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Quote:It would have to be a villain group. Our motto would be "Old age and treachery will overcome youth and skill!"maybe us old timers could one day form an SG - what would we call ourselves? Depends on how we're feeling I guess.
"Middle Aged Masters of Earth?" -
46 here. Obviously there is part of me that never grew past the age of 10 and viewed the changes of adolescence with great horror. This despite paying income tax, having a serious job and all the other hallmarks of adulthood.
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Quote:This is an excellent comment.I'd imagine it would be generally easy to write/RP a member of the dominant social group due to them CONSTANTLY telling everyone every single nuance of their experience in every way possible, whilst constantly telling you that it's a story that NEEDS to be told. :P
(as a culture, that is)
I think I could RP a white man pretty well.
Given how certain narratives dominate our culture more than others, this creates a kind of inertia that makes it easier for others not in the dominant narrative to fake it, having heard constantly nearly nothing else.
I as a white guy have built a few black and hispanic male characters, just on a whim. But I sometimes really worry if I'm "doing it right." I usually just wind up playing them like any other male characters. From time to time I try to drop in little, subtle subcultural references to remind the reader they are hispanic or black but I often wonder if it's too subtle or not subtle enough. Or just plain wrong. -
Quote:I think I have trouble doing convincing or interesting characters that are magical superhumans--the Doctor Stranges and such of the superhero genre. It's just an alien mindset to me and as such I don't think I can pull it off well. I tend to avoid creating such characters for that reason. The ones I have done tend to become sort of like frustrated physicists in my hands. They are always searching for the source of all magic and attempt to understand it rigorously, rather than just enjoying their abilities. They can't just seem to accept that magic works and leave it at that. They have to analyze it.But anyway, how do you all handle writing characters who think very, very differently from how you think? Are you okay with it? Does it even matter to you? Do you avoid it entirely?
I can parody myself pretty well hence all the deeply misanthropic robot monsters I've created. But that's easy for me and off the subject.
I've never really created a bigoted character, as I also have very strong feelings against bigotry in any form. It would just creep me out. On the other hand insofar as evil masterminds that view themselves as better than everyone--a sort of universal bigotry I suppose--are pretty easy for me to do. Again it's just a magnification of the negative side of myself.
I've never created a lady killer character, a don juan womanizer. Or a male chauvinist. These kinds of personalities also creep me the hell out. Not that I ever had any personal life experience in that area, having never felt obsessive enough about someone to try to seduce. It's just very alien from me.
Greed on the other hand, since I care nothing for money (Aside from it being a stressful pain in the butt to manage.), has always been easy for my evil characters to fake. Because money and greed are so alien and utterly neutral to me, they don't invoke any personal reactions in me the way bigotry or sexism would.
But now that I'm thinking about it, I seem to have preponderance towards villains don't I? I think that's partly wish fulfillment, to be the evil mastermind that builds his vision of utopia against the wishes of everyone else. A perfect world, OR ELSE.
As a straight guy, I've tended to stay away from portraying women or gay men. I'm always worried of "doing it wrong." Not in an offensive way, just in an inaccurate way. I just feel like I'd do it wrong and lamely. The few women I've ever portrayed in roleplaying games, let alone this one, have always been sexually neutral sorts, I tend to stay out their love life. I suppose if I were to run a character who was gay or lesbian, they'd also be romantically and sexually neutral. Frankly I have trouble doing the romantic life of straight men either. Romance and love just don't interest me and sometimes disturb me a bit. I just can't get fired up about that.
I could rant on and on about this. I'll leave it here. -
((This is a solo story for a character I developed a few years ago in this game. The character can be found in the "Chateau Rouge" thread as well. It's an overly ambitious attempt at nonlinear storytelling that might end quite badly. Here's hoping it doesn't. One to part one.))
The Metachronicles of Quark Zombie, Part One
You, the audience, come into this story somewhere in the middle. Beginnings and ends are contextual and arbitrary things so, I won't say this story begins here. Nor will I say that everything ends happily or in tragedy because nothing really ends.
So which middle to start with since I'm forced to by the dictates of conventional narrative? Shall I start with the middle where Amanda Wilkerson died and was then used? Shall I begin with the middle where Quark Zombie was destroyed? Shall I start with the middle where I enter the story? That's were I bring you in so, if you insist, you could say that the story begins here but that's not really accurate. It only seems that way because of the limited way we humans view time and space.
