Triform PB, you, and fun.


F_M_J

 

Posted

First, my view on the three form PeaceBringer. Some of you will choose to play like this, other will not. Here is why I choose this. 1) each form has a use, nova-blast, dwarf-tank, human-buffs. 2) Each form is very potent at it's job. 3) This is an incredibly examplar friendly build. The meat and potatoes of your build come at level 6, and level 20. Everything else is just "extras" that you could do without.

Your first 5 levels will seem mediocre. Bear through them. You can group to get past them, or you can solo easy enough. By level 2 you'll have a good 1-2 punch, and anyone can get to level 2 by going through the outbreak tutorial.

At level 6 you will get Nova. You will see yourself in this form more than any other form from here on out if you follow my playstyle. Nova is a very efficient form. 2 AoEs, 2 single targets. Without anything other than it's natural state, no additional buffs, you can actualy rock out an 11 hit combo from it's 4 attacks before having to pause for about 2 seconds of recharge. That particular combo is bolt-blast-bolt-scatter-bolt-blast-bolt-detonation-bolt-blast-bolt. If you have hasten on, you never have to stop attacking, unless you run out of end, and you have quicken recovery built in, so you're doing fairly well there. Scatter is the better of the two to start with, because detonation has knockback that is much more common than other nova attacks, and is a ranged AoE so it scatters them. Scatter is a cone attack that rarely does knockback. You have one serious weakness over blasters. Just like blasters, you have no mez protection, unlike blasters, as soon as the mezz ends, you are not a blaster. You have a 3 second pause between the mezz ending and being a blaster again. You can get re-mezzed in that time, to prevent you from retaliating. This is especially common with Malta Sappers, though I realize end drain isn't a true mez. Of note, since you have a 50% damage buff built in, you might not think your enhancements are working properly. I have including later the base damage of nova attacks, as well as the beggining damage. Enhancements modify your base damage. You however, always have that 50% buff active so it may skew calculations if you arn't careful.

Dwarf form is very powerful. With 6 dam resist, you'll be at 58.83% resistance to all but psi. You also get quicken recovery built in, and a 75% HP bonus. All 3 of your attacks are very powerful, considering you're a tanker at the time. The only downside is that the stomp attack is very high end cost, and long recharge time. PBs have this fast, efficient feel to there form powers, except for the stomp. You're heal is a slightly long recharge, but in exchange you pay a very small endurance cost.

Human form isn't there for attacking. In this build it will be used primarily for self buffs and heals. You do have limited ability to heal others. You also get both a self and an other rezz. That means no group with you in it is ever completely defeated, because you can rezz yourself and others. The main buffs your human form will deal with are hasten, buildup, conserve energy, essence boost, Eye of the Magus (Accolade power you can get late in the game). Human form is also the form you will be in when you switch on quantum flight.

My reccomendation on your inspirations: by the end of the game you have 20 slots for insp. At least 4 of these should be dedicated for break free line inspirations. At least 2 of them for Catch a breath type inspirations. Thats 6 out of 20. The rest I reccomend you use as "open slots". What I mean by that is don't store anything special in em, get something, use it when you get to a large group, etc. Think of it as a rotating stock in a grocery store. If you ever have a full inspiration set, you are wrong. Use them more often, they are greatly beneficial.

Now, you've got the basic idea of how to run your PB. You blast most of the time, switch to dwarf when nessecary, and use human form to buff yourself when things are gonna get hairy. If you see a group with a +1 quantum/void, stop the fight if there is one. If nessecary, leave and re-enter the mission. Use ALL currently available human form buffs, use a break free insp, switch to nova form and let the slaughter begin.

Okay, below here is the power/enhancements part to playing your PB.

