Kinetics/Psychic Offender Guide
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that's a tough one. I'm looking hard at Power Buildup as an EP as well. But just out of curiousity, with 6 damage SO's in an attack power, on top of FS and SP, will I already be reaching the defender damage cap? If not then PBU sounds good. I'm not a numbers expert so no idea.
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Base = 100%
6 Damage SOs = +180%-ish
Thus, you are at 280%-ish of your potential - you can only add another 120% before you hit the cap.
Thus, Fulcrum Shift can EASILY get you to the damage cap, especially with the improved effectiveness of the power (I don't recall the exact numbers, but about 25% better than they were previously). Against one target, with Siphon Power and Fulcrum Shift, you could make up that 120% difference. Against large groups, easy.
Syphon Strike
Prophet of The Ancients Returned
50 Kinetics/Psychic Defender - Virtue
Back after two years of WoW!
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I'm not going to tell you it's useless, but I've never really seen the point about taking PBU for Kinetics.
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It buffs the secondary effects of powers as well.
Think about that.
Yeah. The power rules.
Syphon Strike
Prophet of The Ancients Returned
50 Kinetics/Psychic Defender - Virtue
Back after two years of WoW!
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I'm not going to tell you it's useless, but I've never really seen the point about taking PBU for Kinetics.
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It buffs the secondary effects of powers as well.
Think about that.
Yeah. The power rules.
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I just don't find that in actual game I need those powers boosted -- I don't have the actual list handy, so I may be off on some of these. I already essentially drain a boss w/ Transference, sleep on WD lasts long enough w/ my RCHG to have 2 (3 for a short period) neutralized, etc. The only really good boon IMO from the secondary powers that would really help me is the + DEF which it provides. This is a great benefit, so I'm by no means knocking it. W/ stealth, hasten, and CJ, this would essentially make even or +1 minions have a 5% chance to hit me. The poster's question was in regards to damage. Total Focus is a great attack -- I personally don't really need it, tho it does complement Kin's Boss-neutralizing abilities very well.
I contrast that with the additional controls I get from Psychic: a Hold, an AoE Hold that will probably be tough to use from the Controller posts I've read but very effective nonetheless, Sleep (which is admittedly not as useful in groups with heavy AoE), and an Armor that has Psychic resistance very close to cap (vs. TI which is only lethal/smash). Control to me provides solid damage mitigation (best besides actual arrest), and with all this plus WD's Sleep, TB's KBack, etc. I will save myself from taking a lot of damage. With enough RCHG, you can practically spam your hold to the point of taking out the boss very quickly, etc.
I also mentioned Psychic because other posts from folks seemed to indicate they were going that way. Sorry I didn't read the full post and missed your initial comments on these. I've thought about PBU's secondary effects and for my playstyle they just don't seem as more of a benefit than the add'l control.
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I've thought about PBU's secondary effects and for my playstyle they just don't seem as more of a benefit than the add'l control.
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Hey, to each their own. For me and the playstyle I go with, Power Mastery was the no-brainer choice. I wanted to want Dark because I like it so much but it just didn't fit my play style but, oh, it's so sweet. And I _REALLY_ wanted Psychic Mastery because it makes so much sense, conceptually for my character, but the powers in the set just weren't what I need. No doubt, they are nice, but they totally don't fit my playstyle. An AOE sleep is useless for 99.9% of the play I do - too many AOEs attacks and thus any sleep effect is wasted. Solo, it would be fantastic, but I rarely play Syphon solo...
Syphon Strike
Prophet of The Ancients Returned
50 Kinetics/Psychic Defender - Virtue
Back after two years of WoW!
Just curious--with your Transference slotting, what percentage of your end bar can you recover with a successful hit?
And the drain from an even con boss is seriously 100%, one shot, without using Power Boost...?
