Jovani's Empath Guide vs 3 & Post ED


AtlanticZealot

 

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Version3.0 made with a few new changes to go with Post ED life as an Empath. Iv seen some empaths questions floating around, so I thought Id re-vamp this one and stick it back out there...

Feel free to PM me with any other questions you might have



I usually dont give give my opinion about things, mostly cause I don’t like to bother with doing it. But after lvling my empathy 50 lvls, Iv found I have a few things to say about the matter. Don’t get me wrong, there are a lot of nice guides for empaths/* out there, but its always nice to have more than one idea and guide for things right? This will mostly be a guide/build that worked very nice for me, and still does. Another reason is that Iv seen the new emps running around and there builds. They need help!




Im just kinda giving a good brief look into each empath power, what kind of priority they are and slotting ideas (note ‘ideas’ not MUST have) For a more in depth look at numbers for each power, please check out LadyMage’s Guide, very nice! Not sure how long this is going to be, once I get going, I can something ramble on, so yeah, just a warning.


Heal Other- This is just a given power you will be getting when you first start your defender. First off I want to say that you will be 6 slotting it. Pre ED, I would of 6'd it with Heals but alas we have no choice in that anymore. Right now Im running it with 4 heals & 2 recharges. Some might go 3 heals & 2 recharges, 1 End reducer, but I still have stamina on my emp so I go for that extra 5% of the 4th slotted heal. Depending on if you get stamina and how much you plan on blasting, will effect how you slot this power.



Healing Aura - Another give power you will get when you first start. Slotting is going to kinda the same as Heal Other. The heal on this isn’t as powerful as heal other but its very important when you need to get more then one teammate out of the red zone (or your self) I would suggest 4 heals , 1 end reducer and a recharge for a good amount of lvling. Later on I noticed I could 4 slot it with heals & 2 recharges. Agian this depends on if you get stamina with your build and how much you plan on using your seconday.

Absorb Pain - This power is truly great and a lot of the time over looked power. A lot don’t like it because of the –heal debuff it leaves on the empath for a small duration. But if you use it right, it can be a great tool to have, especially in the early lvls. There have been many arguments about when to get this power. Only thing I can say to that is to answer this question: Are you going to be a full team empath? Or more of a blaster-type who wants to solo a lot? If yes to the first question, then I would say get this power as soon as you can, and if yes to the last one, then you can wait on this one for a while or maybe not get it at all, just depends on how you are going to play.
Another good thing about this power is that it doesn’t need many slots to perform at its peek. 2 slots (3 max if you want) will almost put even a tank back at full health. So I say get this power, and learn how to use it the best way for yourself. I have my way but this is your empath. If anything, this is a great ‘oh shi*t’ emergency power to have on hand. I wont recomend slotting recharges in it, cause really, you dont want to spam this power in chance you might die...

Rez - I suggest getting this at lvl 6 or 8 when you can. Because who’s a healer who cant rez? 1 recharge in this will do for most the game (when/if you do Hami, you can slot it to recharge fast if you want, up to you ) Or if you don’t have anything else to slot. Slotting on this one, it 100% however you want it.

Clear Mind - This is yet another great buff (well, every power in this set is great) I would suggest getting this in early 20s (later 20s you get more CoT and DE mishes and your team will be very thank full you have it) The recharge on this is great, only thing I sloted in this was a increase range, cause the farther you can cast a buff away from the fighting the better. A dead empathy is never good. But you can slot it with another recharge if you want, the end cost is very low and I don’t think it excepts many other enhancements.



Fortitude- This is another great buff, a sometimes over looked buff. I would get this as soon as you can. Now you can slot this a lot of different ways. To-hitt buffs, defense buffs, and recharges are the most common ones used. I would strongly suggest 6-slotting this, but whatever you slot it with is up to you. I think for the longest time Bottem line, get this power, slot it, use it, and if you don’t love it, your team will!! ( I currently have mine 6-slotted with 3 HO's & 3 recharges)



Recovery Aura- The most called after buff ever (RA!! I need it now!!!!) surely sounds familiar to many. Get this as soon as you can, 6 slot it, love it. The only down side is the long recharge & with ED its not really worth it to put 6 rechares in it anymore. So 3 Recharges & 3 EndRecovery is whats in mine...


