So yeah....Ghost of Scrapyard giant monster...


2Negative

 

Posted

Ghosty and most GMs have a spawn timer. A certain amount of time after they spawn, they despawn, effectively suiciding so no one gets credit.

This was put in at player request after complaints about long battles that took forever when the team(s) assembled didn't have enough power to take the baddy down, but were too stubborn to give up.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

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I've been on Scrapyard teams twice only to have him blink out on us, though once, we confirmed his immediate respawn in Potter's Field and took him out anyway. The other time, nobody bothered to go look, but the first experience sort've makes me think that his disappearance might be tied to a REappearance somewhere else.

Of course, it could also be total coincidence, but might be worth investigating for a team he disappears against.

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That's an idea.... but I like someone else's idea of leveling up to 30+ and then assembling a team to take him down, even better. I like the idea of nullifying the 1000 Scrapyarders that follow him around.... that would help matters a great deal.

I probably still won't bother with this until his propensity to suddenly take a fall halfway through the fight is dealt with. When you have a lot of risk + substantial possibility of a negative outcome, I lose interest really fast.


 

Posted

[ QUOTE ]
Ghosty and most GMs have a spawn timer. A certain amount of time after they spawn, they despawn, effectively suiciding so no one gets credit.

This was put in at player request after complaints about long battles that took forever when the team(s) assembled didn't have enough power to take the baddy down, but were too stubborn to give up.

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*sniff* Bless 'em. (yes, I'm a Scrapper)


 

Posted

They need to fix his pathing too. Too often on Virtue he walks right up to the Black Market and just drops dead. It was bad enough when he'd just run into the Ferry Drones on his own.


 

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I helps if you actually know how things work rather than simply blindly lashing out.

Scrapyard isn't broken - he is being nailed by the 'kill field' that surrounds the Black Market.

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Ahhh, so to post at all is to "blindly lash out." I see. Useful info. *sardonic rotation of eyes heavenward*

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No, to post incorrectly is to blindly lash out.

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It might help to have all the facts before you render such august judgment: in this case, we were nowhere near the black market when Scrapyard up and died on us, not to mention the fight was progressing in a vertical fashion: he was running up and down the same set of stairs near the ferry, not running pell-mell through Sharkhead.

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You specified the grain silo's "near the ferry". The only grain silo's that can reasonably be called near the ferry are in fact directly adjacent to the BM.

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Waste time working on this GM at your peril. He is nowhere near fixed and you stand a vastly greater chance of not getting the badge.

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Yah. That's why last week I fought on teams that nailed him successfully about five times, and not once did he suddenly up and die.


http://derekl1963.livejournal.com/

 

Posted

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I helps if you actually know how things work rather than simply blindly lashing out.

Scrapyard isn't broken - he is being nailed by the 'kill field' that surrounds the Black Market.

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Ahhh, so to post at all is to "blindly lash out." I see. Useful info. *sardonic rotation of eyes heavenward*

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No, to post incorrectly is to blindly lash out.

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Good god almighty, someone please save me from the Nitpick-Police and their definitions known only to themselves, which the rest of us are still expected to obey.

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It might help to have all the facts before you render such august judgment: in this case, we were nowhere near the black market when Scrapyard up and died on us, not to mention the fight was progressing in a vertical fashion: he was running up and down the same set of stairs near the ferry, not running pell-mell through Sharkhead.

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You specified the grain silo's "near the ferry". The only grain silo's that can reasonably be called near the ferry are in fact directly adjacent to the BM.

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EDIT: having business to transact in Sharkhead this evening, I went back over to see exactly where the incident took place. It was not at the silos directly next to the BM, but rather across the inlet at the oil tanks...? They look like oil tanks, anyways - at the staircase on the one closest to the end of the dock.

Since you have therefore still posted incorrectly, I guess your post was an example of "lashing out." This is bad, please do not do it again.

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Waste time working on this GM at your peril. He is nowhere near fixed and you stand a vastly greater chance of not getting the badge.

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Yah. That's why last week I fought on teams that nailed him successfully about five times, and not once did he suddenly up and die.

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*eyeroll* Clearly, a feat never before attempted... whatever.