1. Roughly 3/4 of your End bar if not slotted for recovery.
2. Depends on the boss and how green your enhancers are. With 3 green drains I was zeroing +2 Rikti bosses.
Great guide! I personally love my Kin/Psy and I've had an awesome time bashing through the first 2 TFs with friends with him. And with that said, I'd have to say, as you yourself said, that this is a heavily end game guide. My own suggestion would be for all those little Kins out there (under 22) would be to slot heavily for accuracy.
Most of a Kins' powers are enemy dependant, and pre SOs it's really hard to get enough enhancement power out of 1 accuracy to keep hitting most of the time.
My general slotting is (at 21) 2 Accuracy DOs, 2 Recharge, and whatever else is needed (like heal for Transfusion). This has let me hit most, if not everything quite regularly. The only time I had a problem was on the first TF when I was 12 and most of the enemies were 16s and 17s. We had to restart and pick up a Rad defender for the debufs until I got some more levels in the TF. (Yep I went from 12 to 16 in the first TF, rocked it HARD too. Ya at the beginning I was relying heavily on teamates, but I was still the crack dealer of the group. )
Sadly in that TF I made the poor rad defender doubt her powers, she asked me what I had sloted in Trans (my 2s set up 2 acc 2 rchg 2 heal and she almost flipped I reasured her that this was because a Kin heal has to hit an enemy (why it has so much power) and why her heal wasn't so good (rad isn't about healing, it's buffing/debuffing))
So, to sum up the ramblings, LOVE Kinetics (gotta love the "2 Kin on a team" groups and keep your accuracy slotted!
Taking your advice and asking my questions here. They have actually changed some since I sent you that PM. Your build looks very similar to the one I want to make. Im trying to make a guy with fast recharge, and lots of AOE damage. here are my questions.
1) Do you suffer for defense? It seems like soloing would be very hard when the only defensive power you really have is Hover and Maneuvers. Personally I only planned on taking hover for defense, am i gonna get spanked?
2) Is it a mistake not to take Maneuvers and Tactics?
3) Is 4 slots for Fulcrum Shift really enough?
4) Im taking alot of secondary powers and 6 slotting them. Specifically I want to six slot TKBlast, Will Domination, Psychic Scream, Psionic Tornado, and Psychic Wail. And I am taking Psionic Lance and not slotting it. Just for pulling. I noticed you taking less than this, and not 6 slotting them.. can you tell me if im putting in unnecessary slots?
5) Are the 4 end regens in Speed Boost necessary? At higher levels it seems most everyone would have Stamina and such and they are more interested in the faster recharge than the end recovery. In my latest build (posted below) I have it 3 slotted.. but I wont be putting in those slots till the 40s.
6) I was thinking about 6 slotting Siphon power too.. 2 acc and 4 recharge. mistake?
here is my current build to level 41
Slot[03] Level 2 : Siphon Power /Empty,Empty,Empty
Slot[04] Level 4 : Psionic Lance /Empty
Slot[05] Level 6 : Hover /Empty,Empty,Empty,Empty,Empty,Empty
Slot[06] Level 8 : Swift /Empty
Slot[07] Level 10 : Psychic Scream /Empty,Empty,Empty,Empty,Empty,Empty
Slot[08] Level 12 : Speed Boost /Empty
Slot[09] Level 14 : Health /Empty
Slot[10] Level 16 : Telekinetic Blast /Empty,Empty,Empty,Empty,Empty,Empty
Slot[11] Level 18 : Inertial Reduction /Empty
Slot[12] Level 20 : Stamina /Empty,Empty,Empty,Empty,Empty,Empty
Slot[13] Level 22 : Will Domination /Empty,Empty,Empty
Slot[14] Level 24 : Hasten /Empty,Empty,Empty,Empty,Empty,Empty
Slot[15] Level 26 : Transference /Empty,Empty,Empty,Empty
Slot[16] Level 28 : Psionic Tornado /Empty,Empty,Empty
Slot[17] Level 30 : Grant Invisibility /Empty
Slot[18] Level 32 : Fulcrum Shift /Empty,Empty,Empty,Empty,Empty,Empty
Slot[19] Level 35 : Invisibility /Empty
Slot[20] Level 38 : Psychic Wail /Empty,Empty,Empty,Empty,Empty,Empty
and here it is at level 50.
