synthozoic

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  1. Quote:
    Originally Posted by Ravenswing View Post
    Interestingly enough, New Scientist had an article on the very subject of Free Will and whether it was an illusion or not which appeared yesterday or so.

    http://www.newscientist.com/article/...after-all.html
    Excellent! This is just the sort of thing I'm talking about--just the sort of thing I want to see! If they have some way to examine it and test for it empirically, I'm all for it.

    As I said to Mr. Grey, I realize that the trouble with my position of hard incompatibility (where free will is incompatible with both determinacy and indeterminacy.) is that it may be too reductionist. Free will may be an emergent phenomena that is not derivable from the behavioral rules followed by components lower down in the hierarchy of systems that compose the largest system you're looking at. For example, mindless genes, just following biochemistry, can indirectly create machines that are conscious. You could study the interaction of all that molecular biology for decades and, while you could get a vague sense that surprising behavior could emerge from it, you won't find the mind anywhere in it. The mind is too many levels removed. You'd have to put aside reductionism and pull back to look at the systems level--to the cell level, to the tissue level, to the sub organ level and finally to the brain. Free will could be just like that. Gerald Edelman might chastise me for attempting to invoke a spook of physics for something--free will--that doesn't need that.

    So okay. I chicken out. I took too dogmatic a position without sufficient support for it.
  2. Quote:
    Originally Posted by Mr_Grey View Post
    See, the funny thing is that you can't look at the situation in a "grand sense." A murder is a personal attack between two people. We make the man hang so he doesn't murder again, for if we let him go, he'd think he could do it again. That simple.
    And I agree. In the context of the murder somebody is clearly at fault and for our safety someone needs to be punished. We evolved to have a moral sense and strong feelings of personal responsibility because if we didn't we wouldn't be a social species. We'd be more like very territorial and solitary reptiles or solitary insects.

    But when we dig into what caused him or her to make that decision, we find that free will vanishes. We discover causal chains and the interplay of zillions of factors leading all the way back to the Big Bang and perhaps beyond. (And as a brief aside, it's possible that these causal chains don't have to have any beginning. They could be infinite in length.)

    Or we can dig down into quantum chemistry and discover that he or she made the decision because of a single neurotransmitter molecule, in that microsecond, having the bulk of its electrons here as opposed to there. So in this case the decision one way or the other was a causal cascade from a single indeterminate system. Again, this really isn't much of a refuge for free will.

    However:

    Quote:
    Originally Posted by Mr_Grey View Post
    Physical agency? The brain, perhaps.
    See, the problem with my position is that it might be too reductionist to search for the source of free will on the molecular level. It might be that free will is an emergent process that only happens in systems organized as the brain is. If that's the case, we won't find it by looking at the rules followed by components lower down in the hierarchy of systems that compose the brain. This is a version of free will that I can believe in.

    However, again, if that's where free will comes from, that means that a wide variety of similarly organized chunks of matter could also have free will. This reconciles free will with the position taking by hard AI.

    But as Shadowe points out, I'm taking us very far afield. I apologize.
  3. Quote:
    Originally Posted by Shadowe View Post
    Synth, you baffle me. You state that you believe in determinism, then insist that people provide a testable hypothesis to model free will on.
    Asking for a hypothesis for the basis of free will I think is a pretty reasonable scientific request. If we can't put forward a model by which it works, how can we test for it experimentally? If we can't define it rigorously, and propose ways to test for it experimentally, how can we claim it exists?

    And actually, I believe in both the determinism of Newton and Einstein and well as the indeterminacy of quantum theory. It's free will I don't believe in. I believe free will is incompatible with both.

    Quote:
    Originally Posted by Shadowe View Post
    Sorry that this discussion got derailed, but I feel the need to point out that since the Universe has been scientifically and mathematically proven to be non-deterministic.
    Ummmm. hm.

    I guess you are reading different books than me. What I was taught is that the universe is both deterministic and indeterministic. I was given the impression that most of twentieth century physics claimed that is was both. It one or the other depending on which scale or context we look at it. The correspondence principle states that the indeterminacy of quantum theory fades into the determinacy of classical physics once we reach the mesoscale.

    But if you feel that it has been conclusively proven that the universe is only indeterministic, well--okay. I'm not going to argue the point.

    But I want to point out that indeterminacy is not reconcilable with the idea of free will.