Regeneration Aura - Some people look over this and don’t get it, but I suggest you do get it. (If even just for your first 40 lvls anyway) I mean it increases the base health regen of everyone who gets it by 500%. (Just think about even better a regen scrapper is with this) 2 main enhancements people use for this. Recharges or some people go all the way Heals on it, making the Regen rate of people just sick, but down side, the recharge is pretttty long. If/when you get into your late 40's and start to notice that you really dont need this much anymore, it might be a good idea to respec out of it, in place of another attack power. But this is totally up to you and your playing style. Right now mine is 3 Recharge & 3 Heals...

Adrenerline Boost - Why anyone thinks this power is anything but awesome has something wrong with them. Yes, its only a single target buff with a long recharge. But it increase end recovery by 200%, regen recovery by 500% and decreases power recharge by 50%. Right now agian I have 3 recharges in mine & 3 Heals. You can go 3 EndRecover if you want. Both will help your ally you put it on.


A lot of people don’t like using so many slots in this set, leaves them without much to use on there powers, but if your going for the true team healer,(yes I said HEALER, so sue me) its worth it.

Suggested Power Pools for the Full Team Support Empath:

Travel: All i can say on this one is get Fly and slot it however you want. I dont know what I would of done without it, hovering over my team buffing and healing without getting my self killed. Or following around the tank/team with fly overhead, seeing and knowing were everyone is at. Just get fly, and love it... don’t ask why!!
Side note: I would suggest getting hover as your ‘before fly power’ cause in the middle of a battle, switching to hover will save a lot of end that’s needed to heal.


- Fitness: I strongly suggest getting this. I know a few empaths who dont have it and make do fine, but an empath can never have enough end. End = heals = life.
*Edit: After just talking to another Empath about Stamina, i feel the need to edit in that an Empath CAN be decent without it. But if your a first time Empath, i would suggest that you get it and keep it until later lvls, if you feel the need to rid of it, by all means.....


- Recall Friend: How else to rez a fallen team mate when they have 5 +4 Tank Swipers standing on top of them?? I shouldn’t have to say anymore... the sooner you get this… the better… (got mine at lvl 6 or 8 I think)

Hasten: This is optional, but it frees up slot space on your heals and buffs to put something more important in them. But since ED alot dont get it anymore. I have to agree with some that it might be best to do without this one, since you are going to be putting 2-3 slots of something into your heals that are not HEALS. Plus it will free up a Power Pool.

I still have Hasten 4 slotted on my Empath, to help my RA's to come back faster....


Other pools suggestions: Alot of Empaths somehow fit in Concealment for Grant Invis and/or stealth for themselves. If your not getting Hasten, this would be good to pick up. Just dont think you should get SS if you get stealth. Unless you have fly & SS both & can somehow fit in both.

I just cant stress enough how good it is to have fly!


-Leadership: Another pool that helps the team out, but agian you have to squweeeeeze this in somewhere, but only after getting in your main primary powers....

But those are a few commen power pools you will be wanting and using.


Like I said before, this is just how I did it, and it truly worked/works great for me. Nothing better then keeping your team alive through a seemingly impossible attack and having them say afterwards ‘Cant believe we are all still alive, GJ healer!’ (Hopefully they use your name thou.. heh…) Of course your standing there, no end, nervous and edgy in your chair, heart beating fast after so many near close calls you just had, but feeling very proud of yourself for keeping everyone alive, (even the crazy blaster!)

I hope this useful to someone out there and if opinions differ, please be kind!!



Enjoy your empath!


 

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nice guide. My empath at lvl22 absolutely does NOT need stamina, but I choose Psi and the worse powers of it at that, so she does very little blasting.