Slot[01] Level 1 (Starting Primary) : Transfusion /Empty,Empty,Empty,Empty,Empty,Empty
Slot[02] Level 1 (Starting Secondary) : Mental Blast /Empty
Slot[03] Level 2 : Siphon Power /Empty,Empty,Empty,Empty,Empty,Empty
Slot[04] Level 4 : Psionic Lance /Empty
Slot[05] Level 6 : Hover /Empty,Empty,Empty,Empty,Empty,Empty
Slot[06] Level 8 : Swift /Empty
Slot[07] Level 10 : Psychic Scream /Empty,Empty,Empty,Empty,Empty,Empty
Slot[08] Level 12 : Speed Boost /Empty,Empty,Empty
Slot[09] Level 14 : Health /Empty
Slot[10] Level 16 : Telekinetic Blast /Empty,Empty,Empty,Empty,Empty,Empty
Slot[11] Level 18 : Inertial Reduction /Empty
Slot[12] Level 20 : Stamina /Empty,Empty,Empty,Empty,Empty,Empty
Slot[13] Level 22 : Will Domination /Empty,Empty,Empty,Empty,Empty,Empty
Slot[14] Level 24 : Hasten /Empty,Empty,Empty,Empty,Empty,Empty
Slot[15] Level 26 : Transference /Empty,Empty,Empty,Empty,Empty,Empty
Slot[16] Level 28 : Psionic Tornado /Empty,Empty,Empty,Empty,Empty,Empty
Slot[17] Level 30 : Grant Invisibility /Empty
Slot[18] Level 32 : Fulcrum Shift /Empty,Empty,Empty,Empty,Empty,Empty
Slot[19] Level 35 : Invisibility /Empty
Slot[20] Level 38 : Psychic Wail /Empty,Empty,Empty,Empty,Empty,Empty
Slot[21] Level 41 : Mass Hypnosis/Empty
Slot[22] Level 44 : Mind Over Body /Empty,Empty,Empty,Empty,Empty,Empty
Slot[23] Level 47 : Phase Shift /Empty
Slot[24] Level 49 : Increase Density /Empty
any advice you can give me would be helpful.
just to adress a couple of your points,
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1) Do you suffer for defense? It seems like soloing would be very hard when the only defensive power you really have is Hover and Maneuvers. Personally I only planned on taking hover for defense, am i gonna get spanked?
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I really don't think as a kinetic defender that you're going to get a defence score high enough to really even matter 30+ so I'd focus on your debufs SP/FS, your trasnfusion, and your transference to keep alive. The best defence you'll achive as a defender won't make much difference and would at best be a waste of slots. I'm soloing missions on rugged diff. setting (yellows, OJ's, and red bosses) and it's simply just challenging. with kinetics, speed is the key as you've already read in SS's guide. If you're deft with the keyboard and mouse clicks you don't need slotted def. powers. Just bear in mind you're never going to solo as effectively as a scrapper and some tanker builds so as long as you've accepted that then you'll do fine.
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2) Is it a mistake not to take Maneuvers and Tactics?
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you don't 'need' it but you'll wish you had tactics. You can live without it fine until around 30. After that, you'll suffer. You have no Build Up. You have no Aim. All your best powers require hitting your target. Slotting 2 accuracy SO's instead of one in all your attacks and all your click based primaries isn't efficient slotting. Enough reasons for you yet? Trust me, take tactics, slot it when you can, and don't listen to crappy advice telling you not to.
I noticed you skipped a travel power and using IR for that. cool, saves powers, just remember that knockback/knockdown delays can and will very easily make you dead. you can take hover and bypass that. I know you took concealment asnd I wish I had room for that too on top of hasten, flight, fitness, and leadership, but I think flight is going to serve me much better in the long run than the concealment pool, and there's no way in hell I'd trade in the other 3.
hmm what else... you left lance unslotted. snipes are personal preference I know, but in the late game you have a few control type powers (WD, mass hypnosis, etc) and a couple knockback/knockup powers. perfect times for a 6x damage SO snipe! just food for thought.