---------------------------------------------
Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
---------------------------------------------
01) --> Glinting Eye==> Acc(1)
01) --> Incandescence==> DmgRes(1)
02) --> Gleaming Blast==> Acc(2)
04) --> Essence Boost==> Heal(4) Heal(5) Heal(5)
06) --> Bright Nova==> EndMod(6) EndMod(29) EndMod(29) Fly(31) Fly(31) Fly(31)
08) --> Hasten==> Rechg(8)
10) --> Aid Other==> Heal(10)
12) --> Build Up==> Rechg(12)
14) --> Aid Self==> Heal(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> White Dwarf==> DmgRes(20) DmgRes(21) DmgRes(21) EndMod(45) EndMod(45) EndMod(46)
22) --> Reform Essence==> Heal(22)
24) --> Conserve Energy==> Rechg(24)
26) --> Glowing Touch==> Heal(26) Heal(46) Heal(46) Rechg(48) Rechg(48) EndRdx(48)
28) --> Quantum Flight==> EndRdx(28)
30) --> Resuscitate==> Rechg(30)
32) --> Photon Seekers==> Acc(32)
35) --> Restore Essence==> Rechg(35)
38) --> Stamina==> EndMod(38)
41) --> Group Energy Flight==> EndRdx(41)
44) --> Light Form==> DmgRes(44)
47) --> Pulsar==> Acc(47) Acc(50) DisDur(50) DisDur(50)
49) --> Grant Invisibility==> DefBuf(49)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Heal(2) Heal(3) Heal(3)
01) --> Energy Flight==> EndRdx(1)
10) --> Combat Flight==> Fly(10)
01) --> Cosmic Balance==> Empty(1)
---------------------------------------------
06) --> Bright Nova Bolt==> Acc(6) Dmg(15) Dmg(17) Dmg(17) Rechg(23) EndRdx(27)
06) --> Bright Nova Blast==> Acc(6) Dmg(13) Dmg(13) Dmg(15) Rechg(23) EndRdx(27)
06) --> Bright Nova Scatter==> Acc(6) Dmg(7) Dmg(9) Dmg(11) Rechg(19) EndRdx(25)
06) --> Bright Nova Detonation==> Acc(6) Dmg(7) Dmg(9) Dmg(11) Rechg(19) EndRdx(25)
20) --> White Dwarf Strike==> Acc(20) Dmg(33) Dmg(34) Dmg(34) Rechg(37) EndRdx(39)
20) --> White Dwarf Smite==> Acc(20) Dmg(33) Dmg(33) Dmg(34) Rechg(37) EndRdx(39)
20) --> White Dwarf Flare==> Acc(20) Dmg(36) Dmg(36) Dmg(36) Rechg(37) EndRdx(39)
20) --> White Dwarf Sublimation==> Heal(20) Heal(40) Heal(40) Rechg(40) Rechg(42) Rechg(42)
20) --> White Dwarf Antagonize==> Acc(20) Acc(42) Taunt(43) Taunt(43) Rechg(43) Rechg(45)
20) --> White Dwarf Step==> EndRdx(20)
---------------------------------------------

Now, some explanation on your main powers. Do NOT use the numbers that the hero builder I use gave, they are wrong. Here are som real numbers instead. In the damage portion, en refers to energy damage, sm refers to smashing.

Bright Nova
End Cost .2/second
End Recovery Bonus .76/second
Effective End Recovery 45 seconds
To hit buff 12.5%
Flight speed buff 25%
Inherent Damage Buff 50%


Bright Nova Bolt
Base Brawl Index 2.58
Begining Brawl Index 3.87
Recharge 2
End Cost 3
Range 100
Activation 1.5
Defense Debuff 5% for 7 seconds

Bright Nova Blast
Base Brawl Index 4.3
Begining Brawl Index 6.45
Recharge 4
End Cost 5
Range 100
Activation 1.7
Defense Debuff 5% for 7 seconds

Bright Nova Scatter
Base Brawl Index 4.25
Begining Brawl Index 6.38
Recharge 11
End Cost 12
Range 60
Cone Radius 40 degrees
Activation 2
Defense Debuff 5% for 7 seconds

Bright Nova Detonation
Base Brawl Index 2.58en + 1.29sm
Begining Brawl Index 3.87en + 1.93sm
Recharge 14
End Cost 15
Range 100
Area 15
Activation 2.3
Defense Debuff 5% for 7 seconds




White Dwarf
End Cost .2/second
End Recovery Bonus .76/second
Effective End Recovery 45 seconds
Damage Resistance 37.5%
Jump Height Buff 100%
Hit Point Buff 75%
Mez Protection Mag 12-16

White Dwarf Strike
Brawl Index 1.07sm + 1.57en
Recharge 3
End Cost 4
Range 5
Activation 1.4
Defense Debuff 5% for 7 seconds

White Dwarf Smite
Brawl Index 1sm + 3.15en
Recharge 5
End Cost 7
Range 5
Activation 1.6
Defense Debuff 5% for 7 seconds

White Dwarf Flare
Brawl Index 2.83
Recharge 13.25
End Cost 15
Area 8
Activation 2
Defense Debuff 5% for 7 seconds

White Dwarf Antagonize
Recharge 8
End Cost 0
Range 65
Area 15
Activation 1
Taunt Duration 12

White Dwarf Sublimation
Recharge 50
End Cost 10
Activation 1
Heal % of human 43.7%
Heal % of dwarf 25%


Now, below is how you take all this information, and turn it into a fast paced, fun hero, because otherwise the forms will become rather unwieldly. This takes into account something special about Kheldians. You have 3 mutualy exclusive forms.