I must speak in favor of SuperSpeed if you're going to take hasten concelament: stealth+SS is invisibility for yourself, so you don't take any aggro unless you go after it. It's also great to zoom in and out of the fray, or rush to the rescue of a member that strayed away from the main group.
The problem is that it has no vertical movement, so you almost have to take flight (or at least hover), but at least as you point out it's useful as a healer to hover above the group.
You pick up Hasten on the way to SuperSpeed, which I also found to be useful, sometimes you just can't heal fat enough, and RA has such as long recharge time that Hasten really does improve it.


 

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agreed about hasten & with SS. If I could of, I would of tried to pick up SS, my sg mate has a emp with fly & SS. he does pretty good. But I learned that i almost need to have vertical movement, so I got both hover & fly.

My emp is /dark so I picked up a few good blasting powers & slotted them well. So I was in need of stamina. It also helps me stay in the fly mode while im healing, so I can zoom above my team faster and get to people quick without having to dodge any baddies.

But I have a lvl 22 emp with /Psi as well and I dont think I will need stamina on her either, so I might pick up SS & Stealth as well...

It really just depends on your /sec and if you blast alot to know if you need stamina. Its no good to run out of end when your team needs a heal!!!


 

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Travel: All i can say on this one is get Fly and slot it however you want. I dont know what I would of done without it, hovering over my team buffing and healing without getting my self killed. Or following around the tank/team with fly overhead, seeing and knowing were everyone is at. Just get fly, and love it... don’t ask why!!
Side note: I would suggest getting hover as your ‘before fly power’ cause in the middle of a battle, switching to hover will save a lot of end that’s needed to heal.


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Agreed! Also Teleport is a great power for an empath. I took the Rez/Recall Friend combo, then a little later added Teleport and it was a great add. You can pop-in, throw an HA, pop-out in a few secs. Easy way to keep on top of things when groups "drift apart". (not that they do that or anything)

The other advantage of TP is that it compliments Fly very nicely. 2 or 3 range enhs on it and I can be across IP before the SJ-ers. Lots of advantage for one "extra" power.


50s:
BluShield: Emp/Arch
Captain Physics: Grav/Rad
Crown Joule: NRG/NRG
Ensign Redshirt: Illusion/FF
Flight: Storm/Electric
Metaphysicist Mind/Kin
Ferrocerium Fire/Kin
Seismic Boom Earth/Sonic

A Leader of The Vanguard League

 

Posted

One note you may want to add about Absorb Pain: if you Absorb Pain while low on health, you can die....but no debt ensues. It is a great sacrifice to make for the team, in a very situational context. I do not recommend this as an ongoing strategy.


 

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Absorb Pain - This power is truly great and a lot of the time over looked power. A lot don’t like it because of the –heal debuff it leaves on the empath for a small duration. But if you use it right, it can be a great tool to have, especially in the early lvls. There have been many arguments about when to get this power. Only thing I can say to that is to answer this question: Are you going to be a full team empath? Or more of a blaster-type who wants to solo a lot? If yes to the first question, then I would say get this power as soon as you can, and if yes to the last one, then you can wait on this one for a while or maybe not get it at all, just depends on how you are going to play.
Another good thing about this power is that it doesn’t need many slots to perform at its peek. 2 slots (3 max if you want) will almost put even a tank back at full health. So I say get this power, and learn how to use it the best way for yourself. I have my way but this is your empath. If anything, this is a great ‘oh shi*t’ emergency power to have on hand. I wont recomend slotting recharges in it, cause really, you dont want to spam this power in chance you might die...



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Also, if you chose Power Mastery for your Epic set, you can turn AP into a godlike power. Snap Powerboost, throw Absorb Pain and you can heal *anything* in the game (short of Hami). I've done this in combat with a tank and we were both *stunned* when the combat log read "2301"


50s:
BluShield: Emp/Arch
Captain Physics: Grav/Rad
Crown Joule: NRG/NRG
Ensign Redshirt: Illusion/FF
Flight: Storm/Electric
Metaphysicist Mind/Kin
Ferrocerium Fire/Kin
Seismic Boom Earth/Sonic

A Leader of The Vanguard League

 

Posted

Good guide (also an old time Empath).

