Bostic's Spines/Regen I5 Build Guide w/Graphs


Ace___

 

Posted

I'm working on a similar build (currently at 10).
What would be the advantages of swift vs hurdle? isn't CJ+hurdle+SJ "too much" jumping?
Wouldn't swift help in being more nimble in battle?

My main gripe is that you don't get another attack until the mid-20s with both your plan and the OP. Until you have hasten 6-slotted with DOs or triple slotted with SOs, you spend a lot of time waiting for damage powers to recharge.


 

Posted

I'll definitely look into this at a later level.


 

Posted

[ QUOTE ]
I'm working on a similar build (currently at 10).
What would be the advantages of swift vs hurdle? isn't CJ+hurdle+SJ "too much" jumping?
Wouldn't swift help in being more nimble in battle?


[/ QUOTE ]

Yeah, I know, answering my own post, but the edit period on the original expired. This Alt is now at 21.

CJ+hurdle or SJ+hurdle is awesome. It gives you much more *horizontal* distance, and more maneuverability. take hurdle over swift any time. It *does* make you more nimble in battle.

[ QUOTE ]
My main gripe is that you don't get another attack until the mid-20s with both your plan and the OP. Until you have hasten 6-slotted with DOs or triple slotted with SOs, you spend a lot of time waiting for damage powers to recharge.

[/ QUOTE ]

Basically I solved this by taking impale earlier than in the *respec* plans above. really helps, wish I had done it earlier. and having a ranged attack (with a Slow component no less) is awesome.


 

Posted

I've been playing my spines/regen clown for a while, been through numerous repecs, and have finally come to terms with a program of study for the spines regen scrapper.

The first recommendation i have is to plan a respec at lvl 24. I'm going to break some of the standard rules in making a great character before lvl 24, then respec them in later trading out the wasteful powers.

Before the 24 respec:

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Spines
Secondary Powers - Support : Regeneration

01 : Fast Healing hel(01) hel(13) hel(13)
01 : Barb Swipe acc(01) dam(3) dam(5)
02 : Lunge acc(02) dam(3) dam(5) dam(23)
04 : Spine Burst acc(04) dam(17) dam(23)
06 : Reconstruction recred(06) recred(7) recred(7) hel(15)
08 : Impale acc(08) dam(9) dam(9) dam(15)
10 : Dull Pain recred(10) recred(11) recred(11) hel(17)
12 : Combat Jumping defbuf(12)
14 : Super Jump jmp(14)
16 : Integration endred(16)
18 : Quick Recovery endrec(18) endrec(19) endrec(19)
20 : Resilience damres(20) damres(21) damres(21)
22 : Quills acc(22)
24 : Hasten recred(24)

-------------------------------------------

01 : Brawl Empty(01)
01 : Sprint Empty(01)
02 : Rest Empty(02)




And then my changes after the 24 respec:

b]01 : Fast Healing[/b] hel(01) hel(3) hel(5)
01 : Lunge dam(01) acc(3) dam(5) dam(19) acc(40) slw(43)
02 : Spine Burst dam(02) dam(7) acc(9) acc(36) dam(40) slw(43)
04 : Reconstruction recred(04) hel(7) hel(15) hel(17) recred(45) recred(45)
06 : Quick Recovery endrec(06) endrec(9) endrec(11)
08 : Impale dam(08) dam(11) dam(15) acc(17) rng(19) acc(27)
10 : Hasten recred(10) recred(13) recred(13)
12 : Combat Jumping defbuf(12) jmp(46)
14 : Super Jump jmp(14) jmp(46)
16 : Integration hel(16) hel(36) hel(42)
18 : Hurdle jmp(18) jmp(46) jmp(42)
20 : Health hel(20) hel(21) hel(21)
22 : Stamina endrec(22) endrec(23) endrec(23)
24 : Resilience damres(24) damres(25) damres(25)
26 : Ripper dam(26) acc(27) dam(29) dam(29) acc(31) kbkdis(33)
28 : Instant Healing recred(28) recred(31) recred(31) hel(39) hel(39) hel(39)
30 : Dull Pain recred(30) recred(37) recred(37) hel(40) hel(42) hel(43)
32 : Throw Spines acc(32) dam(33) dam(33) dam(34) acc(34) conrng(34)
35 : Revive hel(35) hel(36) hel(37)
38 : Grant Invisibility defbuf(38)
41 : Invisibility defbuf(41)
44 : Super Speed runspd(44) runspd(45)
47 : Focused Accuracy thtbuf(47) thtbuf(48) thtbuf(48) endred(48) endred(50)
49 : Laser Beam Eyes acc(49) dam(50) dam(50)