You think this is all matters. Yet each struggle you make, each loss you suffer through, each victory you win only matters to you and the few around you. On the greatest scale it doesn't matter. You never die and your birth was never unique. There are an infinitude of exact copies of you scattered over enormous stretches of time and space. God, if there really is one, is a remote and grand thing indeed. Perhaps she had a hand in our creation but it would be very presumptive of us to think that we figured large in her plans.
The Quark Zombie knows this and so came a time I came to know it. Some might say this knowledge has made me insane but I've worked out the math and I find it to be rock solid. I've seen copies of myself. I've even seen exact copies of copies of myself, with exact copies of Quark Zombie, watching other exact copies of ourselves, watching the infinite regress. It was as if I was a little boy again but the fear wouldn't go away. This time I knew it was actually infinite, not merely potentially so.
When I was a little boy, I was deeply frightened by parallel mirrors. Not so much that I'd burst into tears but enough that I couldn't remain in their presence long. They just seemed unnerving to me. At the time, I didn't have the sophistication to put these fears into words but, looking back, I think my fear was based on the sight of something that was potentially infinite. Later on I realized that the tunnel of duplicates that parallel mirrors made was not actually infinite. It was kept from that by the speed of light and the lack of perfection in the mirrors and their alignment. But because that potential was there, I was frightened. These mirrors showed me, as a boy, perhaps in the same way that stars at night did, that the universe was a lot bigger and stranger than I expected.
I think my childhood fear of parallel mirrors was what drove me to become a mathematician as adult. Once I saw an example of it, I wanted to understand infinity. It was because of my mathematical training and my drive to understand infinity that I was hired by the Defense Department to work on the Portal Project.
That was what the Federal Government called Dr. Brian Webb's research back in the 1980s. The public thinks that Webb's Portal Corporation was entirely a privately formed and funded business venture but, nothing could be further from the truth. It had been known for many years that some superhumans could contact and even travel to regions outside the realm of space-time we call the universe. Not surprisingly, this fact had enormous national security implications and research projects were funded to discover the physics that underlay these phenomena with some hope of attempting to control it. It was Dr. Brian Webb, during his membership on the Freedom Phalanx, that made crucial breakthroughs in understanding how these portals to other universes worked. His story is better related elsewhere but suffice it to say that his teleporter patents weren't the only thing that funded the creation of the first portal generator. Once it became an engineering problem, the DoD poured in billions of dollars.
I joined the project in 1988, while still finishing my doctoral thesis* when the first portal generator was completed. Lieutenant Colonel Richard Flynn was my boss. To the public he was labeled in the corporate org-chart as an outside military consultant but, in reality, he was the chief Pentagon liaison officer for Dr. Webb's research group. Mostly I was there to build the mathematics that informed the computer models that controlled the portal generator. The work they gave me was rather simple--Dr. Webb had already done all the hard work years earlier--and I had a great deal of taxpayer funded time to pursue other interests, such as searching for perfect Euler bricks.
But even though the intercosmic travel was now technically simple, there was an explosion in data for physics, mathematics, history and all the social sciences. It was possible to contact and explore alternate versions of Earth where history happened differently. For example, exploration of allohistories, allowed us to make economics a more rigorous, comparative and observational science. There were versions of the United States, for example, that followed different economic policy than the United States of Prime Earth. As such they kept me and a group of physicists and mathematicians on staff to work out some of the endless details. By the middle of 1990s, when I returned to academia, I had two humble contributions to science. I had coined the phrase "cosmonymics" to refer to naming schemes of alternate universes. I also managed, in a bit of mathematical anthropology, to work out some of the interesting arithmetic systems brought back some of the more alien parallel Earths. It was this latter work that put me on the short list for either the Fields Medal or the Able Prize.
And that was where things stood in my life for more than a decade. It wasn't until the freak emergence of the Quark Zombie that my life became interesting again.
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* Which was on novel forms of tensor analysis for the boundary conditions of topological defects--if you're actually interested that is. -
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Quote:Well, luckily science is a self-correcting process so, in the long run, personal opinions of specific scientists on how the universe should be don't matter a jot. Einstein, even though he was instrumental in laying its foundations, didn't like quantum theory but, in the end, it didn't matter.(I'll leave out my rant about scientists disliking theories because they don't agree with how they think things should be. Save that for a later date.)
Regardless, this was a very interesting article you've pointed to. I especially like how Bousso's causal patch measure unexpectedly ties together with boundery conditions for a multiverse giving us a whole set of predictions we can actually test. Which has been lacking in theoretical physics as of late. -
Tsk, all this metal posturing--what? Ain't synth/industrial good enough fer yer little scrappers? I'm completely stunned that with all the metal stuff in this thread that no one has thought to mention the truly timeless:
Yu Gung by Einstürzende Neubauten. (No, I don't speak a lick of German but he seems very vehement doesn't he?) Futter mein ego! I am the whole Chinese people!