    Anyway, I agree that I derailed this conversation from Ultimo's original question. I'll stop harping on about it. My apologies.
  4. Quote:
    Originally Posted by DeviousMe View Post
    I still say that those theories assume too much to be considered valid until proven. The time-dependent, closed-system approach just doesn't encompass enough of what exists to adequately desribe the state of the system as a whole.
    Well maybe it is a philosophical leap to take but if the multiverse or the universe isn't a time-dependent, closed system, we still know nothing of what exists outside it. I guess my bias arises from the fact that the free will position has done nothing to explain the physical agency the will to choice emerges from.

    So perhaps we're at an impasse. If I understand you correctly, you'd say I'm jumping to a conclusion only based on lack of evidence. My theory assumes too much. I'd say in return, until the free will position can put forward some empirically testable model (I hesistate to say "mechanism" because I think free will is not a mechanistic concept.) that generates free will, science must pass it by in silence.
  5. Quote:
    Originally Posted by Diellan_ View Post
    Which completely misses my point in bringing up theodicy. Whether or not there is a God or whatever has nothing to do with the philosophical nature of the problem, or the development of our moral framework. The reason is that the question is really thus: "if some entity has the power to stop all evil, should it?"
    Ah! Yes, I see. I did miss the point.

    And in which case, I think I agree. I'd even say that the creature could only stop all suffering by enormously simplifying things into a boring loop. If there are no chances for error, things get really boring very quick because nothing changes.

    This seems to suggest to me that underlying the highly complicated idea of evil is the, perhaps, simpler ideas of error and surprise. That's a weird realization to come to. I don't know where to take that.
  6. Quote:
    Originally Posted by Omega_Chief View Post
    Also synthozoic, you said you don't belive in free will? Could you elaborate on this point, as it confuses me and seems an odd and harsh position to take.

    Edit: It migth be best that I'm talking free will here as in the regular 'We all have freedom to make our own choices and minds up and decisions and so on' and not any Philosphical school of thought that you might have brought up, as I know next to nothing about Philosophy in general.
    The specific position I take within the position of hard incompatibilism is that free will is incompatible with both the determinism (Newton's mechanics and Laplace's Demon) and indeterminism (Quantum Theory.). The randomness of quantum theory is no refuge for the doctrine of free will. The sensitivity of nonlinear dynamical systems is also no refuge for free will. To me, free will is a illusion that, once we understand the physics, goes away.

    It is fine to imagine the many different histories a universe could follow when we jostle the initial conditions of the Big Bang a slight bit. I have no problem with that. But assuming we specify those initial conditions with infinite precision (Or at least with quantum granularity.), we, like Laplace's Demon, can know the future states of that universe at any stage. Of course this is not practical but it, is in principle, possible.

    Those initial conditions can be jostled by quantum randomess. But this randomness, being completely acausal, and completely random is not a very satisfying thing to pin free will on. It's like saying your choices really depend on something even more random than a coin toss.

    The free will idea never seems to explain where this mysterious power to transcend the behavior of other forms of matter, which somehow lack this power of agency, comes from.

    I also want to make plain that the only chance I believe in is blind chance; the only fate I believe in is blind fate. There is no goal, there is no grand cosmic meaning.

    Having said all that, I still believe that having a sense of personal responsibility is a survival trait that is necessary for social mammals to thrive. In some grand sense it's really no one's fault you pulled the trigger to kill that guy but, we wouldn't survive very long if we didn't make you hang for it. Free will is an illusion we had to evolve to have so that we could function as a species. But this doesn't mean the illusion is real.

    I don't know if that really clarifies things or not.
  7. Quote:
    Originally Posted by Genia View Post
    Theodicy made for good philosophy. Whether or not you believe in what it attempts to justify is not pertinet to the fact that theodicy created a large part of what we now base our ethics and understanding of the world upon.
    The reason I dismissed the problem of theodicy as irrelevent is because, not believing in a god or a grand cosmic purpose to the universe, the problem of evil and pointless suffering doesn't come up for me. And as you may agree, it is possible to develop a system of ethics and morality (And I know those are two different things.) without any reference to the supernatural or spiritual. One of the reasons why I have that first aphorism in my sig is an attempt to point that out. Things are important, not sacred.

    Quote:
    Originally Posted by Ultimo_ View Post
    Well, Facade wouldn't necessarily want "perfect" citizens, just ones that don't irrationally hate, fear and kill.
    But you see, there could be situations where fear, hatred and killing could be useful. In ancient times, sad to say, nature being red in tooth and claw, these impulses were selected for and persisted. Evolutionary pressures drove them into being.

    Now our society is radically different from the hunting and gathering days and fear, hatred and the killing urge can extremely dangerous in a world of nuclear weapons or, in the decades and centuries to come, nanoweapons.

