Questions with Fallen from grace


CodeGuy

 

Posted

I'm not particularly worried. Most of the arguments I see against people switching sides imply a lack of understanding of how the CoX ATs really work. The biggest factors seem to be people thinking that "healers" are better than Corruptors (or all other varieties of Defenders), Brutes are better than Tankers, and that... well, okay, Controllers actually are better than Dominators.

But one broken AT aside, it seems like the only problem will be idiot team leaders making even more ludicrous team composition demands. Stupid teammates are endemic to the nature of the game, and dealing with them is an independent issue from crossover ATs.

Me? What I'd like to see is for all 10 archetypes to become available from the start for both sides. There's less reason to restrict if we're going to be able to switch sides anyway. It'd be a neat reward for having a level 50 on both sides, maybe.


Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball

 

Posted

I'd love to see the ability to make all archetypes on either side from scratch, too, even if it requires a copy of both CoV and CoH on your account. This would also give more reason to buy both games. If you get CoV for CoH, you get bases, but if you get CoH for CoV, you get nothing.

I don't see why I can't make a Ranged Damage/(De)Buff character without having him start out evil. If I wanted to make an Archery/Trick Arrow character right now, I have to make a corruptor. The closest to that with a hero is Trick Arrow/Archery. What's so evil about a defender who happens to be better with his normal arrows than his trick arrows? Conversely, what's so excedingly heroic about being better with the trick arrows instead?


 

Posted

I'd love to see the ability to make all archetypes on either side from scratch, too, even if it requires a copy of both CoV and CoH on your account.

Because the balance between the five CoH ATs is so good, throwing another five into the mix won't hurt. /em rolleyes

Assuming I've done the math right (possibly a dangerous assumption before coffee :-) ), the difference between the number of possible teams with five ATs and 10 AT's is something like 10 orders of magnitude. That's a huge increase in the size of the problem space and it is beyond naiive to think you can do that without breaking something, or more likely many somethings. The problems you can forsee will be nothing compared to the ones you can't. The ones we can forsee are non-trivial.

If the devs are smart, they will leave this money on the table and abandon the feature.

If I wanted to make an Archery/Trick Arrow character right now, I have to make a corruptor.

Actually you'd have to make a Ninjas/Trick Arrow Mastermind and take the attacks. Corrupters get neither Archery nor Trick Arrow.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"