1) Human form only stuff
2) Nova form only stuff
3) Dwarf form only stuff
8) I place all temp powers here, as well as crey cryo gun
9) This is a mixture of stuff. Lots of it is human form stuff, as well as another macro, and eye of the magus.

I only display 2 trays at once, tray 1-2-3 will be the bottom tray, and tray 9 I keep as the top tray, or alt tray as the game calls it.

Now then, to make your life easy, you will need to make several macros. I have provided them hear, you will love me for them later.

The first macro is called Human
powexec_toggleoff Bright Nova$$powexec_toggleoff White Dwarf$$powexec_toggle_on Combat Flight$$goto_tray 1
Whatever form you are in, you will turn into hovering human mode with your human powers on the bottom tray.

Next is Nova
powexec_toggle_on Bright Nova$$goto_tray 2

Dwarf
powexec_toggle_on White Dwarf$$goto_tray 3

The panic putton QF
powexec_toggleoff Bright Nova$$powexec_toggleoff White Dwarf$$powexec_toggle_on Quantum Flight$$goto_tray 1

Thats all that will be useful to most of you I suppose. I will however post one other thing here for those of intrest. I have found that due to the kheldians unique nature where they have 3 exclusive power sets tied to three different forms, they play incredibly well on a controller(the piece of hardware, that resembles what you use to play a playstation game, not the AT that mezzes)

When I posted my previous version of this so many months ago, I got inundated with requests on how I set this up with my controller, so that information will be included here. If you are comfortable with keyboard and mouse, feel free to continue using those. Use of a controller is one of my favorite things about PBs, because they can do it better than any other AT.

tray 1 (the human tray) from left to right
glowing touch, pulsar, photon seekers, grant invisiblity, aid self, light form, Nova Macro, Dwarf Macro, Quantum Flight (the power, not the macro), combat flight.

tray 2 (the bright nova(BN) tray) BN Scatter, BN Detonation, open space, BN Bolt, BN Blast, Geas of the Kind Ones, Nova Macro, Dwarf Macro, QF Macro, open space.

tray 3 (the white dwarf(WD) tray) WD Strike, WD Smite, WD Flare, WD Sublimation, WD Antagonize, open space, Nova Macro, Dwarf Macro, QF Macro, WD Step.

tray 9, which I use as the top, or alt tray. This is a bunch of stuff. This is the stuff I rarely use mid combat, it's usualy used for buffing up prior to fighting a void/quantum/elite boss/etc. It contains Human macro, resucitate, eye of magus, conserve energy, buildup, hasten, essence boost, reform essence, restore essence, rest.

Now, those are specificaly arrainged to make use of a controller easy, to do that though, you need to do some keymapping, to do that, Menu>options>keymapping

The controller that I use has 6 face buttons, dual joysticks, a d pad, 2 shoulder buttons, an analog/digital button, and a button that the manufacturer refers to as a "smart button". I refer to it as the dumb button, and it remains unused.

The two joysticks are used for moving forwards, backwards, turning left and right, strafing left and right, and looking up and down. 5 of the 6 face buttons are used for tray slots 1-5. The 6th face button is a jump button. The right shoulder button is for next target (the equivalent of tab), the left shoulder button is follow (f). The dpad is not used for movement, but is used as four additional buttons. Left is tray slot 7, right is 8, up is 9, down is 10/0 or whatever you want to call it. Pressing the left joystick in as a button is alt tray slot 1, pressing the right joystick in as a button is alt tray slot 8.

That's it folks, Enjoy and Destroy


 

Posted

Where did you get your numbers, because they don't match a lot of mine. I put out a PB Power guide long ago, based on a fair amount of testing.

