chance to knock opponents down.
Endurance: 4.94 (Click)
Activation: 1.83
Recharge: 3 (10 in Granite)
Range: 4
Effects: Knockback (25%) (Foe)
Damage: 2.33 (Smashing)
Enhancements: Acc, Dam, Kb, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam
Damage:
1 TO 2.53 | 1 DO 2.72 | 1 SO 3.11
2 TO 2.72 | 2 DO 3.11 | 2 SO 3.89
3 TO 2.91 | 3 DO 3.50 | 3 SO 4.55
4 TO 3.11 | 4 DO 3.89 | 4 SO 4.67
5 TO 3.30 | 5 DO 4.25 | 5 SO 4.78
6 TO 3.50 | 6 DO 4.55 | 6 SO 4.90
Rating: 2/5
Tough (Self Single)
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Description: While active, you are Tough and slightly resistant to Smashing and Lethal damage.
Endurance: 0.3314 (Toggle)
Activation: 3.1
Recharge: 10 (33.33 in Granite)
Buff: Resist - Lethal / Smashing (15%) (Self)
Enhancements: Res, EndRdx, Rech
Suggested Slotting: 3 Res / (1 EndRdx)
Defense: base: 15%
1 TO 15.75% | 1 DO 16.50% | 1 SO 18.00%
2 TO 16.50% | 2 DO 18.00% | 2 SO 21.00%
3 TO 17.25% | 3 DO 19.50% | 3 SO 23.40%
4 TO 18.00% | 4 DO 21.00% | 4 SO 23.85%
5 TO 18.75% | 5 DO 22.35% | 5 SO 24.30%
6 TO 19.50% | 6 DO 23.40% | 6 SO 24.75%
Rating: 2/5
Fitness: No need to post any details about these. All you need to know is that you should 3 slot Swift, Health and Stamina. Note that Health wont give you quite as much regeneration as Rooted will, but it definitely adds to it!
Flight: I used to like this as a travel power but I have since learned to love Teleport. I still love Air Superiority though, this power has a chance to knockdown and it does it oh so well. Fly is really slow but remember, youre a stone tank, you shouldnt be moving fast. If you want to cap the speed for Fly then put 3 Fly SOs in there. Numbers for AS:
Air Superiority (Foe - Single)
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Description: This two-handed overhead melee attack can knock a flying target to the ground.
Endurance: 6.5 (Click)
Activation: 1.5
Recharge: 4 (13.33 in Granite)
Range: 5
De-Buff: -Fly (Foe)
Damage: 2.78 (Smashing)
Enhancements: Acc, Dam, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam / 1 EndRdx / 1 Rech
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Rating: 5/5
Leadership: Tankers get the lowest base for leadership buffs so its pointless to even take this. I guess if you really wanted to slot that 4th damage in your attacks Assault is almost the equivalent to a 4th SO of damage, but thats an endurance cost of 0.36 so its up to you. I say dont bother.
Leaping: Leaping is by far one of the best travel powers IMO but Combat Jumping cannot be on at the same time as Rooted and Granite Armor which forces you to take Jump Kick. This has a really long activation time and does the same amount of damage as Stone Fist. Acrobatics is definitely not needed since rooted does that oh so much better, maybe only for extra hold protection in PvP. Heres the damage for Jump Kick:
Jump Kick (Foe - Single)
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Description: A good jumping kick attack that may knock foes back. Good for the hero who is looking for another attack power.
Endurance: 5.46 (Click)
Activation: 3
Recharge: 2.8 (9.33 in Granite)
Range: 5
Effects: Knockback (Foe)
Damage: 2.78 (Smashing)
Enhancements: Acc, Dam, Kb, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam
Damage:
1 TO 3.01 | 1 DO 3.24 | 1 SO 3.70
2 TO 3.24 | 2 DO 3.71 | 2 SO 4.63
3 TO 3.47 | 3 DO 4.17 | 3 SO 5.41
4 TO 3.70 | 4 DO 4.63 | 4 SO 5.56
5 TO 3.93 | 5 DO 5.06 | 5 SO 5.69
6 TO 4.16 | 6 DO 5.42 | 6 SO 5.83
Rating: 1/5
Medicine: Does the tanker description say anything about defending? No. However, some take this for Aid Self. We have Earths Embrace which is better and cannot be interrupted like Aid Self can. Skip it!
