Pilcrow's Phantom Army Guide
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Nice update, Pilcrow. I tried the link to the calculator, and it came up as a dead link. However, that may be because I tried from my office computers, which have all kinds of Firewalls.
I have a high-level Ill/Rad, but my spouse wanted us to set up a pair of characters to team always. So, I made an Ill/Kin and she is an Ill/Rad. (They have matching costumes, too -- really nausiating!) Great synergy between the two, as Illusion Controllers complement each other, unlike most other controllers. This weekend, we went from level 16 to 20. She said, and I agree, that no other AT is affected with a substantial change by one power as the effect that PA has on Illusion Controllers. At level 17, we tried a mission, with a tank, that caused a team wipe. After hitting 18, picking up our PA, resetting and going in without the tank, the mission was no problem. Our six (count 'em! Six!) marshmallow men (and women) made all the difference.
At 19, we both slotted two recharge, one damage. If we alternate, we can just about keep PA out constantly. I presume we will end up with three recharge, three damage. ED sure seems like it reduces the options, where the only choice is whether to replace a damage or a recharge with an accuracy.
Do you think we will ever get any pet controls, other than the "Dismiss Pets" command? Positron's guide to MasterMinds on the CoV boards make it clear that we will never get the level of control over pets that the MasterMind has, but it kind of suggests that we may get some kind of command ability. Any thoughts?
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With two illusions rotating PA, you two will always have a "TANK". When you pick up phantasms you'll have blasters, too. Quite the team.
As for pet controls. I hold out hope that the devs will see that dismiss gives us an ersatz version of heel and just up and give us heel. But outside of that and cosmetic things like naming, I doubt we'll see much in pet controls. Even heel and naming will likely only be given to us if we agitate about it.
If you want to control your pets, I guess you have to play an MM.
How to make a Phantom Army Costume
Arkhan's Recipe for a Phantom Army Costume
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There is some debate on the colors, but
Head:
Full Mask
Chiseled
Mask Full 2
Mask 1
Upper Body
Tight
Tights 2
Sharp
Gloves:
Smooth/Bare
Leather 1
Belt:
Cloth
Lower Body:
Tight
Pants:
Tights 1
Sharp
Boots:
Smooth
Tights
Aura:
Starburt Glow
Starburst Body
COLOR FOR EVERYTHING:
Main (first color, the one on the left) --starting at the bottom right go UP 5, and LEFT 1.
Secondary (second color, the one on the right) -- starting at the bottom right go UP 5, LEFT 2
The aura is the main color. This gives a great effect for PA, not Phants though. [/list]
And also:
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If you have "stealth", this costume looks very close to PhantomArmy.
If you have "Invis" and the correct aura, you can get very close to the Phantasm.
My toon is only 5' something, so he doesn't match up with the MALE pets, and while he matches size, he doesn't have all the appropriate parts to match the female PA.
Colors will be debated, without "stealth" turned on, its very hard to match them. [/list]
Miz B Havin's Addendums to Arkhan's advice
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For the female,
I personally do not have Stealth and Group Invis makes it a little to see through to look identical. With Prestige Power Surge (available to those that Pre-Ordered CoH) and the Starburst aura, it still looks pretty close when on the streets.
Not sure if these are the ones I used white or a shade towards the grey when we were debating colors before but here they are...[/list]
And how she looks:
Pic of Miz in PA Costume 1
Pic 2
Rear View
Prestige Power Surge and aura glow as she runs
Good job! I just might roll up an illusion controller now.
There isn't a secondary that would help in the disguise is there?
Malakim
Malakim
-Playing since COH beta and still love the game!
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Speed Boost is supposed to be 50% recharge. But the Phantom Army itself is unaffected by buffs, so Speed Boost and Fulcum Shift doesn't affect it at all. I say Rad is better than Kin as a secondary for Illusion.
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Is this true? I understand PA cannot be buffed but that means that the recharge time on the casting power cannot be buffed also? I swear I noticed a difference while stacking Siphon Speeds in the recharge of PA. Can someone help confirm or deny this please?
Thanks.
The recharge can be buffed, like any other power. Once they're cast though, the decoys themselves are unbuffable.
Clear as mud?
thnx for all your help pudds, and that multiplicity looks awesome im going to try it out
6 STARS
People sometimes tell me I'm both pessimistic and paranoid but I think that's just because all you optimists are out to get me.