Enervating Field on exploding mob?


Capt_Neem

 

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What I do know, however, is in the case where the mob has to use a power to blow themselves up (as opposed to Skiffs, for example, who just sort of explode), you can stop the power entirely with EF. The power that Mages/Embalmed/whatever use to blow themselves up is interruptable, and EF will continuously interrupt everything that's inside it, so they can't blow up at all.

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I remember hearing once that either EF or RI will also stop Vaz Morts from rezzing, and Tsoo sorcerers from teleporting. The first seems true, but the second's not. Not interruptible, I s'pose.

I've never seen a full list of interruptibles it stops, though.

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Stuff I've personally seen it stop:

-Embalmed/Mages can't blow up
-Morts can't rez
-Medics can't heal, Genesists can't rez
-I think I saw it stop a Radiologist from using RI, I'm not sure though
-Nemesis snipers can't snipe (presumably all snipers can't snipe)

It does not stop Assembler Princes/Death Shamans/whatever from summoning Cogs/Husks/whatever, though. I thought it would but it doesn't.

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And sky raider engineers from getting out FF generators.

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Dammit! Forgot that one.


 

Posted

Because I felt like necroposting.


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