    So maybe we need to whittle these ancient urges down? Or will it be sufficient to restrain them with laws and international diplomacy and defense policy? I don't know. Our neurological technology is rapidly developing to a point where we will be able to reshape our brains in very subtle and far reaching ways. The question Facade poses we will soon face.
  8. Despite not believing in free will and dismissing all questions of theodicy as irrelevent, I'm still a utopia skeptic because perfection is an absolute and absolutes are just not achievable in reality. We can talk about them mathematically or in symbolic logic but the real world doesn't let us approach these things.

    Facade seems to want perfect citizens and is willing to tamper with their brains to do this. Never mind the morality of this. I'd say such an enterprise is doomed from the start for mathematical and logical reasons. Optimization is always dependant on context. What is best for one situation is not best for others. Solve one problem and the new world that is created generates new problems to solve. So it goes.
  9. Quote:
    Originally Posted by Genia View Post
    "They will try again. Somewhere, sometime, someone will think that they can make people... better.

    I aim to misbehave."

    -Mal Raynolds, Serenity
    Good line, always a good line.

    Me, I prefer Susan Calvin's rather pessimistic assessment of humanity. When asked if robots are different from human beings, she replies, "Worlds different. Robots are essentially decent." But notice what price Asimov's robots have to pay to be decent. They are very fragile creatures, forever breaking over various exceptions to Asimov's rigid three laws.

    It's a probably a good thing that artificial life, when it finally does get smart, won't follow its hardwired instincts any more closely than we follow ours. Sapience is perverse. A society of sapients is doubly so. We just have to accept this.
  10. I think I mostly agree with Mr. Grey here. I'm a skeptic of the idea of utopia for many of the reasons he cites.

    Basically it sounds like Facade wants to create a social monoculture which, while being internally stable, is very fragile in the face of any change. If there is anything that biology tells us, monocultures are dangerous when they predominate. Diversity is strength. The more diverse an ecosystem is the better it can cope with surprise and change.

    And I think the same is true in human societies. In a culture there needs to be very broad commonalities but aside from that individuals and groups within that culture have a lot of leeway in order for that culture to be vibrant and strong. Monocultures give us things like the Tasmanians or the Amish, which may be stable under special circumstances or may be swiftly wiped up by invaders.

    I think utopia is a nice enough idea, something to be strived for, but I don't think it will ever be reached. And my guess is that Chuck Xavier long ago realized this.
  11. Well, it's hard for me to sympathize with this plight as much now that I can save dreamed up costumes locally and check names both before and after character creation. And I check these names on multiple servers, which then gives me a choice: which is more important, the server or the name?

    I'm pretty good at dreaming up names no has thought of. Using foreign words can help. "Mole King" taken? There's always "Talpa Rex!" I like to think it's sort of like Googlewacking. Trying to think up two and three word string combinations that would result in only one page from Google. If you can do that, you know you got something that almost no one has thought of before.
  12. I've had a number of handles on the Internet over the years.

    My first, back in the primordial days of the early 90s, when CompuServe was actually pretty cool, was "corpore metal" which I took from the brilliantly satiric paper based RPG, Paranoia. "Are you a happy citizen? Unhappy citizens will be used for reactor shielding. Serve the Computer!" I still use this handle on occasion, just dig around on the Web and you'll probably find stuff I posted under it.

    In the mid to late 90s, I took the handle "Mr. Farlops" which I swiped from a tune by a wonderful 3rd wave ska band called Dr. Calypso. Why? BECAUSE SKA IS THE UNDYING MUSIC THAT WILL BURY US ALL! Yes, I still use this handle or variations of it in lots of cases.

    But "synthozoic?" That one I recently decided to use. It's a mangled Greek coinage, perhaps in reference to the geological eras we're all familiar with--mesozoic, cenozoic, paleozoic and so on. Literally it means "made life" or better, "artificial life." The silly science fictional idea I'm trying to get across with it is that we have entered a new era of life on this planet. Eventually there will be robots that can make copies of themselves, that can think. Soon there will be artificial cells built from lipids and proteins made from amino acids not found in nature. Soon life and mind will designed and built from scratch in processes no more god-like than rebuilding a car.

    Or at least that's the way I see things going. And it's kinda fitting for a game about superheroes, right?