Psi tornado I'm only 2-slotting with 1 acc and 1 recharge and using purely for an 'ok' crowd contol. not even taking Psy Scream, I hate cones, I lead with a snipe, and all my attacks will be slotted with a recharge SO since FS+SP easily place you at the defender damage cap most occasions. Plus there's a neat trick I've seen a few Kin's use that this easily attained damage cap allows. You can slot your Wail with at least 4 recharges and use it as a fequent attack. With a fully slotted Wail, TKB, WD, and an unslotted or barely slotted couple of fillers like MB and PT, with perma-hasten and 1 or more recharge SO's in your attacks depending on which one, and a situational Lance, you really don't have much use for Scream IMO, and PT would be bottom of the barrel last on my slotting priorities.
Thanks for the advice.. Ill grab tactics.. unfortunatly ill have to get rid of concealment to do that.. but oh well.. im sure the accuracy is more important, especially with the way my heals and such work.
as for Scream and Tornado.. my goal is to be an AOE machine. but perhaps I can just take one of them since im slotting so much for recharge. It seems like Tornado would be the better one since it can be used for crowd control as well as damage... and its a ranged AOE instead of a Cone. What makes it so useless?
Also.. Inertial Reduction im taking for when I want to get somewhere fast.. but im 6 slotting hover.. so that should take care of the knockback and such.. mostly.
Also.. looking at everything I want.. well.. hmm.. I know that I can 6 slot 13 powers.. and 3 slot 1 more. SO..
Stamina
Haste
Hover
Tactics
Transfusion
Siphon Power
Transference
Fulcrum Shift
TKBlast
Will Domination
Psionic Tornado(?)
Psychic Wail
Mind over Body
3 slots in Speed Boost
thats 13.. leaves no room for Psionic Lance or Psychic Scream.
I suppose I may be able to 5 or 4 slot some of those.. but im not sure which ones.
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It seems like Tornado would be the better one since it can be used for crowd control as well as damage... and its a ranged AOE instead of a Cone. What makes it so useless?
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some skip it because of longer activation time and mediocre damage.
hmm.. is the damage on Psychic Scream alot better?
with hover.. I beleive cone attacks can be very effective when used from above the mob. (since it effects a complete circle below you)
thanks for all the info Razorbane. its been real helpful.
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1) Do you suffer for defense? It seems like soloing would be very hard when the only defensive power you really have is Hover and Maneuvers. Personally I only planned on taking hover for defense, am i gonna get spanked?
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Well, there are a couple elements that you use to your advantage. 1) Range: /psi has some of the longest range attacks. Use that - take opponents out before they even get close to you. 2) Secondary effects: /psi has some very useful secondary effects - namely sleep and knockback for Will Dom and TKBlast. They can be potent defensive tools for a solo defender. 3) Vertical Combat Movement: With hover, you can get above most melee attacks which, traditionally, are the most damaging attacks. Being able to remove them from your opponent's attack repitoire cannot be under-estimated. All that said, I've always said my build really shines in a team setting, but it does have defensive tools for the solo player. There are more defensive kin builds (kin/elec) but kin/psi can stay safe when it needs to.
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2) Is it a mistake not to take Maneuvers and Tactics?
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I think it's a huge mistake. I know some people that run without them but I think both powers are incredibly valuable. Remember, I play Syphon in a team environment most of the time so the bonuses those powers provide me, and my entire team, are invaluable. But, because to-hit rolls are so integral to kin defs, I think Tactics is a natural fit. You can substitute it for ACC enhs in your powers, but doing so diminishes the effectiveness of those powers and can result in a lot of slots being devoted to ACCs...
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3) Is 4 slots for Fulcrum Shift really enough?
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With Hasten perma'd, 4 is plenty.