Presence: If all you want to do is be a taunt bot then this the pool for you but I really dont like the to-hit check in all the powers. This ones totally up to you.
Speed: This used to be a must for stone tanks because the almost Perma-Hasten could negate the Recharge in Granite. Now that enhancement diversification has been put into place this only works some of the time. So other than wait for Hasten with nothing to do I dropped it and put recharges in all my attacks. After some calculations I found that it will last 4.48 minutes after it wears off in Granite. If you want to run really fast through Paragon then you can still take Hasten but Id suggest just picking up Flurry as an extra attack instead. Its not a bad attack, but if you miss youll be standing there watching your guy flail his arms around for nothing.
Flurry (Foe - Single)
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Description: A Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.
Endurance: 5.46 (Click)
Activation: 3.07 (10.23 in Granite)
Recharge: 3 (5.1 in Granite)
Range: 5
Effects: Disorient (25%) (Foe)
Damage: 8 tics of 0.40 (3.20) (Smashing)
Enhancements: Acc, Dam, Stun, EndRdx, Rech
Suggested Slotting: 1 Acc / 3 Dam
Damage:
1 TO 3.44 | 1 DO 3.71 | 1 SO 4.24
2 TO 3.71 | 2 DO 4.24 | 2 SO 5.30
3 TO 3.97 | 3 DO 4.77 | 3 SO 6.20
4 TO 4.24 | 4 DO 5.30 | 4 SO 6.36
5 TO 4.50 | 5 DO 5.76 | 5 SO 6.52
6 TO 4.76 | 6 DO 6.20 | 6 SO 6.68
Rating: 3/5
Hasten (Self)
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Description: Hasten reduces the recharge time of all your powers by 35% for 2 minutes. Although Hasten does not cost any endurance to activate, you can tire easily because endurance does not recover more quickly. After Hasten wears off, you become tired and will lose some endurance.
Endurance: 5.46 (Click)
Activation: 3.07
Recharge: 450 (1500 in Granite)
Buff: +Recharge (70%) (Self)
Enhancements: Rech
Suggested Slotting: 3 Rech
Recharge:
1 TO 415 | 1 DO 386 | 1 SO 338
2 TO 386 | 2 DO 337 | 2 SO 270
3 TO 360 | 3 DO 300 | 3 SO 231 (770 in Granite)
4 TO 338 | 4 DO 270 | 4 SO 225
5 TO 318 | 5 DO 247 | 5 SO 220
6 TO 300 | 6 DO 231 | 6 SO 174
Rating: 2/5
Teleportation: You definitely need this for getting over that annoying curb while in Rooted or Granite. Seriously youll understand when you dont have it and you need to grab agro on a ledge and cant get there. I used to hate teleport as my main travel power until I found The Ultimate Teleport Bind - The Program. This thing basically allows you to point and click. The only time I find myself hating Teleport is when Im having lag problems but its not as bad as it used to be. If you do fall just hit Granite and you should be fine.
Thanks to SherkSilvers character builder for the in-depth number crunching. I'd like to also thank EsuKujo for giving me the correct equation for the recharges in Granite.
Included are three different sample builds: Taunt, Without Taunt, and Meatshield.