    No, I haven't yet built a toon around the name synthozoic, but i have made a toon called Mr. Farlops!
  13. "Tsk. You humans and your highly specific, context dependent definitions of evil and good!" Cthulhu's got your number.
  14. I'd say I overuse all the armor-like pieces. I also avoid spandex or tights as much as possible too. Most of my heroes and villain concepts are not invulnerable so they tend to take armor pieces to shrug off the bullets and death rays.

    I make a lot of robots and cyborgs so I use the robotic monstrous feet, the heavy enforcer boots, the valkyrie boots and shin guards or some combo of armored legs and large or banded techy looking boots. I do this on both guys or gals.

    Things I avoid like the plague: Capes, trench coats or any other loose floppy nonsense. Don't wanna give the enemy anything to grab onto.

    In the truly immortal words of Edna Mode, "NO CAPES!"
  15. Nope, so far, that's all I found in the CTRL+[SOMETHING] sequences. Many of the rest are reserved for browser functions. Oh well.

    I'd love a totally keyboard driven way to insert hyperlinks or bullleted or numbered lists.

    Oh well.
  16. I discovered a purely keystroke method to insert BB Code tags into the text of messages quite by accident several weeks ago while posting a reply on the forums.

    I searched and searched and found no documentation for this anywhere in the forum FAQs or on this page. Does such documentation exist? Perhaps somewhere in the older posts fo this thread?

    I'd like to know because, when I write, I hate to take my hands away from the key board to use the stinkin' mouse. I rather just use all the keystrokes I've memorized for editing text in most Windows-based text editors.

    These keystrokes appear to work across browsers too so they must be driven by JavaScript the forum server loads into our browser. They work in IE or Firefox and maybe Opera and Safari too.

    So because there appears to be no documention and in the hope of generating such documentation, I'll start.

    CTRL+B inserts bold tags.
    CTRL+I inserts italic tags
    CTRL+U inserts underlines.

    Are there others?

    I know that browsers reserves certain keystrokes for browser functions, like opening tabs, bookmarking, reloading the page and so on. But are there others?

    After posting this, I intend to experiment and see if I can discover others.
  17. Quote:
    Originally Posted by Kitsune Knight View Post
    I honestly don't really much like the look of male characters in this game... primarily because even at minimum buff-ness, they're extremely buff. The whole chest slider thing annoys me on females (it can barely go under 'super'!), but that's less of an issue for me (maybe it'd be worse if I wasn't nearly always looking at them from behind and so I rarely saw it during gameplay?). Also, the male sounds have slowly started to annoy me (ever since one of my friends said she hates playing male characters because of their 'manly sounds').
    Yeah, I hear you.

    On the males that I build I tend dial things for slim or average builds and they still wind up looking like olympic swimmers. So I tend to put a lot of bulky clothing and armor on 'em. I dig that it's a superhero game about cartoonish proportions and they are supposed to look like body builders but it would be nice to open the editor up to some other body types instead inhumanly perfect mesomorphs or thwarted mesomorphs. Just so I can try to defy cliche a few times, just a few.

    Almost all the gals I've built, I've perversely built as robots or space critters. With space critters and robots, I've gotten pretty good at dialing, dressing or armoring away all the obvious guy or gal mammal characteristics to make them as machine-like or alien as possible. Aside from the weird arm posture gals have, my gal bots are pretty hard to tell from my guy bots.

    (You know what i want? Weird alien and robot hands that don't look like human hands. Some tentacles, pinchers or weirdly articulated twelve fingered hands or something. I know this is hard because then we'd have to redo all the power animations for hands other than human ones. The pirate hook does look pretty silly holding a katana for example.)

    And in terms of the grunts? Well it's rather disappointing when your robot or alien sounds so human, let alone steroid-y or girly, but I just ignore it.

    I've got only two female characters that are human women.

    One is an elderly or middle-aged magician specializing in magic based around arrows and plants. It was hard to make her look her age--not that I was trying to make her look frumpy or something--but I think I pulled it off. She looks sort like Jane Goodall or Susan Greenfield, both beautiful older women in my opinion. Maybe she looks like Susan Calvin, or how I imagine Asimov's Calvin as looking.

    The other is a superhuman martial artist. She's young but it was actually pretty easy to give her a uniform that seemed realistic (freedom of movement, yet some protection as well) and didn't make her look like a streetwalker.

    Anyway, as a old-fart DIRL, the ratio of my alts is about 75 percent dudes--but even most of those dudes are robots or aliens too--or just silly.
  18. Putting my web developer hat on for a moment, (Which is partially how I make money to play this silly game!) I'm not a fan of twitter either. I mean what does it do, really, that RSS, SOAP and Atom don't already do in much better more decentralized way?

