Crafting and Statesman's misunderstanding


Acetylene_Torch

 

Posted

I wouldn't mind some "color" skills - non-combat (or mission) orientated stuff. When I played paper'n'dice rpgs, I like having characters that had hobbies and such; it just added a nice bit of depth to the stats. Of course, I'm one of those players that has bio's for 95% of my toons, too.

I'd like to see more details on the skills system in the future, although (from the descriptions) I don't see a particular use for it as of yet (I'm fine with the game as is). More customization options would be nice, however, as long as they optionally (my favorite word here) deepen my gaming experience. But I would be against anything that would required (say, a mission that required a demolitions expert)... but a detective "skill" that offered more clues (translation: more story details) would be cool. Or a librarian/researcher/conspiracy nut that kept a record of all enemies fought ("Hey - what can Council Meatgrinders do?" "Glad you asked..."). Hell - having a cook, chemist or alchemist would be cool (renames insps, changes graphic to a pizza, Chemical X, potion). All trivial things, mind you, but could add a little extra personality (my Ninja MM, Shokutsu Sakai, is a gourmet fiend!).


 

Posted

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One needs to undergo risk to gather resources (let's use Salvage as an example), but there isn't much risk in clicking on a computer.

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My apologies States, - because I'm going to OPENLY - rob that last line out of context and I want everyone to know I did so they don't put words in your mouth like I'm about to....

Okay - we under went risk to get our Salvage. And now we have to pay again as a reward to use it for building? Then once it's built - since the inf used to build it now becomes a resource and is taxable - we have to pay for it again in rent?

How does the risk vs. reward work in that equation as an encentive?

You're absolutely right - it's not like clicking on a computer for no risk. I already garnered my risk. Where is my reward?

Maybe I'm dense - but in the risk vs. reward equation it's mine - I risked my neck to get it... you have no right to charge me to use it. That's like charging people for Hammi-O's or other drops.

I understand there's a bigger picture here - but please can anyone tell me anywhere else in this game - do we risk for no reward? I don't mean to cut you to the quick on this one Jack, but obviously theres some reasoning here - I - and most others - do not understand.

Please explain.