Taunt:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Stone Skin DmgRes(1)
01 : Stone Fist Acc(1)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(3)EndRdx(13)
04 : Stone Mallet Acc(4)Dmg(5)Dmg(5)Dmg(11)Rechg(11)EndRdx(13)
06 : Swift Run(6)Run(7)Run(7)
08 : Rooted Heal(8)Heal(9)Heal(9)
10 : Earth's Embrace Heal(10)
12 : Teleport Foe Acc(12)
14 : Teleport EndRdx(14)Range(15)Range(15)Range(27)
16 : Heavy Mallet Acc(16)Dmg(17)Dmg(17)Dmg(23)Rechg(25)EndRdx(29)
18 : Health Heal(18)Heal(19)Heal(19)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Fault Acc(22)Acc(23)DisDur(29)Rechg(31)EndRdx(36)
24 : Mud Pots EndRdx(24)EndRdx(25)Taunt(31)Dmg(33)Dmg(36)Dmg(37)
26 : Air Superiority Acc(26)Acc(27)
28 : Hurl Boulder Acc(28)Dmg(31)Dmg(34)Dmg(34)Rechg(34)EndRdx(37)
30 : Taunt Taunt(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)
35 : Tremor Acc(35)Acc(36)EndRdx(37)Rechg(40)Taunt(43)EndRdx(43)
38 : Seismic Smash Acc(38)Dmg(39)Dmg(39)Dmg(39)EndRdx(40)Rechg(40)
41 : Salt Crystals Acc(41)Acc(42)Rechg(42)Sleep(42)Sleep(43)Sleep(46)
44 : Fossilize Acc(44)Acc(45)Hold(45)Hold(45)Hold(46)Rechg(46)
47 : Mineral Armor DefBuf(47)DefBuf(48)DefBuf(48)EndRdx(48)
49 : Stalagmites Acc(49)Acc(50)DisDur(50)EndRdx(50)
---------------------------------------------
01 : Power Slide Empty(1)
01 : Sprint EndRdx(1)
01 : Brawl Acc(1)
01 : Gauntlet Empty(1)
02 : Rest EndMod(2)
---------------------------------------------
Without Taunt:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Stone Skin DmgRes(1)DmgRes(3)DmgRes(5)
01 : Stone Fist Acc(1)Taunt(31)Rechg(37)DisDur(42)Rechg(43)Taunt(43)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(5)
04 : Stone Mallet Acc(4)Dmg(7)Dmg(13)Dmg(17)Rechg(23)EndRdx(34)
06 : Swift Run(6)Run(7)Run(11)
08 : Rooted Heal(8)Heal(9)Heal(9)
10 : Earth's Embrace Heal(10)Heal(11)Heal(17)
12 : Heavy Mallet Acc(12)Dmg(13)Dmg(15)Rechg(15)Dmg(25)EndRdx(25)
14 : Combat Jumping DefBuf(14)
16 : Super Jump Jump(16)
18 : Health Heal(18)Heal(19)Heal(19)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Fault Acc(22)Acc(23)Rechg(27)EndRdx(27)DisDur(33)DisDur(34)
24 : Mud Pots EndRdx(24)Taunt(29)Taunt(46)
26 : Teleport Foe Acc(26)IntRdx(34)
28 : Hurl Boulder Acc(28)Taunt(29)Rechg(31)EndRdx(31)Dmg(39)Range(40)
30 : Teleport EndRdx(30)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)
35 : Tremor Acc(35)Dmg(36)Dmg(36)Rechg(36)EndRdx(37)Dmg(37)
38 : Seismic Smash Acc(38)Dmg(39)Rechg(39)Dmg(40)EndRdx(40)Dmg(42)
41 : Stone Prison Acc(41)Immob(42)EndRdx(43)Rechg(46)
44 : Fossilize Acc(44)Acc(45)Hold(45)Rechg(45)Hold(46)Hold(48)
47 : Mineral Armor DefBuf(47)DefBuf(48)DefBuf(48)
49 : Stalagmites Acc(49)Acc(50)DisDur(50)EndRdx(50)
---------------------------------------------
01 : Power Slide Empty(1)
01 : Sprint Run(1)
01 : Brawl Acc(1)
01 : Gauntlet Empty(1)
02 : Rest Rechg(2)
---------------------------------------------
Meatshield:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Roxstar
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Stone Melee
---------------------------------------------
01 : Stone Skin DmgRes(1)DmgRes(11)DmgRes(13)
01 : Stone Fist Acc(1)
02 : Rock Armor DefBuf(2)DefBuf(3)DefBuf(3)EndRdx(46)
04 : Earth's Embrace Rechg(4)Rechg(5)Rechg(5)Heal(13)Heal(34)
06 : Swift Run(6)Run(7)Run(7)
08 : Rooted Heal(8)Heal(9)Heal(9)EndRdx(50)
10 : Taunt Rechg(10)Rechg(11)Rechg(31)Taunt(42)
12 : Recall Friend Range(12)
14 : Teleport EndRdx(14)Range(15)Range(15)
16 : Health Heal(16)Heal(17)Heal(17)
18 : Crystal Armor DefBuf(18)DefBuf(19)DefBuf(19)EndRdx(46)
20 : Stamina EndMod(20)EndMod(21)EndMod(21)
22 : Mud Pots EndRdx(22)EndRdx(23)Taunt(23)Taunt(25)
24 : Fault Acc(24)Acc(25)Rechg(37)Rechg(42)
26 : Mineral Armor DefBuf(26)DefBuf(27)DefBuf(27)EndRdx(50)
28 : Brimstone Armor DmgRes(28)DmgRes(29)DmgRes(29)EndRdx(46)
30 : Provoke Acc(30)Acc(31)Rechg(31)Rechg(37)Taunt(42)
32 : Granite Armor DmgRes(32)DmgRes(33)DmgRes(33)DefBuf(33)DefBuf(34)DefBuf(34)
35 : Tremor Acc(35)Acc(36)EndRdx(36)Rechg(36)Rechg(37)Taunt(40)
38 : Seismic Smash Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)Rechg(40)
41 : Char Acc(41)Acc(43)Hold(43)Hold(43)Hold(45)Rechg(45)
44 : Fire Blast Acc(44)Empty(45)
47 : Fire Ball Acc(47)Acc(48)EndRdx(48)Rechg(48)Rechg(50)
49 : Hurl Boulder Acc(49)
---------------------------------------------
01 : Power Slide Empty(1)
01 : Sprint Run(1)
01 : Brawl Acc(1)
01 : Gauntlet Empty(1)
02 : Rest Rechg(2)
---------------------------------------------
Nice guide. Started a stone/stone last night so I'll be following it closely ^^b
Just realized that the link I posted for the character builder doesn't work anymore lol! However the links in the sample builds do work. Ok that's all for now...