There are a few things in your build that I would change. FYI, I have a tri-form PB as well, with human form for mainly buffing. Your Nova and Dwarf forms look nice. That's where you spend most of your time, so they get LOTS of slots. That doesn't leave much to play with. Khelds are really starved for slots. Taking both forms, you get a lot more powers but the same number of slots as a regular char. Hami Enhancements really make a difference, and let you slot more things.

I don't know that slotting Rest for Heal actually does anything. I tried it once and didn't see an obivous difference. You might want to test it before you dedicate slots to it. Granted there's not much worth slotting at level 3. Still, I'd put those slots in Incandescence.

You took Stamina (with only the default slot) in Human form. Why? It doesn't look like you'll do enough in human form to really need Stamina. I took Stealth, Super Speed, and Incandescent Strike instead. Stealth and Super Speed let me scout missions, and I travel a whole lot faster. Plus Incandescent Strike is great for Quantums and Voids.

Glowing Touch recharges pretty fast, so you might get more for your money by moving those 2 Recharge slots to Hasten.

Bright Nova Bolt also recharges real fast. In fact it recharges in the time it takes to launch another Nova attack. As long as you can alternate Bolt and some other attack, there's no reason to slot it for Recharge.

If you're well slotted for END Reduction and END Mod in the forms, you may actually find that you don't need Conserve Power.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
Where did you get your numbers, because they don't match a lot of mine. I put out a PB Power guide long ago, based on a fair amount of testing.

There are a few things in your build that I would change. FYI, I have a tri-form PB as well, with human form for mainly buffing. Your Nova and Dwarf forms look nice. That's where you spend most of your time, so they get LOTS of slots. That doesn't leave much to play with. Khelds are really starved for slots. Taking both forms, you get a lot more powers but the same number of slots as a regular char. Hami Enhancements really make a difference, and let you slot more things.

I don't know that slotting Rest for Heal actually does anything. I tried it once and didn't see an obivous difference. You might want to test it before you dedicate slots to it. Granted there's not much worth slotting at level 3. Still, I'd put those slots in Incandescence.

You took Stamina (with only the default slot) in Human form. Why? It doesn't look like you'll do enough in human form to really need Stamina. I took Stealth, Super Speed, and Incandescent Strike instead. Stealth and Super Speed let me scout missions, and I travel a whole lot faster. Plus Incandescent Strike is great for Quantums and Voids.

Glowing Touch recharges pretty fast, so you might get more for your money by moving those 2 Recharge slots to Hasten.

Bright Nova Bolt also recharges real fast. In fact it recharges in the time it takes to launch another Nova attack. As long as you can alternate Bolt and some other attack, there's no reason to slot it for Recharge.

If you're well slotted for END Reduction and END Mod in the forms, you may actually find that you don't need Conserve Power.

[/ QUOTE ]

If you want to know where my numbers come, you'll have to be more specific as to which numbers you want to know. Some of them are taken directly from posts by Devs, others are through extensive testing on the test server.

As to changing my build, you're welcome to do as you wish. I am someone who obsesses over badges, this character is one of the best badgers that exists (thats why rest at low levels is 3 slotted for heal, this will allow you to work on the damage badges in a much more efficient method.) If you can't see how slotting rest for heals helps, go find some time measuring device (clock, stopwatch, hourglass with grains of sand, or whatever you prefer) that is accurate to at least the second, and measure the time it takes you to regen to full from 0. Most people that arn't highly numbers oriented don't notice regen differences when looking at them, but only notice them over the course of time (which isn't something you would normaly do with rest since it only takes 15 seconds to full with no heal slots). Infact you admit that "You don't know that it does anything", why not test it before point it out as something that should be done differently. Then your argument would carry more merit. This is also why glowing touch is pretty much the only slotted human power, because you need a decent heal to work on the heal badges. Cutting the recharge time in half for your best heal helps greatly with that. If your not a badger, don't follow my advice.