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4) Im taking alot of secondary powers and 6 slotting them. Specifically I want to six slot TKBlast, Will Domination, Psychic Scream, Psionic Tornado, and Psychic Wail. And I am taking Psionic Lance and not slotting it. Just for pulling. I noticed you taking less than this, and not 6 slotting them.. can you tell me if im putting in unnecessary slots?
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You're a kinetics defender - you're a walking damage cap. Not sixxing Lance is a mistake - it's a power that you use at extreme range (most of the time - I've done a lot of point blank sniping - a sleeping foe can't interrupt you...) so you won't have the benefit of Siphon Power and Fulcrum Shift. Thus, damage enhs are needed. For most of the other attacks, you'll be buffing yourself with SP and FS so you can make up for a lot of damage enhs with those two powers. Extensively sixxing your secondaries is not necessary, imho.
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5) Are the 4 end regens in Speed Boost necessary? At higher levels it seems most everyone would have Stamina and such and they are more interested in the faster recharge than the end recovery. In my latest build (posted below) I have it 3 slotted.. but I wont be putting in those slots till the 40s.
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This is a hotly debated subject. I'm not going to get into the discussion again - I'll just state, firmly, that extra endurance recovery is never turned down at any level of the game by intelligent players. I regularly play with defenders and blasters that were end heavy and/or dropping nukes every third fight. Extra endurance recovery was ALWAYS helpful. ALWAYS. Anyone who tries to tell you that the extra end recovery isn't as needed once characters get Stamina have not played the game at full speed...
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6) I was thinking about 6 slotting Siphon power too.. 2 acc and 4 recharge. mistake?
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I think so. If you have tactics, the ACCs are excessive. 4 recharge is good, however.
here is my current build to level 41
Slot[03] Level 2 : Siphon Power /Empty,Empty,Empty
Slot[04] Level 4 : Psionic Lance /Empty
Slot[05] Level 6 : Hover /Empty,Empty,Empty,Empty,Empty,Empty
Slot[06] Level 8 : Swift /Empty
Slot[07] Level 10 : Psychic Scream /Empty,Empty,Empty,Empty,Empty,Empty
Slot[08] Level 12 : Speed Boost /Empty
Slot[09] Level 14 : Health /Empty
Slot[10] Level 16 : Telekinetic Blast /Empty,Empty,Empty,Empty,Empty,Empty
Slot[11] Level 18 : Inertial Reduction /Empty
Slot[12] Level 20 : Stamina /Empty,Empty,Empty,Empty,Empty,Empty
Slot[13] Level 22 : Will Domination /Empty,Empty,Empty
Slot[14] Level 24 : Hasten /Empty,Empty,Empty,Empty,Empty,Empty
Slot[15] Level 26 : Transference /Empty,Empty,Empty,Empty
Slot[16] Level 28 : Psionic Tornado /Empty,Empty,Empty
Slot[17] Level 30 : Grant Invisibility /Empty
Slot[18] Level 32 : Fulcrum Shift /Empty,Empty,Empty,Empty,Empty,Empty
Slot[19] Level 35 : Invisibility /Empty
Slot[20] Level 38 : Psychic Wail /Empty,Empty,Empty,Empty,Empty,Empty
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Slot[04] Level 4 : Psionic Lance /Empty
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Six this.
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Slot[14] Level 24 : Hasten
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I recommend getting this earlier, if at all possible. Faster recharge makes kin/psi incredibly effective and waiting until 24 to get the effects of Hasten (and even later to get it perma) will make you feel like you're moving in slow motion.
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Slot[23] Level 47 : Phase Shift /Empty
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I love phase shift, but how is it anything more than a situationally useful power for you? Seriously, I think it's an awesome power but it has zero synergy for kinetics (imho). I wouldn't bother with it nor the entire concealment pool.
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Slot[24] Level 49 : Increase Density /Empty
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WAY! TOO! LATE! This is one of the best status cracking powers in the game and will keep your allies free of most mez effects and in trim fighting form. Get this MUCH earlier.