Great guide. Very thorough and well-expressed.
It's quite helpful reading this when considering new variations of builds I can make on my next respec. I'm constantly playing my stone tank to see what changes I can make for the better and worse. Looking at the numbers here helps a ton.
Excellent guide...I don't have time to write a guide but, here is something no one has touched on in any of the Stone Tanker guides...
Mineral Armor makes Stone Tanks unique. Now add Tough and Weave, Stone Skin, and Rooted with a 3 slotted Swift...
Makes any mission with Psi damage a cakewalk. +2 and +3, no sweat. Overall defense from Weave means you get hit less by EVERYTHING. It's generic...Melee and Ranged. So basically EVERY attack wheather Psi, Nrgy, Neg Nrgy, Smashing and Lethal, and even my favorite, None-specific damage.
I have this on my Regen Scrapper and my PB and I thought since all the Stone armors are 1 at a time, what better way to build the Stone Tank?
So basically no matter what Stone armor I am using, I have Tough and Weave to add to it. I really think Weave has a place in this type of Tank. Especially since this is the GOD of Tanks...
Cheers...
BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.
Tough is fine for while you're out of Granite but it's pointless for Granite tanking. Stone Skin alone will cap your S/L while in Granite. As for Weave, I've always considered it too little return for the number of slots to get it and how much endurance it costs.
When not in Granite us stone tanks are in a constant battle for endurance gain and adding two armors on top of the ones we already have plus Mudpots is going to have us standing there basically being a tauntbot. 1) Because to fit all of that in you won't have very many attacks left and 2) there won't be much endurance to attack with. This also reduces the use of Gaunlet.
I'm not saying Weave wouldn't help at all but the cons far outweigh the pros IMO but YMMV.
I am using this for just Mineral Armor. I also run 2 end red in each of the toggles and 3 in pots. Also my attacks each have an end reducer.
Basically I am as solid in a "Psi" heavy mission as I am in a regular mission in Granite...
BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.
Stone tanks. They have got to be the best tanks out there as far as taking the amount of damage that they take. But it is a love hate relationship with me and my Stone tank. As Rox said the end problems are unreal. I will drop Granite as soon as I can after a mob or two so that I can regain some end. All my defenses and attackes are slotted with end reds, and as far as her epic, she is with Energy mastery. Figured the conserve power and focused accuracy might free up some slots as far as end reds and acc enhancements. Sadly enough it just wasn't enough, so they still sit slotted with the end reds. First thing I do when I get on a team that I am not familiar with, or they are not familiar with a stone tank is let them know that they need to be careful about drawing the aggro due to the penalty of recharge time on powers when in Granite armour. Hook me up with someone that has SB. OH BABY!!!! This is an awesome Guide Rox. Am definatly going to take a real close look at it and see how much difference there is with the way you have Rox set and the way I have Lapidato set.
nice builds ima use them when i make me a tanker
[ QUOTE ]
Tough is fine for while you're out of Granite but it's pointless for Granite tanking. Stone Skin alone will cap your S/L while in Granite. As for Weave, I've always considered it too little return for the number of slots to get it and how much endurance it costs.