As to superspeed/stealth/incandescent strike as opposed to swift/health/stamina. That goes counter to the idea of this build. I specifcialy stated in the opening of my guide, that this way of building a PB does NOT focus on human form attacking. Please re-read that section to answer why I don't take incandescent strike. Super speed and stealth, I can understand why you would take, but several enemies can see through stealth, NO enemy can hit you through quantum flight, and quantum flight is why you have stamina. Furthermore, you can never get TP, so stealth becomes less of an issue. Thats why I didn't focus on them, if our team needs to get somewhere, I can grant invis to a TPer. In addition, I have dwarf form, and I can flat out safely WALK through most missions. (Malta excluded, sappers kill, certain Psi heavy groups prevent this also, but even sappers and psi can't touch quantum flight)

You statements about bright nova bolt make me wonder if you really do play a PB as you state. My PB is level 50, and actualy has much different use of slots than I displayed, because of hamidon enhancements. All of my nova form attacks are currently 1 acc/damage, 2 damage/range, 2 recharge, 1 end redux. Nova form is 3 slotted for end recovery. Long AV/Giant monster fight has me bottom out on endurance, and at atleast 1 or 2 points throughout the battle I have to pause for about 2 seconds for recharge, before I start another minute+ attack chain. Fighting normal enemies, this toon will not have end/recharge issues.

Conserve Power is meant as a partner to Hasten. If you are claiming somehow that with hasten, you don't run out of end, your either don't have as much damage, or as much recharge slotted. Either of those are bad because you are doing less damage, and doing it less often.

In addition, you open your statement with "Where did you get your numbers, because they don't match a lot of mine. I put out a PB Power guide long ago, based on a fair amount of testing." That mere statement invalidates your numbers. After all, everyone who reads the boards either knows, or should know there were several global reductions a while ago. Defense/Resistance were drasticaly cut across the board, and then shortly thereafte there was a global reduction in endurance cost of powers. Therefore, if my endurance and resistance numbers matched a guide of yours from long ago, I would be worried.

I guess what I'm getting at, don't just go "waah, it doesn't match mine", if you believe something here is actualy invalid, give me evidence other than "I did extensive testing." I also did extensive testing, and am willing to share any of those methods/results you want, if you'll be more specific as to which you disagree with. Otherwise, don't try to detract from a good, well made guide with baseless naysaying.

Wait, no, I know, I got it. Somehow I got the second most badges on my server by knowing absolutely nothing and relying on purely false information, yeah, that must be it.


 

Posted

I'll address these points as time allows. Let's start out small.

In the Power Data Standardization/Brawl Index Replacement thread you felt the need to correct me. I said the Nova form DMG bonus was +45%. There as here, you claimed it was 50%. I tested it and posted the following...

[ QUOTE ]
My level 50 PB using unslotted Bright Nova Bolt against a level 1 Hellion did 348.33 damage. After an Enrage Inspiration (+25%), it was 408.39. If the difference in damage (60.06) was 25% of the base damage, then the base damage is 240.24. And 348.33 is 1.45 times 240.24.

Also, using LOTS of Enrages to hit the damage cap, Bright Nova Bolt did 960.96 damage under similar circumstances. The damage cap for Khelds is still 400%, which means the base damage is a quarter of that, or 240.24. And 348.33 is still 1.45 times 240.24.

[/ QUOTE ]

Why do you say it's 50%?


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Leave and exit the mish if theres a +1 void or quantum? Bah, thats what quantum flight+ seekers or incandescent strike is great for. Either put out the seekers, go up in qf, let them knock it down then unphase and take it out, and or go in unphase and hit with incandescent strike, sure you'll take a hit during the incandescent animation, but you've got a heal, and the dull pain, it wont one shot you unless its a boss, it's too bad their attacks cant be phased around anymore. Long as incandescent strike hits the target should be stunned allowing you to finish it off quickly.

Anyways though was an intersting read from a different perspective than i used to play mine in i3.


 

Posted

You indicate that all of the Dwarf and Nova attacks debuff Defense by 5% for 7 seconds. I've never found a good way to test the amount of the Defense debuff. How did you get 5%?

Also, my numbers for debuff duration are significantly different. Each power causes a visible debuff to appear on a target, and the duration of that varies by power. The difference is visibly obvious, and a stopwatch will let you get kind of decent numbers. Analyzing demo files will get you much better numbers. That's how I got the numbers I posted in my guide. Retesting this morning, those numbers still appear to be accurate. The durations are listed below. Where did you get your durations?