    If I'm a famous person and I have some news to share with the world about my book signing or public appearance, I can just update the blog on my website and everyone who's subscribed to my atom feed will know about it within 10 minutes to an hour. I don't have to be technician in order to do that. Most blog tools these days are user-friendly enough that I can do all that from a mobile phone.

    How does twitter do that better, really?

    I'm an old codger but when I got on the Internet it was all about breaking out of the walled gardens of closed, proprietary third party services. It was about "do it yourself." Twitter takes a step back from that in my opinion.

    But if CoH devs want to use this as news service, whatever. I still ain't gonna read it.
  19. You know what I want to see as a feature in this game?

    It probably won't happen though.

    I'd like to see all the in-game character bios from all the servers automatically digested to pages on the Web. These pages would be refreshed once a day or perhaps once a week. Then I could read them all without having to wait for someone to log in or come within range of my character.
  20. For me the best, or most notable and pleasing, forum features are the ability to edit really old posts and decent looking bulleted lists! The old bulleted lists were so fugly.

    I also like that private messages can be sent to multiple recipients now.
  21. synthozoic

    Cyborg or Magic?

    Frankly, if you have the money, all the little costume additions, emotes and powers in all the booster packs are nice to have. But I prefer robots, powered exoskeletons and cyborgs too. To pop and lock instead of the boring old dance moves was what sold me on the Cyborg pack.
  22. You realize you're twenty years older than everyone else on your team and you're darn proud of it! Whippersnappers! Get off my lawn!
  23. [ QUOTE ]
    Actually from a pure Sun Tzu point of view of combat it's probably not a bad thing for enemies of heroes like Superman or Wonder Woman to be "distracted" by their flashy outfits because while the bad guys are busy laughing/gawking they are getting their butts beat down badly.

    [/ QUOTE ]

    Again, if you have the invulnerability to get away that, fine. At that point it's a matter of vanity or personal taste.

    If I were an invulnerable super, I wear something durable and sensible because even if I don't care about Godzilla's breath, my clothing should be tough enough to withstand that. Bikinis and briefs made out of buckytube fibre might not burn or tear easily but they can get pulled off in combat, right? At least Superman has considered this. I suppose someone could give him a superwedgie but his suit is composed of Kryptonian fabric that can't tear easily and it covers most of his body so someone can't pull it off easily.

    And if he's unconcerned about instilling fear I think he's very concerned about self-respect. If he appears on television, people still respect him. If he shows up to inteviews in a pair of super briefs, people just ain't going to repect him.

    But whatever, I think I'm made my points. I'll agree it's a matter of personal taste. With that, I'm bowing out.
  24. [ QUOTE ]
    Well clearly the "need to be taken seriously" is a relatively different matter from whether or not superheroine X needs to wear "sensible" clothing or not to survive fighting crime.

    [/ QUOTE ]

    Look, if you're facin' down thugs with guns, you want to be taken seriously. If you gotta run around, high heels ain't gonna cut it. And yes, Superman and other dudes of the spandex set fail on this score just as badly as the bikini girls with machine guns set. If some ancient god, built like an olympic swimmer and barely wearing more than a laurel wreath, shows up in middle of my meth factory, my first reaction as a hardened criminal is to laugh and say, "Kill this nancy boy."

    Of course, said "nancy boy" might drop 30 petatons of holy wrath on me but that still doesn't erase that first embarrassing reaction. At least Thor wears armor. As such he's taken seriously--well sort of. He probably gets a lot of "blonde surfer boy" comments.

    You want the bad guys to fear you rather then stare at your "equipment" and make ribald comments.
  25. [ QUOTE ]
    It always seems to me that the point of being a superhero is that you can walk through a hail of bullets, route a small army, and slug it out one on one with a pagan deity dressed in your pajamas if you so-choose. Adding armour seems superfluous unless you're going for either a batman style Badass Normal character. Or a powered-armour type. Wearing a bullet-proof vest, and padding just doesn't seem like it would significantly improve Wonder WOman's survivability.

    [/ QUOTE ]

    Well, sure, if a game character's origin story is that of a supertype blessed with some kind of invulnerability, fine, all they have to worry about is public decency laws in Paragon or the Isles. Or the eye rolling of their friends as they tart around.

    But there zillions of origins where no invulnerability exists. Batman or Ironman being two good examples.

    Sure, Wonder Women doesn't really need armor but she does need to be taken seriously. She could wear a suit that gives her all the freedom of movement she needs without being puerile. The suits that martial artists wear address all this quite well.