PvP 101
Bump for Kats camp
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Kat you might want to compile these into one link for your camp
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Attn: EX_Libris, please move this guide to the PvP Section
ba da bump
A quick question. What is a consolidated list of the toggle dropping powers and their ability to do so. (25/50/75% of the time etc.)
Great guide.
Thanks
The Arena map list has had a few added since Nicci wrote this guide. Here's a nice rundown that Pudds wrote.
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Based on my experience, there are 2 "categories" of maps: large and small.
Small maps will come up with up to 8v8 (but tend to come up less often with more than 4-5 per side), Large maps don't appear until you have 3v3 or more (but typically don't show up unless you have 4-5 per side). Small maps won't appear at all with greater than 8 per side.
Again, based on my experience....
Small Maps:
Office
Troll Caves
Pocket D
Perez Park
Cargo Ship
Crey Lab
Large Maps:
Atlas
Skyway
Steel Canyon
Dark Astoria
Outbreak
Eden
Striga
In a 1v1, you will never see a large map. In an 8v8, you will usually (and I use that term loosely, because they always show up at innoportune times) see large maps, but regularly see small maps as well. In a 9v9 or larger, you will never see a small map.
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I too am impressed with the guide in general. I have only one question:
Is there a point to PVP? What I mean is, is there an in-game reward? Or is it just about the bragging rights?
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Looks like a great guide for someone getting started in PvP. However, I don't really see any reason to do PvP either. If it doesn't advance my character then why bother? Just to trash talk about who killed who?
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Why do people collect badges? (Other than accolades, none give you any real benefit.)
Why do they spend time (and INF) in Icon - I know some people change their costume many, many times?
Answer - "It's fun." Maybe not for you, but for them it is.
Could you make a guild for Team PVP explaining Roles and team layouts... That would be nice
Sing covers teaming in this guide. Buckets more guides in NotPutzing's Guide to PVP Guides.
Enjoy.
As I understand it, PvP uses something very like the Giant Monster rules that take level differences out of the To-Hit check and scale damage to the level of the target.
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