Fix FIery Aura and here is why
FYI, cross-posting is against the forum rules.
Last time I looked the Immob protection from Burn stuck around quite long enough on itself, but a click power for Immob protection every 45ish seconds is absurd when every other Tank primary gets full protection from one toggle.
Why the h*ll are you posting this in the guide forum? along with EVERYOTHER forum too no less?
well, My tank is 42 and new since ed and i5. I was playing my rad/kin defener the other night. And we had a new player who was a fire/fire tanker on our team. I could barely keep the tanker alive. So I look at his build info. Then I started the painful task of telling him, he need about 8 power pool powers just to function as a tank. He was really miffed and quit. He said this was his third character and he didn't like anything i had to tell him. He was not mad at me.
He quit playing and said he wasn't going to play that toon anymore because it destroyed his vision of his character.
I personally really could live with the whole thing as it, meaning burn being what it is, BoF is a single a target attack, and temp protection being uselss.
The ONLY thing that completely is ruining my 42 tank for me is:
LACK of immobilization protection
LACK of Knockback.
To effectively tank, you need both of those protections and tough: No other tanker build HAS to take power pool just to make up for lacking protection.
Combat jumping (for immobilization protection)
Super Jump (stuck with this for acrobatics)
Acrobatics (for knockback protections)
boxing/kick (just to get tough)
Tough (just to get to max resistance)
You can chose Burn to release you from Immob, but someone needs to explain to what you are supposed to do for that other 30 sec waiting for it to recharge. Or if you use burn for immob protection/freedon, that will cost you 5+ end every 15 seconds for immob protection...Now using burn like that is pathetic and you still have no knockback protection. I can reallt see me wasting 30 of end, just to get close those horrible COTs....and have no end to even tank. So using burn for that is a joke.
How many power slots do we have to waste to just make it back up to another tanker type that doesn't have to do this.
The you pretty much need the whole stamina arm too. I can't see playing this tank without stamina. It just couldn't function.
so lets look at the tabs and add it up again.
combat jumping
Super jump
Acrobatics
Boxing/Kick
Tough
Swift
Health
Stamina
I believe that is now 8 powers from the power pools. Eight, not 4 not 2, but 8. That is 1/3 of ALL your powers basically dictated to you in advance because your powers lack the needed protections. Since the protection is so gimped, I can understand having to to the power pools for boxing/tough. That is only two power slots. Not 8. I mean really. I have to have all 8, AND two more of my set, just to even stand somewhere close to the invuln tankers.
Lets look at our power pool cominations for the the fire/fire tanker for things you can't have as a tanker and still tank:
You can't have hasten and teleport stamin and tough: no kB no Imm
You can't have hasten teleport and fly and stamina: No Kb, No Imm
You can't have Stealth, Hasten, Fly and Stamina: No KB, No Imm
You cant have tactics, Hasten, Fly and Stamina. No KB, No Immob
You can't have Stealth, Hasten/Ss, Fly and Stamina. No KB, No Imm
We making a very clear picture here? you can't "tank" unless you build the toon a certain way. Would you play this toon after playing a troller or blaster. (shoot, the blaster can even chose to heal itself, which is voluntary choice in the power pools) We are not talking about putting two slots in GDF, or an extra slot in heal or defense buff. A kineitc defender doesn't have res, but that is because that is such a powerful set as it is. My troller is not bound to certain power pools. Making a troller, i can chose stealth, acrobatics, flight and hasten. My defender is free to chose power pools. Most of the scrappers have compele choice of the power pools. Oh lets see, corruptors do too, and lets see...
We are really talking about the gimped nature of the fiery Aura set. I hope you can see that. An analogy would be this, a controller having to go to two separate power pools just to get a single target hold and a aoe hold, because their powers only have a single target and aoe immobilizations. This is now a different game with ed and i5. Things are different now. The last thing you now need in that formula is a completely gimped defense set, that forces your power pool choices.
No one will play that anymore. Maybe before when fire/fire tanker were uber, they accepted the trade off. Not anymore.
I get to chose in any other AT in the game, my power pools. The only other power set that doesn't contain its needed protections is Dark Armour from the scrapper set but that is a scrapper, not a tank.
Fix the protection of the fiery set, and then i most people could live with fiery Aura being as is. You might see more fire/fire tankers and fire/fire brutes.