When not in Granite us stone tanks are in a constant battle for endurance gain and adding two armors on top of the ones we already have plus Mudpots is going to have us standing there basically being a tauntbot. 1) Because to fit all of that in you won't have very many attacks left and 2) there won't be much endurance to attack with. This also reduces the use of Gaunlet.
I'm not saying Weave wouldn't help at all but the cons far outweigh the pros IMO but YMMV.
[/ QUOTE ]
I'd hugely agree with this - weave in general since i5 is mostly useless since you exchange a very high end cost toggle for a 2.5 def buff - meh.
I started my 50 stone in i4, when ya could six slot swift (them was the days) and dinged him 50 in i6. Your original guide was a big help, and your update is even better, and best stone tank guide around imo.
A few things I'd add
Epics
I played with several epics and went with fire - I have a 50 stone troller and knew most of the powerset - the nice thing about fire for this build is !2 more ranged attacks! - fireball and fireblast are fun, fasting recharging, and fire as opposed to smashing - good stuff.
Next few items are my 2 inf:
Teleport
Many people dislike TP has a travel power:
- you don't even have to use binds to make it easy...make it one of your first 10 keys (I always do swift as 1, TP (or other) as 2.
now just hit '2' point mouse and click. rinse, repeat.
- I see more and more stone tanks without TP - its a shame, even if you think you'll have a pocket kin. Your job is to get into the middle of the mob and gather/manage aggro - you are holding the team back making them wait while you waddle in....and worse, when it goes to hell, which it will, and multiple mobs get aggroed, lack of mobility means you may have to stand and watch, depending on if taunt/hurl boulder are up, and in range; when you could have Ported right in and saved it....
Let them suffer you think....its your call if you wish to be a scranker, but a total waste of this tanks abilities....nor very heroic!
Even with a pocket Kin, without TP, you can't so much as get over the shin high wall in the water pool by Ms Liberty in Atlas....
Taunt
I am not going to open up the ole dead horse of taunt vs no taunt - as a mobility challenged tank, taunt is a great tool to grab aggro across the room. I could fill a small book with the times its saved someone. Work it in.
I find stone/stone to be quite endurance intensive and have one end redux slotted very early in rooted, and 3 in mudpots. I run Herostats to verify where my forerunners are for end usage.
I'd echo skipping the armors, save perhaps Mineral. In general the 1-2 damage resists/defenses don't give the bang for the buck in toggle costs and chewing up a space for a shiny in a tight build plan.
Power Pool comment - I find Hasten to be useful, and even with a few respecs keep it no later than 30, so that I have it 3 slotted by 32. In sustained battles, this goes a long way to overcoming the -recharge, so I like it. ymmv.
Lastly - form shift, especially if you don't have a pocket Kin. Once the mob has whittled down by half, drop to rock armor and help finish em off. Your recharge rate becomes normal, important for all your attacks, as well as assisting Earths Embrace, and things like Hasten.
Great update to your guide Roxstar...I see so many young stone tanks with totally odd, often painful to see builds, I just want to email this right away
Wolfie
aka TerraWolf, the Teleporting Herdomatic
[ QUOTE ]
Epics
I played with several epics and went with fire - I have a 50 stone troller and knew most of the powerset - the nice thing about fire for this build is !2 more ranged attacks! - fireball and fireblast are fun, fasting recharging, and fire as opposed to smashing - good stuff.
[/ QUOTE ]
I'd most definately agree with this. Though I haven't played it myself fire meshes really well for a stone tank. Especially the extra damage and range. Earth is more of a control style of play which is why I picked it....along with thematic purposes.
Glad to know this guide helped out.
I want to thank Roxstar for a great guide. It was key in helping me develop my Stone/Fire/Pyre tank.
For thematic and playstyle purposes I went with a more scranker type build, skipped the fighting pool, and took Brimstone. Pyroclastic Joe is still very much survivable although not the uber-tank that he could be. There has been more than one time that I've glanced over to my health bar with concern. More than anything to me he is just plain fun to play.
I'm just glad that there are guides such as Roxstar's to make life easier (not wasting respec tokens) and to make informed decisions regarding a character while he or she levels.
On Justice: @Dramen/@Angelus Mortis
A few HeroCon '09 Pics
Your my savior for making this character, hes, one of my first and I think I'll be very content with the way he'll turn out.