Awesome scrapper music. Just awesome. -
Quote:Well, in a situation like that--and I'll agree that it's not a contrived one--I guess it sucks. If you start with the perfect name first before everything else, and sadly, it's a common concept and likely to be taken, well, that unavoidably sucks. Don't really have anything to suggest in this case aside from searching around for servers where it isn't taken already.I'm getting the sense that many people making these arguments design character first, and name a far last, as opposed to at the beginning or somewhere in the middle, and thus don't get that some people might be without their perfect names* and get all miffed when they can't get it.
*the quality of them being subjective -
Quote:Well, sometimes I don't just restrict it to Latin or Greek combinations to come up with names. Recently I built a tribute character based on the old Gold Key, Magnus, Robot Fighter comics, which I loved when I was a kid in the 70s.*There's a gazillion people on the forums that'd throw suggestions at you. It's just a matter of planning ahead, coming here and saying "I have a character idea for X and Y powersets and Z backstory. Any name ideas?" Also, color me a bit baffled... but what's wrong with a non-English name? Great conversation starters there.
Playing around with proper name origins and word origins allowed me, in a convoluted way, to convert "Magnus, Robot Fighter" to "Kalas Robanimrad." "Magnus" is Latin for "great" or "superior." "Kalas" is Swedish for the same. Robot is Czech. I changed "Figher" to "Hunter" then took that into Mesopotamia and the Old Testament to get "Nimrod." I then just ran the whole thing together, as if spoken very fast by humans of the distant future.
Ultimately, this gave me, Kalas Robanimrad, a martial artist of Earth's distant future, with mutant strength and invulnerability, trained by the his mentor, Unity Alpha, to battle evil synthetic lifeforms to protect and defend organic and good artificial life everywhere.
See? If you just think things through, unique names will suggest themselves.
But maybe to help folks out here, there should be a stickied post with a collection of ways to generate good, unique names for characters in this game?
* By the way, this tribute character doesn't look like ol' Maggie at all so, no risk of genericising. -
I really haven't found a pattern to this yet. I usually start out with a pretty clear idea how I'm going to build a character before I start. This gets tweaked a bit as I play around with the power combos and costume editor but, by the time I get to the registration page, I actually have some semblance of a back story--except for the silly characters.
But after I drop them in the game, some concepts that were intially cool begin to fade on me and I leave those characters idle. But a few of my character conceptions just win me from the start and don't let go. If I didn't have alt-itis, I'd spend all my time just leveling the ones I really like. But my weird sense of obligation requires me to split my efforts all of them. Such is alt-itis.
For one character, Trench Terror, it's all about the costume--this robot is just too cool looking for me to ignore for long. For two others, Quark Zombie or Robot Lenin, it's all about the back story. The origin story is just too rich to leave alone. I wanna brag about my cleverness to anyone who bothers to read my toon's bio.
But basically I can't spot any pattern. -
Quote:One of the methods I've used to come up with novel and clever namees is to play around with Greek or Latin root words when thinking about a toon's archetype, origin, powers or backstory.Puns, portmanteau, and tounge-in-cheek names are all fairly easy to get, but a little harder to think up. For example, one of my friends created a man/fish hybrid named Manchovy. *shudder*
This got me "The Phytomancer" for a magician controller who specializes in plants and trick arrows. The Greek really means to perform divination with plants but it can also mean one who speaks with plants, see?
You can play around with this and get a lot of rather easy to pronounce and understand names, like The Pagomancer for an ice magic blaster, or maybe The Pagokinetic (One who moves or shapes ice)! The Keraynomancer (Or maybe The Electromancer.) for your electric/electric tank. You can get a lot of kilometerage out of this if you think it through. -
I have a string of 5 war-robots all built in the same automated factory. Does that count? Probably not I guess.
Actually it hasn't occurred to me yet to have any of my more human toons to somehow know each other. -
Quote:But that seems rather circular and a bit contradictory to me. Either:What I mean is, I've seen all kinds of people lose their accounts - people who screw up, people who lock their machines down as much as possible, people who may very well be stupid, people who are quite intelligent. The fact is that the people who steal accounts are working very hard at it, and they're not all stupid. Aggelakis' story is one I've heard way too many times.
- Criminals are working hard enough to surmount any security the devs tack on, fobs included. In which case fobs are of doubtful use.
- What's really needed for any security system is vigilence. Unfortunately this is not found in equal measure among all users, clever or not.
