Dark Miasma & Dark Blast Guide (Lets try again!!!)


Agent_Unknown

 

Posted

What are you trying to achieve? Mostly solo play? balanced? group play only? I will make some simple comments now though, why wait til 10th to have twilight grasp? It's a simple way to keep yourself alive when you take damage and you will, plus it allows you to also heal your allies if on teaming. Why take hurdle if you are going to have combat jumping, I do not believe they stack and it is rather redundant, might as well take swift instead so that you have natural 25% increased running speed which you will need since often you should not have sprint running to save end. Why takes hasten so late in the build, if you took it sooner you would have it perma by around 20 or so which would then allow you to focus on slotting stamina.


 

Posted

Here's my current attempt at a DDD Defender. Gonna go for the dark epic pool as well. I'm currently at level 20 in this build and it's great. I feel very powerful when I am on a team. I only took 3 power pools not including the epic which left me open to take more of the dark powers. I love this character. So much fun to play.

Exported from version 1.5A of CoH Planner
http://joechott.com/coh

Archetype: Defender
Primary Powers - Ranged : Dark Miasma
Secondary Powers - Support : Dark Blast

01 : Dark Blast acc(01) dam(19)
01 : Twilight Grasp acc(01) hel(3) hel(5) hel(13) hel(50)
02 : Tar Patch slw(02) slw(3) slw(7) slw(13)
04 : Darkest Night thtdbf(04) thtdbf(5) thtdbf(9) thtdbf(15) thtdbf(34) thtdbf(36)
06 : Hasten recred(06) recred(7) recred(11) recred(23) recred(25) recred(27)
08 : Shadow Fall defbuf(08) defbuf(9) defbuf(11) defbuf(15) defbuf(36) defbuf(36)
10 : Swift runspd(10)
12 : Hurdle jmp(12)
14 : Super Speed runspd(14)
16 : Tenebrous Tentacles acc(16) dam(17) dam(17) dam(37) dam(43)
18 : Petrifying Gaze acc(18) hlddur(19)
20 : Stamina endrec(20) endrec(21) endrec(21) endrec(23) endrec(25) endrec(27)
22 : Night Fall acc(22) dam(37) dam(37) dam(40) dam(46)
24 : Assault endred(24)
26 : Tactics thtbuf(26) thtbuf(29) thtbuf(29) thtbuf(31) thtbuf(31) thtbuf(31)
28 : Dark Pit acc(28)
30 : Howling Twilight recred(30)
32 : Dark Servant recred(32) recred(33) recred(33) hel(33) hel(34) thtdbf(34)
35 : Fearsome Stare acc(35)
38 : Blackstar acc(38) dam(39) dam(39) dam(39) dam(40) dam(40)
41 : Dark Consumption endrec(41) endrec(42) endrec(42) endrec(42) endrec(43) endrec(43)
44 : Dark Embrace damres(44) damres(45) damres(45) damres(45) damres(46) damres(46)
47 : Soul Drain acc(47) acc(48) acc(48) recred(48) recred(50) recred(50)
49 : Oppressive Gloom acc(49)

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01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest recred(02)


 

Posted

[ QUOTE ]
Why take hurdle if you are going to have combat jumping, I do not believe they stack and it is rather redundant, might as well take swift instead so that you have natural 25% increased running speed which you will need since often you should not have sprint running to save end.

[/ QUOTE ]

I realize this is an old post and all, but CJ and Hurdle do indeed stack, and provide a pretty decent jump with Jump enhancements in the default slots.


 

Posted

I've just reached level 29, and found out that the lower-level powers do a fantastic job for being a Controller/Defender combo archetype, but the higher-level choices seem somewhat useless to me. So I've gone with alternate power-pool sets (Leadership, for example, with maneuvers and assault) which are good defender-type buffs for your teammates. I'll be interested to see how my Dark Servent works once I reach the point of it being available.


 

Posted

Holy dark resurrection!