The Dancing Warshade - A Guide to Triform Combat


Bill Z Bubba

 

Posted

"6 Stage Death Blossom"

You crazy Khelds. Just call it what it is: "mire/mire/BOOM!"

<< Samantha, 6-Stage Death Blossom -is- the correct terminology in this case. It has a history that predates your civilization by several millenia. Feh, you like to think that you thought of it first. In fact-->>

[Samantha pops in a DVD of "Steel Magnolias," pours herself a glass of red zinfandel, and sits back to watch.]

<< No, Samantha! Please, no!!! I'll be good. Honest. >>

[We shall refrain from describing the next 2 hours.]


 

Posted

A great, great read.


 

Posted

Come on Path, you know you can scare Samantha off the chick flicks simply by responding to them just so:

"Oooh... just LOOK at that Julia Roberts..." <drool!>


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

At level 18, you get Gravity Well which will let you Hold that TP'ed Q/V and do as you please with it

I recommend having binds that target the Q/V and using them whenever facing a new pack of mobs. I also recommend having a bind that informs the team that you have found a Q/V and please let you TP it first. If your team does not cooperate with you after that, it may be time to look for another team.

Some teams though are so capable that someone else may already find the Q/V and actually take it out of the fight, in which case you should not aggro the Q/V yourself and let the team-mate handle it themselves.

At level 20, when you get your Dwarf, I suggest you learn the double-Mire dance

There are two ways to dance that one. Human->Mire->Dwarf->Mire, or Dwarf->Mire->Human->Mire->Nova, depending on what you want to do.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Wow

I was thinking about writing a guide to how I play mine...but I see you've beaten me to it.

I would've added:

Never forget that Grav Em does amazing KB, and it is 100% reliable. Bosses might not get stunned, but they will get knocked back. Use this to get a boss off of your tail and back into the tank's clump, or use it to help you solo bosses.

Use Nova's KB and flight to your advantage. Open with detonation to reduce alpha, hit trouble people with the harder ST attack for another chance to KB, fly around nearby corner for safety...so many ways to make Nova extremely capable. I spent a lot of time in the RWZ, and eventually found that chief bosses could be taken down in Nova - the KB allows the -recharge to stack and prevent them from attacking much. I don't view Nova as squishy.

"Dancing"....I like it. *runs up to a group with no stealth on, jumps in, Eclipses, Mire, Mire, jump up while activating Nova, fly up, boom boom, fly to next spawn*

Yeah, I like it.


 

Posted

[ QUOTE ]
Come on Path, you know you can scare Samantha off the chick flicks simply by responding to them just so:

"Oooh... just LOOK at that Julia Roberts..." <drool!>



[/ QUOTE ]

Two problems with that strategy:

1) Whatever Path reads, I read, too.
2) As being of pure intellect and energy, Path isn't into Earth girls. Good thing, too, any drool would be from my mouth. Ew.

<< Well, technically speaking, I am in an earth girl. >>

Path, that isn't what that means.

<< Of course, "into" is different from "in" but the difference is solely temporal. >>

No, Path, the difference isn't temporal at all.

<<Oh, yes it is! I've got you this time. Pull out that dictionary! >>

[Path/Samantha reference a dictionary. A few minutes pass.]

<<I don't understand ... your language is so imprecise.>>

Don't worry about it, Path.

Anyway, see what I mean?


 

Posted

That was such a great read! And I thought I was the only one that had an extra voice in my head. :P


 

Posted

[ QUOTE ]
Mmm hmmmm... now, any chance we'd get an updated I13 guide?

[/ QUOTE ]

"Working on it. I think Path can give some preliminary details ..."

<<One may amend prior comments thusly: with one able to enter Dwarf form in spite of being incapable of normal action [i.e., mezzed], one need not sustain inspirations to counter such hindrances. Purely defensive [+DEF] bonuses [from purple shields] are the only thing that cannot be acquired by a warshade with alacrity. For reasons unknown to me, Warshade damage powers seem to be significantly more powerful than before. With the higher damage, and the frequent Dwarf Mire, while the Six Stage Death-->>

"Just call it mire/mire/boom, please, Path."

<<In deference to my hu-- er Samantha, while the ... *ahem* mire. mire. boom. ... is more difficult, it is quite doable, and the new alternative is attractive: before, the shellform ... er, um, Dwarf shape ... was highly protective but extremely limited. Now, it is both protective and deadly: very much a "scrapper", as I believe you call the mode of combat.>>

[OOC - I thought the Dwarf to be kind of a hermit crab (hermit lobster?!), which had very wimpy damage, and merely permitted survivability in the post-30 levels of the WS, but now it appears that Dwarf form now adds a lot of power, overall (escape mez, frequent self-buff, do damage - and they even upped the base damage, WOW!)]

<<As a consequence, form-shifting is somewhat unstable. I believe this to be a result of neo-muon interaction with-->>

"What Path means to say is that shape shifting is minor hindrance, but mostly it's a matter of paying attention: I've not felt hindered by it (much), but it can be tricky. Anyway, we'll have more feedback later."

<<But I wanted to talk about the Al Frankenslotting. I was wondering how a senator from Michigan-->>

"Path, hush. Trust me, just hush."