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Heal Other- ...Right now Im running it with 4 heals & 2 recharges. Some might go 3 heals & 2 recharges, 1 End reducer

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Healing Aura - Another give power you will get when you first start. Slotting is going to kinda the same as Heal Other.

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Personal Preference: I like 3 Heals/3 Recharge. I think those few extra seconds are worth more than healing 15 or so extra health. A Range might be worthwhile too (but I didn't go for it ;P)

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Absorb Pain - This power is truly great and a lot of the time over looked power. A lot don’t like it because of the –heal debuff it leaves on the empath for a small duration. But if you use it right, it can be a great tool to have, especially in the early lvls.

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I love this power, it saves lives. Tank gets smacked big time with HO resetting? np. Definately worth considering, especially if you also take Regen Aura to offset the temp "no healing" thing.

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Rez - I suggest getting this at lvl 6 or 8 when you can. Because who’s a healer who cant rez?

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I took this late in the build (hurray for Awaken's ) If you have slots to spare it's worth tossing an End Redux in there as well.

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Fortitude-

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Staple power - it annoys me big time when I see empaths not using this power. Good rule of thumb - keep it up on your buddies as much as possible. If it's not resetting, WHAT ARE YOU WAITING FOR?

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Recovery Aura- ...Get this as soon as you can, 6 slot it, love it. The only down side is the long recharge & with ED its not really worth it to put 6 rechares in it anymore. So 3 Recharges & 3 EndRecovery is whats in mine...

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Personal Preference: I think the 3 EndRecov is a bit of an overkill, 0-1 of those should be more than fine. (3 recharges are practically mandatory though)

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Regeneration Aura

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This also lets you regen at the improved rate after using Absorb Pain. If it's active you can afford to be a little more reckless in tossing AP around.

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Adrenaline Boost - Why anyone thinks this power is anything but awesome has something wrong with them. Yes, its only a single target buff with a long recharge. But it increase end recovery by 200%, regen recovery by 500% and decreases power recharge by 50%. Right now agian I have 3 recharges in mine & 3 Heals. You can go 3 EndRecover if you want. Both will help your ally you put it on.

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Supposedly it is worth having 1 End Recovery for Blaster Alpha strikes - but 3recharge/heals seems to be the norm and very effective.

Travel Powers:
I like/love the SS and SJ pools.

SS for Hasten/SS (which includes a stealth component)
SJ for Combat Jumping/SJ/Acrobatics (vs. knockbacks)

The travel aspect is just more fun for me than flight and teleport (though those clearly have their advantages)


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- Fitness: I strongly suggest getting this. I know a few empaths who dont have it and make do fine, but an empath can never have enough end. End = heals = life.
*Edit: After just talking to another Empath about Stamina, i feel the need to edit in that an Empath CAN be decent without it. But if your a first time Empath, i would suggest that you get it and keep it until later lvls, if you feel the need to rid of it, by all means.....

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I took it and love it. Optional of course - and frequently not needed. But when you do need it you're really glad you have it.

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- Recall Friend: How else to rez a fallen team mate when they have 5 +4 Tank Swipers standing on top of them?? I shouldn’t have to say anymore... the sooner you get this… the better… (got mine at lvl 6 or 8 I think)

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If you plan to be a teleporter anyway it makes sense. On the other hand chances are someone else will have it on the team too.

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Hasten: This is optional, but it frees up slot space on your heals and buffs to put something more important in them. But since ED alot dont get it anymore. I have to agree with some that it might be best to do without this one, since you are going to be putting 2-3 slots of something into your heals that are not HEALS. Plus it will free up a Power Pool.

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I like it. Useful and a good precurser for SS - which in turn gives you a form of stealth so the bad guys fire on those you will heal instead of you.

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I still have Hasten 4 slotted on my Empath, to help my RA's to come back faster....

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I'd probably 4 slot RA instead of Hasten if you have the extra slot.

There I've fulfilled my need for random comments
AZ