How to beat the Sewer Trial in 10 mins or less


aaronz

 

Posted

There doesn't appear to be a Rikti ambush if the head is chain held. We usually use two controllers spamming holds, he is never released for the entire battle...no Rikti.

Also, I had originally thought the field generators were just the things helping to hold the Hydra in this dimension. I always assumed you held the head and defeated it with the cannons as the correct way of doing the trial. I can't imagine fighting the head *without* holding it, generators or not.

-Sandolphan


"When heroes fail, the Angels will save you."

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Posted

You might want to update this guide. Since they fixed the bug that allows you told Hold the Head through it's shield, you HAVE to deal with the generators now. It's no longer so easy.


 

Posted

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One thing that anyone here forgot to mention, if you are ABOVE LEVEL 42, you CANNOT pick up the special weapons to kill the HYDRA! There it's said, with that information, have fun!

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Yes anyone can get the weapons you just have to be exemped untill everyone gets the weapons then you unexemp and you have the weapon. I see a lot of 45+ going back to get badge. They exemp till they get the gun once they get it they sk the others and it works well.


 

Posted

Questions.
So, I hear conflicting things about this and there are a couple of things I haven't seen mentioned anywhere.
First things first.
Can controllers hold the hydra head through the force field now ?
Secondly, what are the uses of the thermite canons I see mentioned ? I see that you're supposed to use the particle canons to "arrest" the hydra head, so....

My current group would be a fire/ice tank, a DM/regen scrap, a fire rad troller, and an ill/storm troller.
Does that sound workable ?
How often does the the hydra head throw it's big killer attack ?
Assuming that the head cannot be perma-held now and that the force field generators need to be taken out repeatedly, will the head be firing at ppl while we're doing this ?

I think that's all I've got for now.

Cheers


 

Posted

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Can controllers hold the hydra head through the force field now ?

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No. That is no longer possible.


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Secondly, what are the uses of the thermite canons I see mentioned ? I see that you're supposed to use the particle canons to "arrest" the hydra head, so....

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The thermite cannons are supposed to be used against the Hydra's tentacles. I've been told that they prevent them from healing. I've also been told that they prevent a destroyed tentacle from spawning the lesser tentacles. I haven't done any testing to verify either of those claims. It seems to me that the tentacle-destroying phase always goes easier the times that people use the thermite cannons on the tentacles.


[ QUOTE ]
My current group would be a fire/ice tank, a DM/regen scrap, a fire rad troller, and an ill/storm troller.
Does that sound workable ?

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Assuming you are all level 40 or lower, you will probably need 4 more people. There's a lot to do and not a lot of time to do it in. The number of foes you face does not appear to scale to the team size. I went into the mission solo and looked around (which I highly recommend everyone who has phase shift do before attempting the mission in earnest), and there were still tons of rikti.


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How often does the the hydra head throw it's big killer attack ?

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Often. Maybe once a minute, something like that. It's often enough that you will be hurting if you don't have some way to cope with it. A tanker with dull pain and his/her own dedicated empath, for example. The Hydra's psionic tornado will drop tankers who don't have sufficient healing, and of course the healer has to stay far enough away not to get hit by the tornado.


[ QUOTE ]
Assuming that the head cannot be perma-held now and that the force field generators need to be taken out repeatedly, will the head be firing at ppl while we're doing this ?

[/ QUOTE ]

The generators are far enough away from the head that it doesn't attack you while you're dealing with them. It may not be necessary to repeatedly destroy them, however. The change to the Hydra was to prevent it from being held while the shield is still up. Once the shield is down, it should be possible to perma-hold the Hydra and prevent the shield from returning. That's just my theory, however. I have not been able to put together a team able to test this since the reward for defeating sewer kraken was lowered. The risk-to-reward ratio of this trial is simply too low to interest most players.


I should have stopped paying you as soon as I realized that you were using my money to change the PvE game I love into a PvP game. It was foolish of me to trust you to leave PvE intact.

 

Posted

Is this method still viable?


 

Posted

Holy crap, no. Wow. You really threw me for a loop with this rezzing.

EDIT: To be more specific--you can't hold the Hydra head anymore. Thus, the shield will not drop until you actually take out the generators.


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Posted

Well, damn. We need a new guide, all (or should I say, "both") the Sewer Guides are pretty out of date. I barely remember doing the trial back in the day.