Karnal Sin in 3D


Celsia

 

Posted

Here is my rendition of Sorah's lovely and provocative Karnal Sin.

Hope you like it, Sorah.


 

Posted

Very nice


�Alas, regardless of their doom, the little victims play!� - Thomas Gray

 

Posted

[ QUOTE ]
Here is my rendition of Sorah's lovely and provocative Karnal Sin.

Hope you like it, Sorah.

[/ QUOTE ]


well Sartori I am at work so I can't see it but I'll give ya some feedback once I get home tonight!


�Alas, regardless of their doom, the little victims play!� - Thomas Gray

 

Posted

Overall, it's a cool piece. You got the costume pretty close to the in-game textures and it's obvious there was work put into that. Also, placing her indoors helps pull off the lighting since Poser doesn't do lighting well at all.

A few suggestions;

1 - You're advanced enough that you should probably photoshop her shoulder. Poser's models are horrible in the joints (particularly the shoulder, elbow, and knee) and her shoulder is ruining the illusion. If it were corrected, the piece would increase inquality by several steps.

2 - Be aware of Poser's craptacular shadows. It's very noticable under her hand on her leg, where there should be some ambient occlusion, but there isn't. A slight shadow would help place her hand on her leg nicely.

3 - Other patrons? It would be cool if there were other people in the background. Maybe make them blurry, or dark. Maybe even have them be just a reflection in the wall.

Just my 2 Inf.


 

Posted

Thank you for the suggestions, DJ, you know I value your opinion greatly. I'll try to apply them, although my post-production skills are not very good. I don't have Photoshop, I could only afford PSP, but... if you have any pointers on how to rectify the things you mentioned, I'd be very grateful.


 

Posted

*peeks in*

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

*breath*

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

Nothing is better, I know from personal experience on both ends, than randomly getting art of your took done!!!!!!!!!!

Veikira was the first to do it to me, and now you Sars sweetie!!!!

IT LOOKS AWESOME!!! *breath* OMG IT LOOKS AWESOME!

*snatches it up and hordes it*

<_<
>_>
<_<

MINE! <3 <3 <3 <3 *fluff bombs the hell outta the thread with her adoration*

AHHHHHHH! XD




Click for Deviant Art Site - Commission List: OPEN

 

Posted

[ QUOTE ]
Thank you for the suggestions, DJ, you know I value your opinion greatly. I'll try to apply them, although my post-production skills are not very good. I don't have Photoshop, I could only afford PSP, but... if you have any pointers on how to rectify the things you mentioned, I'd be very grateful.

[/ QUOTE ]

I use PSP myself. Nothing wrong with it, I actually prefer it.


�Alas, regardless of their doom, the little victims play!� - Thomas Gray

 

Posted

Photoshop Elements is also a nice progrm with about 85% of full photoshop. As a bonus it is about $100 as opposed to $600 or so.


 

Posted

The textures are awesome. Are you doing her costume as a second skin or did you actually make clothing? Boots are nice too.

Looking good.


 

Posted

Thanks! The textures are actually applied to the "ultra catsuit" for V3, so it's not really a second skin -- but not far from it. The boots and gloves are separate clothing items from the catsuit, with their own textures.


 

Posted

She came out great!

Everything is nicely proportioned and fits like a glove.

The folds in the boots look real.
lighting works well.


 

Posted

Hey, great job there Sartori! And now would be a great time to start honing those post production skills. you obviously have a good grasp of the whole poser thing... take it up a notch. And PSP woud work just fine for post editing. No point in spending several hundred bucks untill you definitly know you need to. For nw, crack open PSP and I'd say give what DJ sugested a shot. I'd love to see the piece after a bit of editing!


 

Posted

Lookin good. Glad to see more 3d pics


 

Posted

[ QUOTE ]
Hey, great job there Sartori! And now would be a great time to start honing those post production skills. you obviously have a good grasp of the whole poser thing... take it up a notch. And PSP woud work just fine for post editing. No point in spending several hundred bucks untill you definitly know you need to. For nw, crack open PSP and I'd say give what DJ sugested a shot. I'd love to see the piece after a bit of editing!

[/ QUOTE ]

Good points. Also Sartori, did you use PSP for your textures? If so, you may be selling yourself a bit short on your postwork talent/potential and you may be better than you think.


 

Posted

[ QUOTE ]
Karnal Sin.



[/ QUOTE ]

omg... so good and detailed you can almost ski off that mountain!


 

Posted

Sorah asked me to try a version of this pic with longer hair. Here is my attempt at this. The hair helps with the shoulder that DJ mentioned, and I also tried to pay a little more attention to shadows and ambient occlusion. Hope you like it, Sorah.


 

Posted

OOOOOO! Such subtle changes but they really make a world of difference. That shoulder looks GREAT now! And the extra shadows really give it more depth. Thumbs up!


 

Posted

I'm not sure what ambient occulsion means but that 2nd attempt look FANTABULOUS!!!

Great job Sartori! !! ! ! !

Now... got a fur texture? *snickers* KIDDING!


 

Posted

that looks incrediably nice Sartori


 

Posted

[ QUOTE ]
I'm not sure what ambient occulsion means but that 2nd attempt look FANTABULOUS!!!

Great job Sartori! !! ! ! !

Now... got a fur texture? *snickers* KIDDING!

[/ QUOTE ]

"Ambient Light" is the light that bounces around in a room and give a general illumination without a direct source. Light is always reflecting off things and hitting areas indirectly, so everything in a room has a little light on it.

"Ambient Occlusion" is when this indirect light is blocked out. A good example is when you put a cup or pencil down on your desk; there might not be any direct light source (and therefore no direct shadow), but there's still a darkness nder it. The mere existance of the object still causes darkness. It's "Occluding" the ambient light.

Got it? Good =)

Class dismissed.


 

Posted

Wow, very nicely done!


 

Posted

*gasps for air* I LOVES IT!!!!!!!!!!!!!!!!!

<3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3

Karnal has never looked sexier or...MORE REAL! Heheheh Thanks sweetie, you roxxorz my boxxorz, and the fact that this came outta no where, makes it THAT much sweeter <3




Click for Deviant Art Site - Commission List: OPEN

 

Posted

[ QUOTE ]
[ QUOTE ]
I'm not sure what ambient occulsion means but that 2nd attempt look FANTABULOUS!!!

Great job Sartori! !! ! ! !

Now... got a fur texture? *snickers* KIDDING!

[/ QUOTE ]

"Ambient Light" is the light that bounces around in a room and give a general illumination without a direct source. Light is always reflecting off things and hitting areas indirectly, so everything in a room has a little light on it.

"Ambient Occlusion" is when this indirect light is blocked out. A good example is when you put a cup or pencil down on your desk; there might not be any direct light source (and therefore no direct shadow), but there's still a darkness nder it. The mere existance of the object still causes darkness. It's "Occluding" the ambient light.

Got it? Good =)

Class dismissed.

[/ QUOTE ]

Is there a way in Poser to completely turn off Ambient Light? Cause when I teach in Maya, "Turn off all Ambient Light and start from scratch" is one of my first directions. Ambient Light in 3d packages is hideous.