Syphon Strike
Prophet of The Ancients Returned
50 Kinetics/Psychic Defender - Virtue
Back after two years of WoW!
hmmm.. ok thanks . Ill try again.. im having a real hard time fitting stuff into my build early enough though. I wanna get hover and 6 slot it as soon as I can.. just because I want to be able to take advantage of it for the bulk of my characters playing time. And I want to get 6 slotted tactics as early as possible cause it will let me get by with fewer slots in powers at the early levels. And so Hasten i need to get too.. and Stamina at 20-24 so I gotta take swift and health.. and then Siphon Power id like to get fairly early.. but I guess i can wait on the slotting if I have tactics. then I need to slot at least one attack up.. probably 2.
tough tough decisions. thanks for all the info.. im gonna have to do alot of tweaking.
Hey thats the build i go by for my kin/psy def. You did good. I did 6 slot my trans with all heals though...i am really squishy and peple seem to notice me from quite a distance..heh it just makes me feel better
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Transference
Why didn't I load this with more healing? Simple - I want healing on demand, not big green numbers. Sure, I can get bigger numbers than an empathy defender but I'd rather a couple hundred points of healing when I need it than a whole lot of healing (which is probably wasted when used since the target really just needed a couple hundred points to top them up...) but not have it when needed. With perma-hasten and 2 recharges, this power is available almost every time I need it. The 1 accuracy is to help minimize the "oh, crap! I missed!" It still happens, even with the accuracy SO and tactics running, but it's very rare. Currently, on live, I heal for about 380 points of damage - on test (with the new version coming) I heal for just over 500 (503, iirc). Plenty of healing regularly. I can spam this heal in large, chaotic fights (which I love) because I know it'll be back up soon enough.
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transfusion u meant :P
2 ACC for Transfusion. After that you can add a recharge and 3 heals and you're set. big heals, fast heals and accurate heals. It all adds up to give you and your team a powerful defense.
Good stuff, 5 stars. Rolling a Kinetics/Psychic/Mind Control defender.
Bunch of 50s and a horse with no name...
Global: @Grynder
Totally the way I have been trying to play my offender Psiberia. Granted I am only L34 and just got FS I am still learnign how to best slot and have two respecs to test out on the test server before live changes.
Right now I think I have it dialed up to 10 or 11 and working on 12. Is it just me or do you feel the need for speed that is my Kinetics build motto.
I have dieded a more due to hold etc lately but as you said I do not stay in debt long. My blasters take for ever to get out but my Offender on team it takes not very long.
T
Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM
Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic
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Psionic Lance (6 damage)
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Why would you ever put 6 damage enchancements on the same power. It hardly does any more damage than if you slotted 3. So you get 99% damage bonus instead of 95%. Hardly worth 3 slots. Save those slots for more important powers; not one you use once per battle at most.
Check the date. You're bumping a thread that's 2 years old. At this point, Enhancement diversification didn't exist.
lol
Wow, talk about thread necro.
Why do you have so few powers slotted for accuracy? Tactics helps, but wouldn't you need at least one ACC enhance?
Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue
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Are all Kin/Psy's going w. Psychic for epic power pools? [/quote
God no! Power Mastery for teh win!! A monstrously powerful attack with a boss magnitude disorient that, if properly slotted (a couple recharge and a disorient duration) can perma disorient a boss (and you can get the damage boos from your friendly neighbourhood FS) plus Power Build Up which is just an absolutely awesome power for kin/psi because of all the secondary effects that it enhances. Psi Mastery might be nice, but Power Mastery rules!
Psi Mastery might have that mass sleep but, if you play in teams most of the time (as I do), it's an effect that is only helpful for the opening salvo and I've never really found that opening salvo to be a problem - swoop in, FS, and nuke. Never had a problem with it.
I'll be posting my revised build at some point soon. It won't have powers-by-level because, again, it's a respec build. I don't even know which order I took the powers, to be honest.
Syphon Strike
Prophet of The Ancients Returned
50 Kinetics/Psychic Defender - Virtue
Back after two years of WoW!