Bright Nova Bolt 2.7
Bright Nova Blast 5.7
Bright Nova Scatter 7.8
Bright Nova Detonation 9.8
White Dwarf Strike 5.7
White Dwarf Smite 9.7
White Dwarf Flare 9.8


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

You list Activation and Recharge times to a tenth of a second in some cases. How did you determine those values? Several of your numbers match mine, some are close, some differ by seconds. I used demofiles to determine mine. See the old Power Quantification Project in the Player Guides forum for details on how I do this. Experience testing other powersets shows that my activation times are about 0.1 second longer than Prima guide numbers. I believe the game adds a delay of between 0.1 and 0.2 seconds between every attack, and Prima is reporting the activation time without that. My numbers are appropriate to use when chaining attacks one after another. That's how I got my numbers, and that's how people use them. Except for White Dwarf Antagonize, all of our Activation Times are pretty close. Most of our Recharge times differ, with White Dwarf Sublimation being significantly different. Below are my numbers, with yours in parenthesis after.

Power: Bright Nova Bolt
Requires: Bright Nova
Activation Time: 1.7 (1.5)
Recharge Time: 1.5 (2)

Power: Bright Nova Blast
Requires: Bright Nova
Activation Time: 1.7 (1.7)
Recharge Time: 4 (4)

Power: Bright Nova Scatter
Requires: Bright Nova
Activation Time: 1.7 (2)
Recharge Time: 12 (11)

Power: Bright Nova Detonation
Requires: Bright Nova
Activation Time: 2.6 (2.3)
Recharge Time: 16 (14)

Power: White Dwarf Strike
Requires: White Dwarf
Activation Time: 1.3 (1.4)
Recharge Time: 3 (3)

Power: White Dwarf Smite
Requires: White Dwarf
Activation Time: 1.7 (1.6)
Recharge Time: 6 (5)

Power: White Dwarf Flare
Requires: White Dwarf
Activation Time: 2.2 (2)
Recharge Time: 16 (13.25)

Power: White Dwarf Antagonize
Requires: White Dwarf
Activation Time: 1.8 (1)
Recharge Time: 10 (8)

Power: White Dwarf Sublimation
Requires: White Dwarf
Activation Time: .9 (1)
Recharge Time: 60 (50)

Without Hasten or any other Recharge Reduction, Bright Nova Bolt recharges in the time it takes you to activate any other Nova attack. I don't see any reason to add Recharge Reduction to it unless you have dead time in your attack chain, which should be rare.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
...If you can't see how slotting rest for heals helps, go find some time measuring device (clock, stopwatch, hourglass with grains of sand, or whatever you prefer) that is accurate to at least the second, and measure the time it takes you to regen to full from 0. Most people that arn't highly numbers oriented don't notice regen differences when looking at them, but only notice them over the course of time (which isn't something you would normaly do with rest since it only takes 15 seconds to full with no heal slots). Infact you admit that "You don't know that it does anything", why not test it before point it out as something that should be done differently.

[/ QUOTE ]

I had previously tested it by resting in front of a mob that was attacking me. I could not fully recover from the damage being done by the mob every 6 seconds, so I had to auto-cast a heal. When I tried adding Heal Enhancements to rest, it did not have any visible effect. It should have. That's why I said that I didn't think Healing Enhancements did anything. I couldn't be positive because I hadn't tested under more controlled circumstances (no Health, no Accolades, different ATs, etc.).

I just tested it more fully. Read the Rest doesn't benefit from Heal Enhancements thread I just posted in the Technical Issues and Bugs forum. You should find a better use for those slots.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
06) --> Bright Nova==> EndMod(6) EndMod(29) EndMod(29) Fly(31) Fly(31) Fly(31)

[/ QUOTE ]

Bright Nova flight speed caps at 2 SOs. You can take one of those Fly slots out and find a better use for it. I saved you a slot!


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
Super speed and stealth, I can understand why you would take, but several enemies can see through stealth, NO enemy can hit you through quantum flight, and quantum flight is why you have stamina.

[/ QUOTE ]

Quantum Flight has a base END cost of 6 END/second (eps). With a single END Reduction SO, it's still gonna cost 4.5 eps. Last I knew, Stamina was about 0.42 eps, and 1 slotted with an SO is 0.56 eps. Taking into account your normal END recovery of 1.667 eps, you have a net -2.27 eps. Note that you'll run out of END after 44 seconds this way.

What if we drop Fitness and instead add an extra END Reduction slot to Quantum Flight? The extra slot will bring its END cost down to 3.6 eps, for a net -1.93 eps. That'll leave you with about 13 END at 45 seconds when it starts to get expensive.

