Candy Popping Your Contacts for Solo xp


Amazing_Ant

 

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.....how could I have never thought of this........

*smacks head*

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UGH! DITTO!

*grabs Carrot's hand and smacks self with it*


 

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I thought of it, but it just never seemed to fit my playstyle. I like missions, but as long as you're having fun, you're getting your $15/month worth right?


 

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great info! thanks guys!!


 

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Interesting advice. Got me killed the first time I tried it with my dark/dark Defender, but the next time, when I accidentally aggroed a crowd of orange-red Freaks while getting a mission from Merisel in Bricks, it saved my bacon.

This trick is useful for ambushes that come from getting missions, too, by the way. Every time you get a 5th Column mission in Brickstown, for instance, you'll get an ambush to go with it. Take the mission then pop up on inspirations and by the time you're done, your appointed mobs should have come right up to you.

I've gone ahead and incorporated this tip (and a link to the thread) into my Comprehensive Guide to Rapid XP Gain & Debt Loss, by the way.


 

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Great Strat. I don't consider it an exploit because all you are doing increasing your reward. The risk goes up too.

I figured this strat out in my early 10s when I got a kill 10 5th Column mission. Around the contact, there were a bunch of 5th, but they all conned orange. Loaded up on purps(The key to surviving boss fights), reds, a yellow, and a green and a blue in case things went south. Mopped the floor with them, and declared myself the awesome.


 

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I've gone ahead and incorporated this tip (and a link to the thread) into my Comprehensive Guide

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Great! I'm pleased I could contribute something to the greater community. This is a good example of a tactic that in retrospect seems obvious, but for most of us only in retrospect.

About the temptation to run off to a second group and squeeze in another battle: I've found doing a little mini-herding is much safer. Find two groups that are close together, hit somebody in group one so they aggro, run to second group, and fight them both at once. The counter intuitive thing is that you should make the more dangerous group the second one you run to. There's a lag time for group one to reach group two, so they actually spend less time getting smacked/burned/iced/sliced/diced.

Candy popping should be even more useful when issue #3 goes live. Increased mob hitpoints and xp will make it very tempting to stay near a contact and munch. We'll have to adjust to longer battle times, though, which might make the double-grouping kind of risky.

Anyone recall offhand when you get more than 10 candy slots? My other heroes I barely noticed, but I'm really looking forward to more slots now.


 

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Third row of inspirations at 25, fourth row at 40. You get 20 slots max.

I've done this since my now-50 kinetic was 22, off and on. IP was great for this, as near the tram there are several contacts, and a brief hop away are lots of 5th, Family, and Tsoo in appropriate level range.

It's repetitive and definitely gets old, but I think I went from 23 to 24 in two hours doing that.

I was also doing that some in PI in the 40s when I was on at odd times or SG mates weren't on ... Blackstar + Fulcrum Shift = even to +2s nuked, no problem. It wasn't worth wasting on even cons, though, yellows, only just... oranges usually great.

But to reliably nuke +3s, with 3 damage SOs and a reliable +100% damage from Fulcrum Shift (even with an acc AND slotted Tactics, FS has an acc penalty - and it would miss up to 5 of 10-12 nems.)...

... 4 enrageds. Good old, basic enrageds would push my nuke to the damage cap reliably... which would usually kill or leave +3s with a sliver, easily dispatched with Dark Blast.

This works for possessed scientists also. I'd probably chew down 4 disciplines to fight a group of these guys... bloodly lack of status protection...


Currently: 50s (5), 40s (3), 30s (5)
Red and blue side, mostly Infinity, Virtue, and Freedom.

 

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I'm candy popping right now in Brickstown using the contact right by the hospital and I'm leveling quite nicely. It IS a little repetitive, but a nice way to either elimiinate debt or get those last two or three bubbles you need to get you to the next level.


 

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I did this a lot in Talos too. It's like buying quad damage and running around blowing things up Quake style.

Also, for those that don't know (and I know there are because I still meet lvl 40+ players that don't know this), if you right click on the inspiration you want to buy, then press B you will buy it. And if you press B twice really fast, you'll buy 2 of them.


 

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Also, for those that don't know (and I know there are because I still meet lvl 40+ players that don't know this), if you right click on the inspiration you want to buy, then press B you will buy it. And if you press B twice really fast, you'll buy 2 of them.

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oh hell. that work for enhancements too? If so, very good to know whern it's time to update all 50 slots


 

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I actually discovered this trick by accident in the Hollows while trying to talk to Talshak contact and somehow aggroed a group of pumicites. since I had the dialog box opened I clicked store instead of mission and was able to survive the encounter. When it came time to hunt X number of pumicites I had a plan and although it is a little harder, it will work while trying to stop the damming in the Red River where you seem to only find red/purple con enemies in the area you have to hunt. Overall I have found it most useful in the Hollows but very handy elsewhere.


 

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I do this, especially with low-level characters who don't yet take debt, with a slight variation. In the SG base, we placed an Inspiration Rack next to the Resurrection Altar, next to the telepads. I load up the Inspiration Dispenser with 100 useful inspirations, then start loading up and rezzing in base, using the base portal to return to the zone, or the telepad if the zoning point is closer to the mish.

Over and over again. One alt used it this morning at 7 to beat up the requisite 10 Circle Mages in Perez Park. Another used it at 41 to take down Fake Nemesis on the Peregine Docks last night for the Unveiler badge, until he could complete the prerequisites for the Freedom Phalanx accolade... (really wanted that!).


Some days I just wake up cranky. Today might be one of those days...

 

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=0_o=

This thread must've just respec'd into a self-rez power. <_<




I was going to post, after reading some of the "why didn't anybody think of this" threads, that somebody did in fact think of this some time ago, and posted it here. <_<

Of course, that would be this very thread. =^_^=

Although I wouldn't bother doing this for a lengthy amount of time, I've used this technique for those annoying street hunting missions, where the only thing I can find is a couple of levels above me (like Council in Founders, when I'm only 30).


Dungeoncleaners! (ID#125715): Slay the Adventurers! Rescue the Monsters! Return the Treasure!
Peppermint Cat-- Lv50 Mewtant Ice/Eng Bls

 

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it will work while trying to stop the damming in the Red River where you seem to only find red/purple con enemies in the area you have to hunt. Overall I have found it most useful in the Hollows but very handy elsewhere.

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Just so you know... there are level 5 foes on the banks of the river. If you pull them into the river and 'defeat' them there, they count.


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This thread must've just respec'd into a self-rez power. <_<

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I found a lot of abandoned guides deep in the archive of the forum and put them in the new Guide to Guides. Expect a lot more Resuscitate Thread powers being used in the near future.


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