Dev Response - Shadow Shard Changes
[ QUOTE ]
Thanks for the suggestions...we'll definitely revisit the Shard to add new content (badges, missions, etc.), reformat current TF's (a little less grindy), make the teleporters fit the zone better, etc.
[/ QUOTE ]
Actually I'm more interested in archiving/keeping the OLD content. Such as bringing back the souverniers and adding badges to the EXISTING TFs already in the shard. As it sits now I will never bring another of my alts into the shard. There is nothing more for me to do there and without souverniers/badges I have no reason to even attempt those TFs again.
[ QUOTE ]
Thanks for the suggestions...we'll definitely revisit the Shard to add new content (badges, missions, etc.), reformat current TF's (a little less grindy), make the teleporters fit the zone better, etc.
[/ QUOTE ]
Appologies if I'm repeating somebody else, but make the portals to the various zones in the Shards use the Mole Point concept you set up before. It's a good idea having a military presence guarding the way back into human-controlled areas. And it keeps consistant with the Cascades....
Also, the "naked portals" between PI and CF are just, well, out of place. Maybe make the portal to FBZ be selectable to CF and have the portal in CF inside of the hospital (or another building)? Just looks "wrong" having them out in the open....
I didn't mind the new portals in FBZ, but I suppose that's a matter of personal taste. What's not a matter of taste and is a functonal issue is the Crash Site portal is so close to the FBZ portal that it covers up the FBZ entrance on the PI map when the map is zoomed out. You can't even tell the FBZ entrance is there. Can you please move the Crash Site portal far enough away from the FBZ portal so that you can see the FBZ portal on the PI map.
That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio
The Infernal Challenge
Building a WarTroller
Troller Damage
Ok, a couple things, first off I LOVE this zone so much, I wish there were more to do and it was easier for me to get other players to join me there (very few want to come ) badges, er whatever you think might draw them in. Also as mentioned a smaller TF, it's hard enough to get a few people. So less needed for the TF would be helpful.
Ok, now on the new teleporters, I think I may have noticed a bug and if it's not a bug then it's weird and annoying. Be patient this will be kinda tough to explain. Ok, here it goes....
Ok, in the live server, before you get mole access, you must head all the way to the East side of FBZ to the wormhole (very cool looking, always loved it) to reach Cascades. So if you went back through that worm hole you would again be on the east side of FBZ, you enter there, that is where you return...Make sense. Go in to Cascades...Leave Cascades to FBZ through same hole.
Now in test, when I go through that worm hole FROM cascades to FBZ I do not end up where the worm hole is, I end up at the TP'er in FBZ. Ok, so the TP'er to FBZ is right next to the wormhole in Cascades, that ALSO takes you back to the TP"er in FBZ.
This is confusing and annoying. If I finished a mission in Cascdes and my contact is on the far east side of FBZ, it sucks to get sent ALL the way back to the west side no matter what mode I take. Can someone check that out and fix it? FBZ can be a pain to navigate as is making it tougher to get teammates to join you, so any added ease would help.
(keep in mind due to my travel power I use the geysers only, so any assistance is really nice )
Ok, hope that made sense, the zone is beautiful and the baddies are very cool.
[ QUOTE ]
Thanks for the suggestions...we'll definitely revisit the Shard to add new content (badges, missions, etc.), reformat current TF's (a little less grindy), make the teleporters fit the zone better, etc.
[/ QUOTE ]
Hallelujah!