Granted slots are precious on a PB, I can't justify taking 3 powers when 1 slot will do more.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
You statements about bright nova bolt make me wonder if you really do play a PB as you state. My PB is level 50, and actualy has much different use of slots than I displayed, because of hamidon enhancements. All of my nova form attacks are currently 1 acc/damage, 2 damage/range, 2 recharge, 1 end redux. Nova form is 3 slotted for end recovery. Long AV/Giant monster fight has me bottom out on endurance, and at atleast 1 or 2 points throughout the battle I have to pause for about 2 seconds for recharge, before I start another minute+ attack chain. Fighting normal enemies, this toon will not have end/recharge issues.

Conserve Power is meant as a partner to Hasten. If you are claiming somehow that with hasten, you don't run out of end, your either don't have as much damage, or as much recharge slotted. Either of those are bad because you are doing less damage, and doing it less often.

[/ QUOTE ]

Let's analyze the Nova powers for DPS. If you're not a math geek, just read the yellow parts. I'll list the Damage Scale (DS) from the Power Data Standardization thread mentioned earlier (it's proportional to your Base Brawl Index), and the "pure" activation time as Prima will be reporting it in their next guide, if they realize they forgot to put the Kheldian dependant powers in their last guide. Finally we find the Damage Per Second of Activation (DPSA) by taking the Damage Scale and dividing it by the Activation Time plus 0.2 seconds (the game puts that between attacks).

Bright Nova Bolt, 1.5 Act, 1.5 Rchg, 3.12 END, 0.60 DS, 0.353 DPSA
Bright Nova Blast, 1.5 Act, 4 Rchg, 5.2 END, 1.0 DS, 0.588 DPSA
Bright Nova Scatter, 1.5 Act, 12 Rchg, 11.86 END, 0.99 DS, 0.582 DPSA
Bright Nova Detonation, 2.5 Act, 16 Rchg, 15.18 END, 0.90 DS, 0.33 DPSA

In order to maximize your DPSA versus AVs and Giant Monsters, you want to cast Blast and Scatter as often as possible, and fill with Bolt. Avoid Detonation like the plague; it has a high END cost and a lower single-target DPSA than Bolt. The ideal single-target chain is: Blast, Scatter, Blast, Bolt. That requires Hasten and 2 extra Recharge Reduction slots in Blast and Scatter. It takes about 6.8 seconds and does about 3.59 Damage Scale, for 0.528 DPSA. The total END cost is 25.38, or 19.04 with 1 END reduction in every power like you have, or 2.8 END/second (eps). If you have a better single-target attack chain, please share.

Without Hasten, you'll need to pause or toss in the END expensive Detonation. Patience is a virtue, resist the urge to toss in Detonate. With 2 Recharge Reductions in Blast and Scatter and no Hasten, the chain is: Blast, Scatter, Bolt, Blast, Bolt, pause 0.7s. This chain takes 9.2 seconds, does 4.19 Damage Scale, for 0.455 DPSA. The total END cost is 28.5, or 21.38 with 1 END Reduction, or 2.32 eps.

You can slightly improve that last chain by replacing the final Bolt and pause with a Detonation. The chain will take 9.5 seconds, do 4.49 Damage Scale, for 0.473 DPSA. But it will cost 40.56 END, 30.43 with END Reduction, or 3.2 eps. You get a 4% damage increase for a 38% END increase. Only do this if you have the END.

Speaking of END, it looks like something is wrong with your Bright Nova END Recovery bonus. If it really is 0.76 END/second, slotted with 3 SOs should get you 1.48 eps, or 2.95 total eps when added to your own natural recovery and taking the 0.2 toggle cost into account. You should be recovering END using any attack chain that doesn't include Detonation. Where did you get the 0.76 END Recovery number?

FYI, the new Prima guide lists the Bright Nova toggle cost as 0.13 END. They don't mention anywhere that it is 0.13 END per half second, but that's the case with all of the non-DoT toggles I checked. Hopefully they'll fix this in the next edition. The Bright Nova toggle cost is 0.26 END/second.

I must admit, apparently I've been slacking when it comes to DPSA on my Kheld. I've used Detonation for single target damage! I'd never done a thorough analysis of attack chains for forms. But now that I have, I'll be sure to use my next freespec to improve it. Time to take those Recharge slots out of Detonation and find someplace more useful for them.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

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...TopDoc = Master of Numbers


 

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wow...Peace_On_Earth = OWNED!