TYVM
Im sorry if this was posted, since I can't even read through this thread much becuase im half asleep, but heres a good thing to put under thoughts for Stone Skin. What I recommend doing is while training up, don't get Stone Skin but instead get Rock Armor. Then when you get Granite at 32, respec out of Rock Armor into Stone Skin. I also advise not getting Mud Pots until this respec, but instead get taunt. Then respec out of taunt into Mud Pots at 32.
Hmm...
Should mention that Mineral Armor also grants +perception. That's an important factoid for dealing with stealth and perception debuffs like smoke grenades, etc.
Also, Crystal Armor is missing in your primary power pool list in your first post.
Leveling up a Stone/stone presently; he's 22 now and looks a lot like the Meatshield build posted by Rox. Lots of fun. This guide is still relevant on how the set plays.
I took Mud Pots early and have skipped Taunt so far. I see the pros and cons. Aggro has been mostly handled due to Mud Pots, but the endurance cost is simply crushing. Mud Pots essentially made me skip both of the hammer attacks for now, though I plan to go back and pick them up. Thank goodness for veteran reward attack powers .
Even at 22, with Stamina and SOs in End Redux, Rock Armor + Crystal Armor + Rooted + Mud Pots = a lot of endurance usage. You simply can't maintain a constant attack chain without help from teammates or chewing blue inspirations. I am hopeful that IOs sets will help reduce the end cost further on everything. The endurance problems get even trickier if you use TP, as you can TP into a mob and use up your last bit of endurance, instantly detoggling yourself. :P Sound ridiculous? It is, but I've done it!!
I also agree that Taunt is pretty key. I have missed it, and wished I had it when bad guys across the room attacked.
All that said, if you can make it to level 22 (SO slotted Stamina), it's worth the wait. I took Fault at 22 and it is a wonderful power too.
Ode to Roxstar - A Guide to Stone Tanking
**DISCLAIMER**
This guide is solely for the Stone/Stone Tank. Playing a stone tank takes time and patience, both getting to Granite Armor and playing in Granite Armor. Most people have problems dealing with all the penalties that we have to face and others just think we're overpowered. We do have extreme resistances but we also have extreme penalties.
Primary: Stone Armor
Rock Armor
Stone Skin
Earths Embrace
Mud Pots
Rooted
Brimstone Armor
Minerals
Granite Armor
This set is very week before Granite, actually it under performs compared to the other tanks sets. However once you get to Granite you will be a defensive monster, a very slow defensive monster! The road to Granite is definitely a hard one and once you get there you really dont want to live in Granite. Being a stone tank means dealing with a lot of setbacks in order to tank for your team. We dont offer a lot to a team but we can certainly keep them from dying as long as the agro cap of 17 isnt reached. In the end youll either find that you like Stone Armor or you dont. Most find out before they even get to the 20s since Rooted can be a preview of what is to come.
Secondary: Stone Melee
Stone Fist
Stone Mallet
Heavy Mallet
Taunt
Build Up
Fault
Hurl Boulder
Tremor
Seismic Smash
This set is very powerful. It does high damage and has a lot of knockdown that can come in quite handy at times. It does have its cons though, such as high endurance costs and all smashing damage (which is one of the most resisted in the game). Despite its problems it is a very fun set to play and has some really neat animations, my favorite being Fault and Hurl Boulder. I think you will find that this set fits very well in terms of theme and visualization.
Epic: Earth Mastery
Stone Cages
Salt Crystals
Fossilize
Stalagmites
Considering this is the only tanker epic that Ive played I will only comment on Earth Mastery. Thats not to say thats its the only epic that works with a stone tank but it does fit the concept fairly well.
Below are the enhancement abbreviations used in this guide.
Accuracy (Acc)
Damage (Dam)
Endurance Reduction (EndRdx)
Fly (Fly)
Heal (Heal)
Hold (Hold)
Immobilize (Imm)
Knockback (Kb)
Range (Rng)
Recharge Reduction (Rech)
Resist Damage (Res)
Sleep (Slp)
Slow (Slow)
Stun (Stun)
Taunt Duration (Tnt)
To-Hit Buff (ToHit)
All enhancement % numbers are even level.
Training Origin (TO)
Dual Origin (DO)
Single Origin (SO)
Also make sure to check out EsoKujos Completely Stoned, Again: The Stone/Stone Guide.