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Quote:And then there are the staggeringly depressing results of the Standford Prison Experiment which pretty much showed that anyone, anyone, can easily be put into a situation where they wouldn't think twice about being habitually cruel to people.In my opinion, you have to read nonfiction to find true villains.
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Quote:Quite so! It's always more fun to play the villain if only because of all the scenery chewing you can do. You can actually say things like, "Their robot planes were no match for our music!" and still have people take you seriously!Villainy is fun because you get to really ham it up.
Hell, actors say it's always fun to play the evil genius, and y'know what? They're right. -
Quote:Well, as someone with a pretty balanced ratio of villains to heroes, I can both relate and not relate to this.I didn't like my choice but it seemed prudent given the circumstances, and honestly I sorta feel like a ****** for doing it
The reason I tend to, on the two or three servers I've restricted myself to, to balance my heroes and villains is because it just appeals to my weird sense of order. Sometimes I imagine or explicitly write each hero as the nemesis of the other villain but mostly I'm just balancing things in an idealized platonic sense--evil must balance the good.
Villain origin stories seem to suggest themselves to me more easily than hero origin stories but, what I've found is, I tend to write characters that are easy to distance myself from. Also CoX, being rated T, doesn't really luridly rub your nose in the horrifying aspects of evil. You're not forced to play or really think about being a real terrorist, dictator or criminal sociopath. It's not like reading the news. So this allows me to daydream without getting skwiky about it.
But in games where I am confronted with it, Bioshock for example, I'll chose to be the good guy every single time. -
Or I guess just ignore him. Is there a limit to the number of contacts a character can have and does the AE Contact count toward that limit?
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So I've read that Virtue is the unofficial RP server but I know it happens on other servers as well. Most of my characters are on Infinity and I know there is a dedicated chat channel for roleplaying on Infinity. I've joined it even.
But to be honest, I only do I kind of half-hearted RP with in-game chat. I say that a long time table top roleplaying gamer and as someone who has written many character moves in two threads in this section of the boards. The reason for me, and this is really odd coming from a long time Internet user, is that chat between multiple people has always been very confusing to me. Chat kinda sucks actually. I mean I use it because I have to but when using the keyboard to lay down justice on the bad guys in the game I just can't chat much, nor can I keep up with others that are RP'ing as our team fights something.
So despite having detailed background stories for most of my characters, I really do the roleplaying of those characters out here on these boards as written moves.
Didn't really mean to sidetrack things--just these thoughts sprung up, ya know? -
I'm sure someone has asked this before but, what is the quick, correct way to bypass or deactivate the AE contact that every new starting character is doomed to have.
The reason I ask this is the AE mission this contact gives tells me something I already know and, unlike the invention system contact, doesn't really give me any benefit in terms of experience points, enhancements or badges. It's just there to be a tutorial.
If I've already seen the tutorial frequently enough to know how the AE system works and the mission doesn't really benefit the character, is there a quick way to just bypass and deactivate that contact so I don't have to scroll past him anymore?
Inquiring minds wanna know. -
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Quote:I ain't denyin' that cow flop sells. But I can still call it cow flop, right? And I can still search for something musical that ain't cow flop right? Flaco on the accordion is NOT cow flop, Britney Spears on anything is.Inane pop music sells, though. Can you name the artist who had the highest grossing tour in 2009 by any solo artist? Britney Spears.
See? How's that? I'm still on topic mostly--moo-stly. -
Quote:You know, I've lived in Seattle since just a few years after "Will the last person leaving Seattle--turn out the lights" and I've never skied, ever--no, not even inner-tubing. Hiked up in the Cascades plenty and the Olympics too. Never skied. The snow up there is just an abstraction to me.Well, we can *see* snow in the mountains...but then, we can see that all year.
Anyway there seems to be a remarkable number of PNW-ers in this thread. I don't know why that is.
When I was a very little toddler, I saw a few snows in Chicago and Kansas City. Now, that's some real snow. -
Quote:Have you ever heard Flaco Jimenez kick some badass border music? Have you ever heard the stuff that just pours out of South Africa?!I'm sorry, I'm afraid your right to have opinions has been revoked.
To me, pop music becomes staggeringly dull when all it consists of is the same ol' guitar noodlings we've all heard a billion times before.
Quote:You've just never heard good metal with accordians. And yodeling.
Well okay, I'm not sure about the yodeling part. But several very good folk/viking metal bands use accordians.
Anyway, leave that poor cow alone you malcontents! -
No snow in Seattle either--just lots of rain as usual. It was especially cold a few weeks ago though. Rain is a good I think. It moderates the temperature. Cools things down, warms things up.