Normally, any spines scrapper would tell you that barb swipe is a waste of time..... that is exactly why I recommend you pick it up. It wastes the enemy's time while your real attacks recharge.

I don't believe that picking up the fitness pool before 24 is wise because you sacrifice the attacks and defenses you need to stay alive. After the 24 respec, I'd wait till lvl 26 to switch out your powers, because that is when you pick up ripper, and really begin your career as a scrapper.


Okay, so some of the things i have slotted may look silly. With ED, I didn't find it necessary to beef up the powers more than 3-slotting them, so in the higher levels, I added more speed and height to some of my travel and fitness pools.

Moment of Glory...... more like moment of stupidity. You'll find when fighting paragon protectors, some will turn on Elude, and become a pain to try to kill. Others turn on MoG..... I kill them in 3 hits with ripper, throw spines, and impale. Done. They will do the same to you with MoG. It is a severe waste of a power and a complete let-down if you get it. I played with phase shift for a minute too. I found that it took took long to activate when you're really in trouble. I picked up super-speed to get me out of hairy situations.

I turn on SS when things start looking iffy. This has bailed me out of many sour situations in missions, be them in caves or in the open. I activate invis and run like hell. this typically gives me enough time to get out and dull pain or reconstruction has likely recharged before the baddies catch up if they ever do.



Focused accuracy is a must. It's normally a huge end drain. Not the case with 3-slot recovery and 3-slot stamina. I always have it on.


I was gonna grab build up at 49. I really don't like build up. It works great, but I don't like how short it lasts. I picked laser beam eyes because it is fun.

This is a great build for hunting Carnies - but don't go alone... the end drainers will drop your toggles and that turns ugly.

Revive.... so yeah, any toon will die occasionally. It's worth it to have revive because when you do die, typically when fighting an AV, as a scrapper, you're probably not the first to go down, and waiting for a healer to rez you can mean the life and death of the whole team. I love revive and use it more than I'd like to


------------------
Kick the Clown - lvl 50 Spines/regen scrapper (virtue)
Stacks - lvl 32 poison/mercs mm (protector)
Mortonator - lvl 32 ss/invul tank (protector)
Executive Decision - lvl 26 dark/archery def (victory)


Kick the Clown - lvl 50 spines/regen - Virtue
Stacks - lvl 40 mercs/poison - Protector
Executive Decision - lvl 28 dark/archery - Victory

 

Posted

I already messed up by taking Lunge and Spine Burst together before the respec. I'm only level 6 right now with lunge, 5 slotted spine burst, quick recovery, and hasten. Am I screwed until 24 or will this still be fine? I'm using the OP build to level with which I didn't realize wasn't the best of ideas.


 

Posted

Just a note, but this guide is very old, KuchikiByakuya. Don't six slot Stamina, Hasten, Quick Recovery, the like. Enhancement Diversification means that anything beyond 3 SO's of a single kind will be practically worthless, so 3 SO's of recharge, end modification, etc. are really the best bang for your buck.


Doom.

Yep.

This is really doom.

 

Posted

Edit: Nevermind.


 

Posted

Lol! Hey! My guide is still here heh heh

Oh what memories!


-Jentia Argool(Bostic)
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